Difference between revisions of "FrivYeti/EnliCharm5"
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=== Essence 5 Charms === | === Essence 5 Charms === | ||
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<b><i>Control Thoughts</b></i> | <b><i>Control Thoughts</b></i> | ||
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<b>Keywords:</b> Compulsion | <b>Keywords:</b> Compulsion | ||
<b>Duration:</b> Variable | <b>Duration:</b> Variable | ||
− | Through raw power, the character implants commands into a single target, bending their mind to her will. The character chooses a single target, and rolls Manipulation + Presence + Essence, with an external penalty of the target's | + | Through raw power, the character implants commands into a single target, bending their mind to her will. The character chooses a single target, and rolls Manipulation + Presence + Essence, with an external penalty of the target's Power Trait. Successes are divided between Power, Effect, and Duration, as follows: <br> |
<i>Effect:</i> One success creates an Intimacy of the character's choice, which the character must spend Willpower (as per the Power scale) to resist, provided resisting does not violate another Intimacy, the target's Virtues, or the target's Motivation. Two successes creates an Intimacy that can only be resisted without Willpower if not resisting would violate a Virtue or Motivation. Three successes creates an Intimacy that can only be resisted if not doing so would violate the character's Motivation. Four successes creates an Intimacy that cannot be resisted without spending Willpower. <br> | <i>Effect:</i> One success creates an Intimacy of the character's choice, which the character must spend Willpower (as per the Power scale) to resist, provided resisting does not violate another Intimacy, the target's Virtues, or the target's Motivation. Two successes creates an Intimacy that can only be resisted without Willpower if not resisting would violate a Virtue or Motivation. Three successes creates an Intimacy that can only be resisted if not doing so would violate the character's Motivation. Four successes creates an Intimacy that cannot be resisted without spending Willpower. <br> | ||
<i>Power:</i> No successes forces the character to spend 1 Willpower to resist for a day. 1 success forces the character to spend 1 Willpower to resist for a scene. 2 successes forces the character to spend 1 Willpower to resist for (Power Trait) actions. 3 successes forces the character to spend 1 Willpower per action of resistance.<br> | <i>Power:</i> No successes forces the character to spend 1 Willpower to resist for a day. 1 success forces the character to spend 1 Willpower to resist for a scene. 2 successes forces the character to spend 1 Willpower to resist for (Power Trait) actions. 3 successes forces the character to spend 1 Willpower per action of resistance.<br> | ||
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<b><i>Unweave</b></i> | <b><i>Unweave</b></i> | ||
− | <b>Cost:</b> 30 motes, 2 Willpower | + | <b>Cost:</b> 30 motes, 2 Willpower, <b>Type:</b> Simple (Dramatic Action) |
<b>Keywords:</b> Obvious | <b>Keywords:</b> Obvious | ||
<b>Duration:</b> Instant | <b>Duration:</b> Instant | ||
− | By | + | By |
+ | <i>Duration:</i> No successes cause the effect to last for (character's Essence) actions. One success causes the effect to last for one scene. Two successes extends that duration to one day. Three successes extends to one month. Four successes extends to one year, and five successes extends it to the target's lifespan. | ||
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+ | Unlike normal Charms, the character does not need to commit Essence for the duration of this Charm. |
Revision as of 20:24, 23 July 2007
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Essence 5 Charms
Control Thoughts</b>
<b>Cost: 20 motes, 1 Willpower, Type: Simple Keywords: Compulsion Duration: Variable
Through raw power, the character implants commands into a single target, bending their mind to her will. The character chooses a single target, and rolls Manipulation + Presence + Essence, with an external penalty of the target's Power Trait. Successes are divided between Power, Effect, and Duration, as follows:
Effect: One success creates an Intimacy of the character's choice, which the character must spend Willpower (as per the Power scale) to resist, provided resisting does not violate another Intimacy, the target's Virtues, or the target's Motivation. Two successes creates an Intimacy that can only be resisted without Willpower if not resisting would violate a Virtue or Motivation. Three successes creates an Intimacy that can only be resisted if not doing so would violate the character's Motivation. Four successes creates an Intimacy that cannot be resisted without spending Willpower.
Power: No successes forces the character to spend 1 Willpower to resist for a day. 1 success forces the character to spend 1 Willpower to resist for a scene. 2 successes forces the character to spend 1 Willpower to resist for (Power Trait) actions. 3 successes forces the character to spend 1 Willpower per action of resistance.
Unweave</b>
<b>Cost: 30 motes, 2 Willpower, Type: Simple (Dramatic Action) Keywords: Obvious Duration: Instant
By Duration: No successes cause the effect to last for (character's Essence) actions. One success causes the effect to last for one scene. Two successes extends that duration to one day. Three successes extends to one month. Four successes extends to one year, and five successes extends it to the target's lifespan.
Unlike normal Charms, the character does not need to commit Essence for the duration of this Charm.