Difference between revisions of "Han'ya/RMMB"
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*<b>White Jade</b>: +1 Defense, +2 Damage | *<b>White Jade</b>: +1 Defense, +2 Damage | ||
− | *<b>Black Jade</b>: -1 | + | *<b>Black Jade</b>: -1 Damage, +2 Rate |
*<b>Red Jade</b>: -1 Speed, +1 Damage | *<b>Red Jade</b>: -1 Speed, +1 Damage | ||
− | *<b>Green Jade</b>: | + | *<b>Green Jade</b>: +1 Damage, restores <nowiki>(wielder's Ess)</nowiki> motes to wielder whenever it inflicts damage |
*<b>Blue Jade</b>: -2 Speed, -1 Defense | *<b>Blue Jade</b>: -2 Speed, -1 Defense | ||
*<b>Sanguine Jade</b>: -1 Speed, +1 Damage | *<b>Sanguine Jade</b>: -1 Speed, +1 Damage | ||
*<b>Luminous Jade</b>: -1 Defense, +2 Rate | *<b>Luminous Jade</b>: -1 Defense, +2 Rate | ||
− | *<b>Osseous Jade</b>: + | + | *<b>Osseous Jade</b>: +2 Defense |
− | *<b>Cinerary Jade</b>: -2 Speed, -1 Defense | + | *<b>Cinerary Jade</b>: -2 Speed, -1 Damage |
+ | *<b>Abyssal Jade</b>: +1 Defense, drains (wielder's Essence)m from target whenever it inflicts damage | ||
*<b>Soulsteel</b>: +2 Accuracy, drains (wielder's Essence)m from target whenever damage is inflicted | *<b>Soulsteel</b>: +2 Accuracy, drains (wielder's Essence)m from target whenever damage is inflicted | ||
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=== Ranged I (Archery) === | === Ranged I (Archery) === | ||
*<b>Orichalcum</b>: +1 Accuracy, +1 Damage, +50 Range | *<b>Orichalcum</b>: +1 Accuracy, +1 Damage, +50 Range | ||
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*<b>Red Jade</b>: +1 Damage, +50 Range | *<b>Red Jade</b>: +1 Damage, +50 Range | ||
**<b>Purple Jade</b>: +1 Damage, +150 Range | **<b>Purple Jade</b>: +1 Damage, +150 Range | ||
+ | |||
+ | *<b>Cinerary Jade</b>: + | ||
+ | *<b>Abyssal Jade</b>: | ||
*<b>Soulsteel</b>: +2 Accuracy, +2 Damage, only when target is alive | *<b>Soulsteel</b>: +2 Accuracy, +2 Damage, only when target is alive | ||
− | |||
=== Ranged II (Thrown) === | === Ranged II (Thrown) === | ||
*<b>Orichalcum</b>: +1 Accuracy, +1 Damage, +10 Range | *<b>Orichalcum</b>: +1 Accuracy, +1 Damage, +10 Range | ||
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*<b>Luminous Jade</b>: +1 Damage, +10 Range | *<b>Luminous Jade</b>: +1 Damage, +10 Range | ||
*<b>Sanguine Jade</b>: +2 Damage | *<b>Sanguine Jade</b>: +2 Damage | ||
+ | *<b>Abyssal Jade</b>: +1 Damage, +10 Range | ||
*<b>Soulsteel</b>: +2 Accuracy, +2 Damage, only when target is alive | *<b>Soulsteel</b>: +2 Accuracy, +2 Damage, only when target is alive | ||
− | |||
=== Armor === | === Armor === | ||
*<b>Orichalcum</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak</nowiki> | *<b>Orichalcum</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak</nowiki> | ||
− | **<b>Electrum</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak, +1 Mobility ( | + | **<b>Electrum</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak, +1 Mobility (max. -0)</nowiki> |
*<b>Moonsilver</b>: No mobility penalty | *<b>Moonsilver</b>: No mobility penalty | ||
− | **<b>Flowsteel</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak, +1 Mobility ( | + | **<b>Flowsteel</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak, +1 Mobility (max. -0)</nowiki> |
*<b>Starmetal</b>: <nowiki>+1B/1L Hardness, -1 to foe's post-soak damage (min. 0)</nowiki> | *<b>Starmetal</b>: <nowiki>+1B/1L Hardness, -1 to foe's post-soak damage (min. 0)</nowiki> | ||
*<b>White Jade</b>: <nowiki>+2B/2L Soak</nowiki> | *<b>White Jade</b>: <nowiki>+2B/2L Soak</nowiki> | ||
− | *<b>Black Jade</b>: | + | *<b>Black Jade</b>: +1 Mobility (max. -0) |
*<b>Blue Jade</b>: No fatigue value | *<b>Blue Jade</b>: No fatigue value | ||
− | *<b>Green Jade</b>: | + | *<b>Green Jade</b>: <nowiki>+1B/1L Soak,</nowiki> +1 Mobility while in Creation |
*<b>Red Jade</b>: No fatigue value | *<b>Red Jade</b>: No fatigue value | ||
− | *<b>Sanguine Jade</b>: | + | *<b>Sanguine Jade</b>: +1 Mobility (max. -0) |
*<b>Cinerary Jade</b>: <nowiki>+2B/2L Soak</nowiki> | *<b>Cinerary Jade</b>: <nowiki>+2B/2L Soak</nowiki> | ||
*<b>Osseous Jade</b>: <nowiki>+1B/1L Hardness</nowiki> | *<b>Osseous Jade</b>: <nowiki>+1B/1L Hardness</nowiki> | ||
+ | *<b>Abyssal Jade</b>: -1 to foe's post-soak damage (min. 0) | ||
*<b>Soulsteel</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak</nowiki> | *<b>Soulsteel</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak</nowiki> | ||
− | |||
− | |||
== Comments == | == Comments == | ||
Wow, this is some extensive stuff! Where did you come up with the ideas for things like Flowsteel and Electrum? Or is it in a source-material that I don't own yet? - [[SamAndrews]] | Wow, this is some extensive stuff! Where did you come up with the ideas for things like Flowsteel and Electrum? Or is it in a source-material that I don't own yet? - [[SamAndrews]] | ||
:It isn't. I just have a surfeit of free time and a willingness to apply my fiendish intellect to strange, useless conundrums such as "Do fish have eyelids?", "How long does a pig's orgasm last?" (30 minutes, FYI), and "Let's create a huge, freakish breakdown of magical material bonuses based on my own strange interpretation of the Exalted fluff." - [[Han'ya]] | :It isn't. I just have a surfeit of free time and a willingness to apply my fiendish intellect to strange, useless conundrums such as "Do fish have eyelids?", "How long does a pig's orgasm last?" (30 minutes, FYI), and "Let's create a huge, freakish breakdown of magical material bonuses based on my own strange interpretation of the Exalted fluff." - [[Han'ya]] |
Revision as of 01:00, 19 July 2009
Contents
Revised Magical Material Bonuses
Melee
- Orichalcum: +1 Accuracy, Defense, Rate
- Electrum: +2 Accuracy, +1 Defense, +1 Rate
- Radiant Destiny: +2 Accuracy, +1 Defense, +3 Damage
- Moonsilver: +2 Accuracy & Defense
- Flowsteel: +2 Accuracy & Defense, drains (wielder's Essence)m from target whenever it inflicts damage
- Starmetal: +1 Accuracy, +3 Damage
- White Jade: +1 Defense, +2 Damage
- Black Jade: -1 Damage, +2 Rate
- Red Jade: -1 Speed, +1 Damage
- Green Jade: +1 Damage, restores (wielder's Ess) motes to wielder whenever it inflicts damage
- Blue Jade: -2 Speed, -1 Defense
- Sanguine Jade: -1 Speed, +1 Damage
- Luminous Jade: -1 Defense, +2 Rate
- Osseous Jade: +2 Defense
- Cinerary Jade: -2 Speed, -1 Damage
- Abyssal Jade: +1 Defense, drains (wielder's Essence)m from target whenever it inflicts damage
- Soulsteel: +2 Accuracy, drains (wielder's Essence)m from target whenever damage is inflicted
Ranged I (Archery)
- Orichalcum: +1 Accuracy, +1 Damage, +50 Range
- Electrum: +1 Accuracy, +1 Damage, +100 Range
- Radiant Destiny: +2 Accuracy, +2 Damage
- Moonsilver: +1 Accuracy, +100 Range
- Flowsteel: +1 Accuracy, +1 Damage, +100 Range
- Starmetal: +1 Accuracy, +2 Damage
- Black Jade: -2 Speed
- Blue Jade: +100 Range
- Green Jade: -1 Speed, +50 Range
- Red Jade: +1 Damage, +50 Range
- Purple Jade: +1 Damage, +150 Range
- Cinerary Jade: +
- Abyssal Jade:
- Soulsteel: +2 Accuracy, +2 Damage, only when target is alive
Ranged II (Thrown)
- Orichalcum: +1 Accuracy, +1 Damage, +10 Range
- Electrum: +1 Accuracy, +1 Damage, +20 Range
- Radiant Destiny: +2 Accuracy, +2 Damage
- Moonsilver: +1 Accuracy, +20 Range
- Flowsteel: +1 Accuracy, +1 Damage, +20 Range
- Starmetal: +1 Accuracy, +2 Damage
- Blue Jade: +20 Range
- Green Jade: -1 Speed, +10 Range
- Red Jade: +2 Damage
- Cinerary Jade: +20 Range
- Luminous Jade: +1 Damage, +10 Range
- Sanguine Jade: +2 Damage
- Abyssal Jade: +1 Damage, +10 Range
- Soulsteel: +2 Accuracy, +2 Damage, only when target is alive
Armor
- Orichalcum: +1B/1L Hardness, +2B/2L Soak
- Electrum: +1B/1L Hardness, +2B/2L Soak, +1 Mobility (max. -0)
- Moonsilver: No mobility penalty
- Flowsteel: +1B/1L Hardness, +2B/2L Soak, +1 Mobility (max. -0)
- Starmetal: +1B/1L Hardness, -1 to foe's post-soak damage (min. 0)
- White Jade: +2B/2L Soak
- Black Jade: +1 Mobility (max. -0)
- Blue Jade: No fatigue value
- Green Jade: +1B/1L Soak, +1 Mobility while in Creation
- Red Jade: No fatigue value
- Sanguine Jade: +1 Mobility (max. -0)
- Cinerary Jade: +2B/2L Soak
- Osseous Jade: +1B/1L Hardness
- Abyssal Jade: -1 to foe's post-soak damage (min. 0)
- Soulsteel: +1B/1L Hardness, +2B/2L Soak
Comments
Wow, this is some extensive stuff! Where did you come up with the ideas for things like Flowsteel and Electrum? Or is it in a source-material that I don't own yet? - SamAndrews
- It isn't. I just have a surfeit of free time and a willingness to apply my fiendish intellect to strange, useless conundrums such as "Do fish have eyelids?", "How long does a pig's orgasm last?" (30 minutes, FYI), and "Let's create a huge, freakish breakdown of magical material bonuses based on my own strange interpretation of the Exalted fluff." - Han'ya