Difference between revisions of "FrivYeti/HSSolarCharacterCreation"
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− | + | SOLAR CHARACTER CREATION: | |
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+ | (Note: This applies to normal Solars, not to Cult Solars or those with fancy upbringings.) | ||
CASTE: Any Solar caste. | CASTE: Any Solar caste. | ||
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BACKGROUNDS: As normal. HOWEVER. Use the revised Background list, as follows: | BACKGROUNDS: As normal. HOWEVER. Use the revised Background list, as follows: | ||
− | From the Core Book: Allies, Backing, Contacts, Influence, Mentor, Resources | + | From the Core Book: Allies, Backing, Contacts, Influence, Mentor, Resources |
− | From Exalted: The Dragon-Blooded: Henchmen | + | From Exalted: The Dragon-Blooded: Henchmen |
REVISED BACKGROUNDS: Artifact, Familiar, Followers, Manse | REVISED BACKGROUNDS: Artifact, Familiar, Followers, Manse | ||
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BONUS POINTS: As normal. | BONUS POINTS: As normal. | ||
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Revision as of 06:01, 8 October 2005
Back to FrivYeti/TheHouseSetting
SOLAR CHARACTER CREATION:
(Note: This applies to normal Solars, not to Cult Solars or those with fancy upbringings.)
CASTE: Any Solar caste. NATURE: Any.
ATTRIBUTES: Primary 8, Secondary 6, Tertiary 4, as normal.
ABILITIES: 25 Ability Points, with at least 10 points in 5 Caste and 5 Favoured as normal.
BACKGROUNDS: As normal. HOWEVER. Use the revised Background list, as follows:
From the Core Book: Allies, Backing, Contacts, Influence, Mentor, Resources From Exalted: The Dragon-Blooded: Henchmen REVISED BACKGROUNDS: Artifact, Familiar, Followers, Manse
Artifact: Solars purchase each Artifact as a seperate Background, rather than pooling their dots into one Background.
Familiar: See the Familiar section in the Miscellaneous section. I'm too lazy to copy/paste it everywhere.
Followers: Followers applies as follows:
o - Up to three followers
oo - Up to ten followers
ooo - Up to twenty-five followers
oooo - Up to fifty followers
ooooo - Up to one hundred followers
Manse: As with Artifact, Solars purchase each Manse or Demense as a seperate Background if they are lucky enough (and powerful enough) to have more than one.
VIRTUES: Solars begin play with 6 dots of Virtues. A single Virtue may be purchased up to 4 with these points; the others may be purchased up to three.
CHARMS: 10 Charms, as normal.
WILLPOWER AND ESSENCE: As normal.
BONUS POINTS: As normal.