Difference between revisions of "FrivYeti/Endurance1"

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  <b>Minimum Resistance: 5</b>
 
  <b>Minimum Resistance: 5</b>
 
  <b>Minimum Essence: 6</b>
 
  <b>Minimum Essence: 6</b>
  <b>Prerequisites:</b> Ox-Body Technique (x3), Spirit Strengthens the Skin
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  <b>Prerequisites: Ox-Body Technique (x3), Spirit Strengthens the Skin
 
The character lets the power of the Sun enter their body, suffusing them with holy light. When this Charm is activated, the character gains a number of temporary Health Levels equal to her Essence. These health levels have no wound penalties, and any type of damage affects them evenly. They regenerate at a rate of one level per turn. Healing effects do not affect them. Any damage dealt to the character from any source must damage all these levels before damaging the character herself. The character may not spend these health levels to power Charms.
 
The character lets the power of the Sun enter their body, suffusing them with holy light. When this Charm is activated, the character gains a number of temporary Health Levels equal to her Essence. These health levels have no wound penalties, and any type of damage affects them evenly. They regenerate at a rate of one level per turn. Healing effects do not affect them. Any damage dealt to the character from any source must damage all these levels before damaging the character herself. The character may not spend these health levels to power Charms.

Revision as of 16:43, 18 January 2008

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Endurance And Resistance

Skin of the Unconquered Sun</b>

<b>Cost: 7 motes, 1 Willpower
Duration: One Scene
Type: Simple
Minimum Endurance: 5
Minimum Resistance: 5
Minimum Essence: 6
Prerequisites: Ox-Body Technique (x3), Spirit Strengthens the Skin

The character lets the power of the Sun enter their body, suffusing them with holy light. When this Charm is activated, the character gains a number of temporary Health Levels equal to her Essence. These health levels have no wound penalties, and any type of damage affects them evenly. They regenerate at a rate of one level per turn. Healing effects do not affect them. Any damage dealt to the character from any source must damage all these levels before damaging the character herself. The character may not spend these health levels to power Charms.