Difference between revisions of "FrivYeti/SystemCrackWeapons"
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Most weapons have notably lower damage totals than those in the Exalted Second Edition rulebook. This allows Strength to be more important for the purposes of dealing damage. Weapons use the Speed, Accuracy, Damage, Defense, Rate, and Range listings from Exalted Second Edition, each of which functions as listed in the rules. In addition, all weapons have an Overwhelm rate. Most mundane weapons have Overwhelm 1. Some powerful weapons have Overwhelm 2, or even 3. | Most weapons have notably lower damage totals than those in the Exalted Second Edition rulebook. This allows Strength to be more important for the purposes of dealing damage. Weapons use the Speed, Accuracy, Damage, Defense, Rate, and Range listings from Exalted Second Edition, each of which functions as listed in the rules. In addition, all weapons have an Overwhelm rate. Most mundane weapons have Overwhelm 1. Some powerful weapons have Overwhelm 2, or even 3. | ||
− | Exceptional weapons gain two +1 bonuses. These may be placed in two of Accuracy, Damage, Defense, Rate, or Range (adding | + | Exceptional weapons gain two +1 bonuses. These may be placed in two of Accuracy, Damage, Defense, Rate, or Range (adding +10 yards for a thrown weapon or +25 yards for an archery weapon), or may both be placed into Speed to reduce Speed by 1. |
Perfect weapons gain three +1 bonuses, which apply in the same manner as Exceptional bonuses - two of the three must be spent to reduce Speed. | Perfect weapons gain three +1 bonuses, which apply in the same manner as Exceptional bonuses - two of the three must be spent to reduce Speed. | ||
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=== Martial Arts Weapons === | === Martial Arts Weapons === | ||
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||Name ||Speed||Accuracy||Damage||Defense||Rate||Overwhelm||Tags || Min Str. || Cost || | ||Name ||Speed||Accuracy||Damage||Defense||Rate||Overwhelm||Tags || Min Str. || Cost || | ||
||Punch || 5 || +1 || +0B || +0 || 2 || 1 || N || - || - || | ||Punch || 5 || +1 || +0B || +0 || 2 || 1 || N || - || - || | ||
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||Steel-Toed Boots || 5 || +0 || +2B || -1 || 2 || 1 || E || - || * || | ||Steel-Toed Boots || 5 || +0 || +2B || -1 || 2 || 1 || E || - || * || | ||
||Cestus || 6 || +1 || +1L || +0 || 2 || 1 || P E || - || ** || | ||Cestus || 6 || +1 || +1L || +0 || 2 || 1 || P E || - || ** || | ||
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=== Ranged Weapons === | === Ranged Weapons === | ||
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Revision as of 20:56, 1 May 2007
Back to System Crack
Contents
Weapon Tables
General Rules
Most weapons have notably lower damage totals than those in the Exalted Second Edition rulebook. This allows Strength to be more important for the purposes of dealing damage. Weapons use the Speed, Accuracy, Damage, Defense, Rate, and Range listings from Exalted Second Edition, each of which functions as listed in the rules. In addition, all weapons have an Overwhelm rate. Most mundane weapons have Overwhelm 1. Some powerful weapons have Overwhelm 2, or even 3.
Exceptional weapons gain two +1 bonuses. These may be placed in two of Accuracy, Damage, Defense, Rate, or Range (adding +10 yards for a thrown weapon or +25 yards for an archery weapon), or may both be placed into Speed to reduce Speed by 1.
Perfect weapons gain three +1 bonuses, which apply in the same manner as Exceptional bonuses - two of the three must be spent to reduce Speed.
Artifact weapons gain +1 to four categories, which apply as Exceptional bonuses, are indestructable and add a Magical Material bonus as listed in the Artifact sections. The four +1 bonuses are already factored into artifact equipment.
Tags
Most weapon tags are the same as in the Exalted Second Edition rulebook. There are two modifications:
The 'D' tag removes the -2 internal penalty for disarm attempts with that weapon.
The 'E' tag refers to Martial Arts weapons that cannot be used with Melee; these are enhancements to natural attacks.
The 'O' tag is removed.
Melee Weapons
Swords ||Name ||Speed||Accuracy||Damage||Defense||Rate||Overwhelm||Tags|| Min Str. || Cost || ||Knife || 4 || +1 || +1L || -1 || 2 || 1 || - || 0 || * || ||Short Sword || 5 || +1 || +2L || +1 || 2 || 1 || - || 1 || * || ||Straight Sword || 5 || +2 || +3L || +1 || 2 || 1 || - || 2 || ** || ||Slashing Sword || 4 || +2 || +2L || +0 || 2 || 1 || - || 1 || ** || ||Chopping Sword || 5 || +2 || +4L || +0 || 2 || 2 || - || 2 || ** || ||Bastard Sword || 6 || +2 || +5L || +1 || 1 || 2 || 2 P|| 3 || *** || ||Greatsword || 6 || +2 || +6L || -1 || 1 || 2 || 2 P|| 4 || *** ||
Blunt Weapons ||Name ||Speed||Accuracy||Damage||Defense||Rate||Overwhelm||Tags || Min Str. || Cost || ||Club || 5 || +1 || +3B || +1 || 2 || 1 || - || 1 || * || ||Staff || 5 || +0 || +4B || +1 || 2 || 2 || 2 || 2 || * || ||Mace || 5 || +2 || +4L || +1 || 2 || 2 || - || 2 || ** || ||Hammer || 5 || +2 || +4L || +0 || 2 || 2 || P || 2 || ** || ||Greatclub || 6 || +1 || +7L || -1 || 1 || 3 || 2 P || 4 || *** ||
Axes And Polearms ||Name ||Speed||Accuracy||Damage||Defense||Rate||Overwhelm||Tags|| Min Str. || Cost || ||Hatchet || 5 || +1 || +3L || +0 || 2 || 1 || - || 2 || * || ||Battleaxe || 5 || +2 || +4L || +0 || 2 || 2 || - || 3 || ** || ||Greataxe || 6 || +1 || +7L || -1 || 1 || 3 || 2 P|| 4 || *** || ||Spear || 5 || +2 || +3L || +2 || 1 || 1 || 2 R|| 2 || ** || ||Naginata || 6 || +1 || +5L || +2 || 1 || 2 || 2 R|| 3 || *** || ||Pike* || 6 || +1 || +4L || +1 || 1 || 1 || 2 R|| 2 || ** ||
- Pikes have an effective Reach of four yards, but cannot attack targets closer than one yard without a stunt
Martial Arts Weapons
||Name ||Speed||Accuracy||Damage||Defense||Rate||Overwhelm||Tags || Min Str. || Cost || ||Punch || 5 || +1 || +0B || +0 || 2 || 1 || N || - || - || ||Kick || 5 || +0 || +1B || -1 || 2 || 1 || N || - || - || ||Clinch || 6 || +1 || +0B || +0 || 2 || 1 || P N || - || - || ||Brass Knuckles || 5 || +1 || +1B || +0 || 2 || 1 || E || - || * || ||Razor Claws || 5 || +2 || +2L || +1 || 2 || 1 || E || - || ** || ||Steel-Toed Boots || 5 || +0 || +2B || -1 || 2 || 1 || E || - || * || ||Cestus || 6 || +1 || +1L || +0 || 2 || 1 || P E || - || ** ||