Difference between revisions of "JesseLowe/WhitePinesMilitia"

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<b>Dodge:</b> 4/3, <b>Soak:</b> 6B/3L/3A (Buff Jacket, +4B/3L, -1 mobility, fatigue 2<br>
 
<b>Dodge:</b> 4/3, <b>Soak:</b> 6B/3L/3A (Buff Jacket, +4B/3L, -1 mobility, fatigue 2<br>
 
<b>Health Levels:</b> -0/-1/-1/-2/-2/-4/ Incapacitated
 
<b>Health Levels:</b> -0/-1/-1/-2/-2/-4/ Incapacitated
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 +
Cost to equip: 11 dinars (Resources 1)
  
 
== Mail and Steel Stats ==
 
== Mail and Steel Stats ==

Latest revision as of 18:29, 5 March 2005

White Pines Militia

This stat block is representative of one the manorial levies of Calrushan Wood, or of a typical clan warrior -- part time soldier acting on behalf of his lord or patriarch / matriarch.

Type: Ordinary mortal
Nature: Varies widely

Attributes: Strength 2, Dexterity 2, Stamina 2, Charisma 2, Manipulation 2, Appearance 2, Perception 2, Intelligence 2, Wits 2
Abilities: Archery 1, Athletics 1, Awareness 1, Brawl 2, Craft 2, Dodge 2, Endurance 1, Melee 2, Presence 1, Resistance 1, Socialize 1, Stealth 1, Survival 1
Virtues: Compassion 2, Conviction 2, Temperance 2, Valor 2
Willpower: 4, Essence: 1

Equipment: Buff jacket, short spear, long knife, self bow, twenty arrows.

Base Initiative: 4
Attacks
Short Spear: Speed 9, Accuracy 6, Damage 6L, Defense 5, Rate 2
Self Bow: Speed 4, Accuracy 4, Damage 4L, Rate 3, Range 150 (Broadhead arrows)
Dodge: 4/3, Soak: 6B/3L/3A (Buff Jacket, +4B/3L, -1 mobility, fatigue 2
Health Levels: -0/-1/-1/-2/-2/-4/ Incapacitated

Cost to equip: 11 dinars (Resources 1)

Mail and Steel Stats

Scale (25 soldiers)

ATTACK
Initiative: (Leader's Charisma + Presence) + Drill (1) - Magnitude (2) + 1d10
HTH Attack Modifier: + (Magnitude difference between this unit and its opposition) + 3 successes
HTH Damage Modifier: + 2
Ranged Attack Modifier: + (Magnitude difference between this unit and its opposition) + 2 successes
Ranged Damage Modifier: +1
Minimum Damage: +1

DEFENSE
Parry Modifier: + (Magnitude difference between this unit and its opposition) + 2 successes
Armor Soak Modifier: +1L
Defensive Essence Modifier: +0
Health Levels: x 3

OTHER
Movement: 280 yards per long turn
Valor: 2
Starting Order: Relaxed
Magnitude: 2 (25 troops @ 3 HL each)
Drill: 2
Might: 0 (ordinary mortals)

Talon

ATTACK
Initiative: (Leader's Charisma + Presence) + Drill (1) - Magnitude (3) + 1d10
HTH Attack Modifier: + (Magnitude difference between this unit and its opposition) + 3 successes
HTH Damage Modifier: + 2
Ranged Attack Modifier: + (Magnitude difference between this unit and its opposition) + 2 successes
Ranged Damage Modifier: +1
Minimum Damage: +1

DEFENSE
Parry Modifier: + (Magnitude difference between this unit and its opposition) + 2 successes
Armor Soak Modifier: +1L
Defensive Essence Modifier: +0
Health Levels: x 3

OTHER
Movement: 280 yards per long turn
Valor: 2
Starting Order: Relaxed
Magnitude: 3 (125 troops @ 3 HL each)
Drill: 2
Might: 0 (ordinary mortals)

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