Difference between revisions of "FrivYeti/EnliKnackCurse"
m |
m |
||
(One intermediate revision by the same user not shown) | |||
Line 4: | Line 4: | ||
=== Active Knacks: Unfavourable === | === Active Knacks: Unfavourable === | ||
− | Note: A character may not gain more Temporary Kismet than her Permanent Kismet | + | Note: A character may not gain more Temporary Kismet than her Permanent Kismet per session through the use of any combination of these Charms. |
=== Internal Complications === | === Internal Complications === | ||
Line 17: | Line 17: | ||
Requirements: Conviction 3 | Requirements: Conviction 3 | ||
The character holds to her ideals. Whenever the character creates complications for herself out of loyalty to her cause, she may regain 1 Kismet. | The character holds to her ideals. Whenever the character creates complications for herself out of loyalty to her cause, she may regain 1 Kismet. | ||
− | |||
− | |||
− | |||
− | |||
<b><i>Indebted</b></i> | <b><i>Indebted</b></i> | ||
Line 37: | Line 33: | ||
Requirements: Strength 4 or Valor 4 | Requirements: Strength 4 or Valor 4 | ||
The character just trashes places. Whenever a location that the character is in is ruined through her actions, directly or accidentally, she may regain 1 Kismet. | The character just trashes places. Whenever a location that the character is in is ruined through her actions, directly or accidentally, she may regain 1 Kismet. | ||
− | |||
− | |||
− | |||
− | |||
<b><i>Ow!</b></i> | <b><i>Ow!</b></i> | ||
Line 73: | Line 65: | ||
Requirements: Allies 1 or Followers 1 | Requirements: Allies 1 or Followers 1 | ||
The character's friends and loved ones get put in danger constantly. Once per story, the player may declare one of her allies or followers to have been kidnapped as part of an ongoing plot. The character then regains up to her permanent Kismet in Kismet. The kidnapped people are not guaranteed to survive, but usually will. | The character's friends and loved ones get put in danger constantly. Once per story, the player may declare one of her allies or followers to have been kidnapped as part of an ongoing plot. The character then regains up to her permanent Kismet in Kismet. The kidnapped people are not guaranteed to survive, but usually will. | ||
− | |||
− | |||
− | |||
− | |||
<b><i>Nemesis</b></i> | <b><i>Nemesis</b></i> |
Revision as of 18:49, 12 July 2006
Active Knacks: Unfavourable
Note: A character may not gain more Temporary Kismet than her Permanent Kismet per session through the use of any combination of these Charms.
Internal Complications
These complications are based around a character's personality, and allow them to regain Kismet by reaffirming problematic aspects of their characters.
Backstabber</b>
Requirements: Conviction no higher than 3
Never trust a worm. Whenever the character betrays someone, she may regain 1 Kismet.
<b>For King And Country</b>
Requirements: Conviction 3
The character holds to her ideals. Whenever the character creates complications for herself out of loyalty to her cause, she may regain 1 Kismet.
<b>Indebted</b>
Requirements: Temperance 3
The character takes her word extremely seriously. Whenever the character holds to a promise in a manner that causes her complications, she may regain 1 Kismet.
<b>Love Bunny</b>
Requirements: Temperance no higher than 3
The character is drawn to lust like a rabbit. Whenever the character is successfully seduced, she may regain 1 Kismet.
<b>Mr. Nice Guy</b>
Requirements: Compassion 3
The character is just too nice for her own good. Whenever she leaves someone alive that she should have killed, she regains 1 Kismet. If the person was a bitter enemy, she regains 2 Kismet.
<b>No Stone Left Standing</b>
Requirements: Strength 4 or Valor 4
The character just trashes places. Whenever a location that the character is in is ruined through her actions, directly or accidentally, she may regain 1 Kismet.
<b>Ow!</b>
Requirements: Stamina 3 or Resistance 3
Somehow, the character just gets hurt. A lot. Whenever the character takes three health levels of total damage in a scene, she may regain 1 Kismet.
<b>Ship-Sinker</b>
Requirements: None
The character has a knack for saying things she probably shouldn't. Whenever the character causes complications for herself by revealing information, she may regain 1 Kismet.
<b>Show-Off</b>
Requirements: Charisma 3 or Performance 3
The character just can't keep her exploits to herself. Whenever the character draws attention to herself and causes herself complications because of it, she may regain 1 Kismet.
<b>Violent</b>
Requirements: Compassion no higher than 3
The character has a knack for killing people she probably shouldn't. Whenever the character kills someone that will bring complications with their death, she regains 1 Kismet. If the complications are serious and potentially deadly, she regains 2 Kismet.
External Complications
These actions are based around the way that events dog the character, and allow them to regain Kismet by reaffirming destiny.
<b>Always Broke</b>
Requirements: Resources 3
Even though the character has money in theory, she rarely has it in pracitce. Once per story, the player may declare that the character has 'gone bust'. She then regains 1 Kismet at the end of every session, until the story ends. For the duration of the story, the character's Resources are reduced to 1 if she has Resources 3 or 4, or to 2 if she has Resources 5 or better. It is up to the player how she loses her money.
<b>Challenger</b>
Requirements: Any Ability at 4
The character's prowess is legendary. People come from miles around to compete against her, and they won't take no for an answer. Once per story, the player may declare that a challenger has come. The challenger will attempt to overcome the character, and it is up to the ST what methods they use. The challenge will be tied to the Ability chosen as a requirement and what the character is famous for. The character regains her Permanent Kismet in Kismet at the start of the challenge.
<b>Damsel In Distress</b>
Requirements: Allies 1 or Followers 1
The character's friends and loved ones get put in danger constantly. Once per story, the player may declare one of her allies or followers to have been kidnapped as part of an ongoing plot. The character then regains up to her permanent Kismet in Kismet. The kidnapped people are not guaranteed to survive, but usually will.
<b>Nemesis</b>
Requirements: None
The character has a rival or enemy who dogs her every step. Once per story, upon learning that her rival or nemesis is involved in a current plot, the character may regain up to her permanent Kismet in Kismet.
<b>Suddenly, Ninja!</b>
Requirements: None
For some reason, groups of people just like to attack the character. Once per story, the player may declare a surprise attack against her by an unknown group of assailants, whom the Storyteller decides the details of - these should be assailants that can be beaten without a serious chance of death, but some risk should exist. The character immediately regains her Permanent Kismet worth of Kismet. It is up to the Storyteller whether this is a random event or part of the plot.
<b>Unlucky</b>
Requirements: None
Destiny just doesn't like the character. Once per session, the player of the character may determine a 2 or 3-pt Kismet alteration that causes complications for her instead of resolving them. She then gains 1 Kismet. As usual, the Storyteller may veto a specific change.