Difference between revisions of "Han'ya/RMMB"
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− | == | + | == Magical Material Bonuses == |
=== Melee === | === Melee === | ||
− | *<b>Orichalcum</b>: +1 | + | *<b>Orichalcum</b>: +1 Accuracy, +1 Defense, +1 Rate |
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*<b>Moonsilver</b>: +2 Accuracy & Defense | *<b>Moonsilver</b>: +2 Accuracy & Defense | ||
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*<b>Starmetal</b>: +1 Accuracy, +3 Damage | *<b>Starmetal</b>: +1 Accuracy, +3 Damage | ||
− | *<b>White Jade</b>: + | + | *<b>White Jade</b>: +2 Damage, +1 to the difficulty to resist knockdown & knockback rolls caused by attacks made with the weapon |
− | *<b>Black Jade</b>: | + | *<b>Black Jade</b>: +1 Defense, +1 Rate |
− | *<b>Red Jade</b>: | + | *<b>Red Jade</b>: +3 Damage |
− | *<b>Green Jade</b>: +1 Damage, restores | + | *<b>Green Jade</b>: +1 Damage, restores (wielder's Essence)m to the wielder whenever damage is inflicted |
*<b>Blue Jade</b>: -2 Speed, -1 Defense | *<b>Blue Jade</b>: -2 Speed, -1 Defense | ||
+ | *<b>Abyssal Jade</b>: +1 Defense, drains (wielder's Essence)m from target whenever it inflicts damage | ||
*<b>Sanguine Jade</b>: -1 Speed, +1 Damage | *<b>Sanguine Jade</b>: -1 Speed, +1 Damage | ||
− | *<b>Luminous Jade</b>: -1 Defense, +2 Rate | + | *<b>Luminous Jade</b>: -1 Defense, +2 Damage, +2 Rate |
− | *<b>Osseous Jade</b>: + | + | *<b>Osseous Jade</b>: +3 Defense |
*<b>Cinerary Jade</b>: -2 Speed, -1 Damage | *<b>Cinerary Jade</b>: -2 Speed, -1 Damage | ||
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*<b>Soulsteel</b>: +2 Accuracy, drains (wielder's Essence)m from target whenever damage is inflicted | *<b>Soulsteel</b>: +2 Accuracy, drains (wielder's Essence)m from target whenever damage is inflicted | ||
=== Ranged I (Archery) === | === Ranged I (Archery) === | ||
*<b>Orichalcum</b>: +1 Accuracy, +1 Damage, +50 Range | *<b>Orichalcum</b>: +1 Accuracy, +1 Damage, +50 Range | ||
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*<b>Moonsilver</b>: +1 Accuracy, +100 Range | *<b>Moonsilver</b>: +1 Accuracy, +100 Range | ||
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*<b>Starmetal</b>: +1 Accuracy, +2 Damage | *<b>Starmetal</b>: +1 Accuracy, +2 Damage | ||
− | *<b>Black Jade</b>: -2 | + | *<b>White Jade</b>: +1 to the difficulty to resist knockdown & knockback rolls caused by attacks made with the weapon |
+ | *<b>Black Jade</b>: -1 Speed, +1 Damage | ||
+ | *<b>Red Jade</b>: +2 Damage | ||
+ | *<b>Green Jade</b>: +1 Accuracy, +1 Damage, +50 Range | ||
*<b>Blue Jade</b>: +100 Range | *<b>Blue Jade</b>: +100 Range | ||
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− | *<b> | + | *<b>Abyssal Jade</b>: +1 Damage, +1 to the difficulty to resist knockdown & knockback rolls caused by attacks made with the weapon |
− | *<b> | + | *<b>Sanguine Jade</b>: +1 Damage |
+ | *<b>Luminous Jade</b>: +1 Accuracy, +50 Range | ||
+ | *<b>Osseous Jade</b>: +2 Damage | ||
+ | *<b>Cinerary Jade</b>: +1 Accuracy, +100 Range | ||
*<b>Soulsteel</b>: +2 Accuracy, +2 Damage, only when target is alive | *<b>Soulsteel</b>: +2 Accuracy, +2 Damage, only when target is alive | ||
=== Ranged II (Thrown) === | === Ranged II (Thrown) === | ||
*<b>Orichalcum</b>: +1 Accuracy, +1 Damage, +10 Range | *<b>Orichalcum</b>: +1 Accuracy, +1 Damage, +10 Range | ||
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*<b>Moonsilver</b>: +1 Accuracy, +20 Range | *<b>Moonsilver</b>: +1 Accuracy, +20 Range | ||
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*<b>Starmetal</b>: +1 Accuracy, +2 Damage | *<b>Starmetal</b>: +1 Accuracy, +2 Damage | ||
+ | |||
+ | *<b>White Jade</b>: +2 Damage | ||
+ | *<b>Black Jade</b>: +1 Damage | ||
+ | *<b>Red Jade</b>: +2 Damage | ||
+ | *<b>Green Jade</b>: +1 Accuracy, +1 Damage, +50 Range | ||
+ | *<b>Blue Jade</b>: +20 Range, +1 Rate | ||
+ | |||
+ | *<b>Abyssal Jade</b>: +1 Damage, +1 to the difficulty to resist knockdown & knockback rolls caused by attacks made with the weapon | ||
+ | *<b>Sanguine Jade</b>: +1 Damage | ||
+ | *<b>Luminous Jade</b>: +1 Accuracy, +50 Range | ||
+ | *<b>Osseous Jade</b>: +2 Damage | ||
+ | *<b>Cinerary Jade</b>: +1 Accuracy, +100 Range | ||
*<b>Blue Jade</b>: +20 Range | *<b>Blue Jade</b>: +20 Range |
Latest revision as of 17:11, 19 July 2009
Contents
Magical Material Bonuses
Melee
- Orichalcum: +1 Accuracy, +1 Defense, +1 Rate
- Moonsilver: +2 Accuracy & Defense
- Starmetal: +1 Accuracy, +3 Damage
- White Jade: +2 Damage, +1 to the difficulty to resist knockdown & knockback rolls caused by attacks made with the weapon
- Black Jade: +1 Defense, +1 Rate
- Red Jade: +3 Damage
- Green Jade: +1 Damage, restores (wielder's Essence)m to the wielder whenever damage is inflicted
- Blue Jade: -2 Speed, -1 Defense
- Abyssal Jade: +1 Defense, drains (wielder's Essence)m from target whenever it inflicts damage
- Sanguine Jade: -1 Speed, +1 Damage
- Luminous Jade: -1 Defense, +2 Damage, +2 Rate
- Osseous Jade: +3 Defense
- Cinerary Jade: -2 Speed, -1 Damage
- Soulsteel: +2 Accuracy, drains (wielder's Essence)m from target whenever damage is inflicted
Ranged I (Archery)
- Orichalcum: +1 Accuracy, +1 Damage, +50 Range
- Moonsilver: +1 Accuracy, +100 Range
- Starmetal: +1 Accuracy, +2 Damage
- White Jade: +1 to the difficulty to resist knockdown & knockback rolls caused by attacks made with the weapon
- Black Jade: -1 Speed, +1 Damage
- Red Jade: +2 Damage
- Green Jade: +1 Accuracy, +1 Damage, +50 Range
- Blue Jade: +100 Range
- Abyssal Jade: +1 Damage, +1 to the difficulty to resist knockdown & knockback rolls caused by attacks made with the weapon
- Sanguine Jade: +1 Damage
- Luminous Jade: +1 Accuracy, +50 Range
- Osseous Jade: +2 Damage
- Cinerary Jade: +1 Accuracy, +100 Range
- Soulsteel: +2 Accuracy, +2 Damage, only when target is alive
Ranged II (Thrown)
- Orichalcum: +1 Accuracy, +1 Damage, +10 Range
- Moonsilver: +1 Accuracy, +20 Range
- Starmetal: +1 Accuracy, +2 Damage
- White Jade: +2 Damage
- Black Jade: +1 Damage
- Red Jade: +2 Damage
- Green Jade: +1 Accuracy, +1 Damage, +50 Range
- Blue Jade: +20 Range, +1 Rate
- Abyssal Jade: +1 Damage, +1 to the difficulty to resist knockdown & knockback rolls caused by attacks made with the weapon
- Sanguine Jade: +1 Damage
- Luminous Jade: +1 Accuracy, +50 Range
- Osseous Jade: +2 Damage
- Cinerary Jade: +1 Accuracy, +100 Range
- Blue Jade: +20 Range
- Green Jade: -1 Speed, +10 Range
- Red Jade: +2 Damage
- Cinerary Jade: +20 Range
- Luminous Jade: +1 Damage, +10 Range
- Sanguine Jade: +2 Damage
- Abyssal Jade: +1 Damage, +10 Range
- Soulsteel: +2 Accuracy, +2 Damage, only when target is alive
Armor
- Orichalcum: +1B/1L Hardness, +2B/2L Soak
- Electrum: +1B/1L Hardness, +2B/2L Soak, +1 Mobility (max. -0)
- Moonsilver: No mobility penalty
- Flowsteel: +1B/1L Hardness, +2B/2L Soak, +1 Mobility (max. -0)
- Starmetal: +1B/1L Hardness, -1 to foe's post-soak damage (min. 0)
- White Jade: +2B/2L Soak
- Black Jade: +1 Mobility (max. -0)
- Blue Jade: No fatigue value
- Green Jade: +1B/1L Soak, +1 Mobility while in Creation
- Red Jade: No fatigue value
- Sanguine Jade: +1 Mobility (max. -0)
- Cinerary Jade: +2B/2L Soak
- Osseous Jade: +1B/1L Hardness
- Abyssal Jade: -1 to foe's post-soak damage (min. 0)
- Soulsteel: +1B/1L Hardness, +2B/2L Soak
Comments
Wow, this is some extensive stuff! Where did you come up with the ideas for things like Flowsteel and Electrum? Or is it in a source-material that I don't own yet? - SamAndrews
- It isn't. I just have a surfeit of free time and a willingness to apply my fiendish intellect to strange, useless conundrums such as "Do fish have eyelids?", "How long does a pig's orgasm last?" (30 minutes, FYI), and "Let's create a huge, freakish breakdown of magical material bonuses based on my own strange interpretation of the Exalted fluff." - Han'ya