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| The Charms in this branch may be used only by characters on land vehicles. | | The Charms in this branch may be used only by characters on land vehicles. |
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− | <b><i>God-Spurred Wheels</i></b>
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− | <b>Cost:</b> 3 motes
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− | <b>Minimums:</b> Pilot (Drive) 3, Essence 1
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− | <b>Type:</b> Reflexive
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− | <b>Keywords:</b> Combo-OK
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− | <b>Duration:</b> Until Next Action
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− | <b>Prerequisite Charms:</b> Any Pilot Excellency
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− | There are times when a vehicle's inferior ability to move comes into conflict with the Solar's desires. At such times, this Charm allows the Solar to take full advantage of her vehicle's speed. While this Charm is activated, add the Solar's Essence to the vehicle's Acceleration and Braking ratings. The vehicle may not increase its speed past its normal maximum.
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− | <b><i>Soul Of The Machine</i></b>
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− | <b>Cost:</b> 5 motes
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− | <b>Minimums:</b> Pilot (Drive) 4, Essence 2
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− | <b>Type:</b> Reflexive
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− | <b>Keywords:</b> Combo-OK
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− | <b>Duration:</b> One Scene
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− | <b>Prerequisite Charms:</b> God-Spurred Wheels
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− | As the Exalted progress in skill, they find that the machine becomes an extension of the flesh. The character does not need to Flurry in order to take Drive actions.
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− | <b><i>Easy Rider</i></b>
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− | <b>Cost:</b> 3 motes
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− | <b>Minimums:</b> Pilot (Drive) 3, Essence 2
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− | <b>Type:</b> Reflexive
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− | <b>Keywords:</b> Combo-OK
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− | <b>Duration:</b> Instant
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− | <b>Prerequisite Charms:</b> Any Pilot Excellency
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− | Somehow, the character can coax turns and twists from her vehicle that should, by all rights, be impossible. The character adds her Essence to her vehicle's DV against a single attack.
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− | <b><i>Sun Shines Through Cracks</b></i>
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− | <b>Cost:</b> 8 motes, 1 Willpower
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− | <b>Minimums:</b> Pilot (Drive) 5, Essence 3
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− | <b>Type:</b> Simple
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− | <b>Keywords:</b> Obvious, Combo-OK
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− | <b>Duration:</b> One Scene
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− | <b>Prerequisite Charms:</b> Soul Of The Machine, Easy Rider
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− | The character's vehicle sparkles with light as it performs impossible feats, slipping around, over, and through obstacles in a moment. For the duration of the scene, the character adds her Essence in dice to all attempts to avoid collisions or obstacles. In addition, the vehicle may freely travel across walls, water, or even air, provided that it does not spend more than the character's Essence in ticks doing so; after that, it must touch down for at least 3 ticks or fall.
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Revision as of 03:54, 11 August 2006
Back to Steel And Glass
Revised Tree: Pilot
The Pilot tree has four branches. The main branch may be used with any form of vehicle, while the three subsidiary branches are usuable only with each of the three modes of transportation.
Main Branch
The Main Branch is made entirely of Charms from the 2e core rulebook. Its Charms apply to all vehicles.
(Any Pilot Excellency) ---> Ship-Claiming Stance ---> Hull-Preserving Technique ---> Shipwreck-Surviving Stamina
(Any Pilot Excellency) ---> Sea Ambush Technique (this applies to all terrain vehicle groups)
(Any Pilot Excellency) ---> Perfect Reckoning Technique
Sail Branch
The Charms in this Branch may be used only by characters on the sea.
(Any Pilot Excellency) ---> Storm-Weathering Infusion Stance
Salty Dog Method ---> Invicible Admiral Method
Sky Branch
The Charms in this Branch may be used only by characters on flying vessels.
Drive Branch
The Charms in this branch may be used only by characters on land vehicles.