Difference between revisions of "HumbleLunars/Outline"

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Themes, moods, motifs, and other words I don't understand:
 
Themes, moods, motifs, and other words I don't understand:
  
*The Past
+
*The Past, memory.
 
*Anger
 
*Anger
 
*Love, the personal as opposed to the abstract.
 
*Love, the personal as opposed to the abstract.
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**Animals and Nature
 
**Animals and Nature
  
More specifically:
+
Things to Include:
  
Lunars do a lot of righteous wrath and a lot of killing truly evil people.  Often Lunars (or the people they protect) have had some truly evil shit done to them.   
+
*Creepy, overly personal moments.   
 
+
*Dark Ages stuffEuropean Dark AgesDirt.
One might argue with some justification that the Solars had it coming for them.   
 
 
 
This is not to say Lunars never sinFate has dealt them a hard hand, and they've made some tough compromises.
 
 
 
*
 
  
 
== A Brief Run Through ==
 
== A Brief Run Through ==
  
<b>The Lunars</b>: Since Lunars are about the past, I think we'll start with this chapter rather than setting , and do a heavy focus on history.  This is intended as a summary.
+
The Lunars/Setting: These will probably be combined.  Greater than usual focus on history here.  The Lunars are about the past, so this will be an occasion to explore the history of Exalted a bit moreEach of these paragraphs should have the following:
 
+
**A little bit about the main events of the period.
The First Age Lunars were pretty darn nice.  Some of this was simply what they didn't do - they didn't limit break monsterously as the Solars didOften, they were champions of people and causes the other Exalts forgot or found beneath their notice.  Sometimes they tried to keep the Solars under some kind of control - but only sometimes.
+
**What was it like to be there?
 
+
**What were the Lunars doing?
The Lunars sinned by ommission in a big waySome of them loved their spouses too muchSome of them had other causes, often very noble ideas, that distracted their attention.  Think of it as curing cancer while Rome burned. Also, they just wern't that organizedThe First Age Lunars often didn't like each other and didn't see any reason to organizeSome Solar set up a "Lunar Deliberative", but it didn't do much.  The Lunars kept in touch via smaller meetings, interlocking circles, and sorcery.  The Lunars did nothing, so the Sidereals had to act.  
+
**I'm hesitant to discuss tech levelsOn the one hand, it seems better to let people use their imaginationOn the other hand, it'd be pretty fucking cool.
 
+
**Try to keep the focus on the little peopleThis is going to be big and sweepingIf it talks about how the big people were doing big and sweeping things, its going to seem wanky.
A lot of Lunars were killed, and more than a few followed their mates into the Jade PrisonSome of them fled to the edges of the world. There had always been a sizable minority of Lunars who ruled strange kingdoms near the Wyld, and they welcomed their fellows.
+
**It doens't have to be as fractured as our previous visions of the First AgeBut there's some reason this description is incomplete and leaves a lot to the imagination.
 +
**Try to give a little bit for people to run games with.
 +
**Overall, show the sweep of history and big changes.
  
Time passed, the Fair Folk invaded. And I'm skipping a few years =P
+
*The Creation and Training of the Exalted
 +
**This bit focuses on the Exalted abit more.
  
<b>Setting</b>: This brings us, sort of, to the present days.  The setting is the Threshold, with a *very* Dark Ages feel.  The focus on poverty, "ordinairy folk", and the ruins of the first age.  Barbarians make an appearance, for sure, but they're not the focus.  Read the Iliad, read King Lear.  This is going to have a more miedival Europe feel than some parts of the game.  There's one huge exception, though - these people arn't ignorant.   
+
*The nature of the world in the "0th age".   
  
There are lots of ruins, and  they contain the relics of the first age. These are mostly relatively mundane objects that just happen to have been made out of imperishable material.  There are a few warstriders, but there are more imperishable houses that provide shelter from the snow.
+
*The Primoridial War
 +
**Again, the main focus is Creation, not the bad ass warstriders.   You sure can go into those, but they're priority b.
  
This needs to be handled with extreme care, or it will end up looking like some cheesy sci fi where everybody is living in a bombshelter and worshipping a broke down chevroletAvoid portraying the Threshold dwellers as being ignorant or having no understanding of how their technology works.  They understand perfectly well how their technology works, probably better than the average Lookshy Engineer understands his warstrider.  The problem isn't that they're ignorant, the problem is that they're fucking poorThey know how to operate the airplane, they know what its supposed to do.  But they'd need three hearthstones and a part that can only be made by a Solar, so there it is.  
+
*Building the Age
 +
**The First Age didn't happen in a dayThis is a chance to show the world when everything was honest to God working, so it had better be fucking idyllicStill, show hard work and struggle, because....
  
I'm not sure this can work, and we may have to puntBut that's a thought.
+
*The First Age
 +
**Perhaps the Lunars are still struggling to some degree, not quite realizing that they don't have to.  And struggle without need can be bad, bad, bad.  (Imagine rich people grasping for more.)  I don't know if t his will work, but its an idea.   
 +
**Stuff here about the edge of the world and the Lunar led Kubla Khan cities that ran there.
  
The Lunars are born into this poverty and shit, and they have to put  the pieces together.  Its similiar to the Solar setup.  Except the Solars can get beyond it, just by walking onto the stage.  They can make the 14 successuss Craft roll to make the Thousand Forged Dragon go.  They can make the 14 successus Performance roll to unite an army.  They can rebuild the world.   
+
*The Usurpation
 +
**Make it ugly.   
  
Lunars can't.  They can help people or  they can kill people or they can change people.  They can challenge the Deathlords and the Fair Folk and the Realm.  They can make the world a better place.  But at  the end of the day, they would still be ruling over the Second Age. A much nicer Second Age, but still the Second Age. 
+
*The Shogunate
 +
**This might be a good time to revisit the Kubla Khan cities, possibly with an old west character.
 +
**Possibly introduce relations with Sidereals and DB.
 +
**I'm grasping here, arn't I?
  
Does that make any sense at all?
+
*The Present
  
The Lunars are alien gods and forces of nature....yet strangely human.
 
  
The Silver Pact plays a reduced role, being something of a foil.  Its there, but....well, the Lunars are 300 people with no home base and very mixed transportation and communication networks, spread out over an area the size of Creation.  They don't really have any way to hold a meeting.  Instead, it tends to be more of a rumor network.  You run into another Lunar, you fill each other in, you move on.
 
  
  

Revision as of 21:25, 27 May 2005

Broad Strokes

Themes, moods, motifs, and other words I don't understand:

  • The Past, memory.
  • Anger
  • Love, the personal as opposed to the abstract.

Minor Words:

    • Vengenance
    • Control
    • Memory
    • Animals and Nature

Things to Include:

  • Creepy, overly personal moments.
  • Dark Ages stuff. European Dark Ages. Dirt.

A Brief Run Through

The Lunars/Setting: These will probably be combined. Greater than usual focus on history here. The Lunars are about the past, so this will be an occasion to explore the history of Exalted a bit more. Each of these paragraphs should have the following:

    • A little bit about the main events of the period.
    • What was it like to be there?
    • What were the Lunars doing?
    • I'm hesitant to discuss tech levels. On the one hand, it seems better to let people use their imagination. On the other hand, it'd be pretty fucking cool.
    • Try to keep the focus on the little people. This is going to be big and sweeping. If it talks about how the big people were doing big and sweeping things, its going to seem wanky.
    • It doens't have to be as fractured as our previous visions of the First Age. But there's some reason this description is incomplete and leaves a lot to the imagination.
    • Try to give a little bit for people to run games with.
    • Overall, show the sweep of history and big changes.
  • The Creation and Training of the Exalted
    • This bit focuses on the Exalted abit more.
  • The nature of the world in the "0th age".
  • The Primoridial War
    • Again, the main focus is Creation, not the bad ass warstriders. You sure can go into those, but they're priority b.
  • Building the Age
    • The First Age didn't happen in a day. This is a chance to show the world when everything was honest to God working, so it had better be fucking idyllic. Still, show hard work and struggle, because....
  • The First Age
    • Perhaps the Lunars are still struggling to some degree, not quite realizing that they don't have to. And struggle without need can be bad, bad, bad. (Imagine rich people grasping for more.) I don't know if t his will work, but its an idea.
    • Stuff here about the edge of the world and the Lunar led Kubla Khan cities that ran there.
  • The Usurpation
    • Make it ugly.
  • The Shogunate
    • This might be a good time to revisit the Kubla Khan cities, possibly with an old west character.
    • Possibly introduce relations with Sidereals and DB.
    • I'm grasping here, arn't I?
  • The Present



Comments


These are comments on an earlier draft:

Hi! Love what you're doing here. I just wanted to respond to something you said up above: you "don't want to run them as mad villains," and I understand where you're coming from, but in defense of the current Lunars... what if they're right? I mean, as has been pointed out, they're much, MUCH smarter than we are. Are they necessarily villains if their solution involves the deaths of X number of people/towns/civilizations? Solars are basically heroes, and their hands are almost ALL bloody. Hell, if you want to make a change and you're not willing to break a few eggs, so to speak, you're probably even crazier than the violent revolutionaries! (And yes, I realize defending the default-setting Lunars is silly, because HumbleLunars are a whole new, fresh start - but I just had to pipe up for those lovable anarchist furries.) - DigitalSentience


Eh, its a Dij! Dij Dij Dij! Um. Anyway, yeah. The question is, what kind of story does it make for? The "we want to destroy" Creation thing was probably meant to get some Genghis Khan action in, but it does make them look like "Oh, it will be so beautiful without all the ugly cities, the mutants shall rule over men as cattle. Waiter, bring me another virgin. To eat." I think the idea was to gete some Genghis Khan action going, but it makes it hard to pull of righteous wrath with a straight face. And righteous wrath is fucking key for Lunars. I mean, Genghis Khan is cool, but he wasn't an idealist.
But yeah, I dunno if I like the whole "Curse of Inaction" thing for Lunars. Its cool for someone, but I dunno if it works for Lunars.