Difference between revisions of "FrivYeti/SiegeSmashfist"

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(*Haven't you ever wanted to punch down a wall?)
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=== Siege Smashfists ===
 
=== Siege Smashfists ===
  
<b>Smashfist, Artifact 3, Commit 6</b>
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Artifact 3, Commit 6
  
 
Speed 5, Accuracy +1, Damage +9B, Defense +2, Rate 2, M P
 
Speed 5, Accuracy +1, Damage +9B, Defense +2, Rate 2, M P
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In addition to their power as a general fighting tool, siege smashfists have powerful magics woven into them for use in demolitions expertise. The smashfists ignore object soak when attacking inanimate objects; in addition, if they are used to strike an object with sections, such as a large wall, damage is applied to every section within 6 yards of the character. Finally, if the character strikes the ground with the smashfists, he applies his damage directly to the earth beneath him; this creates a small tremor that forces everyone nearby to test for knockdown, and may cause objects to fall or be damaged.
 
In addition to their power as a general fighting tool, siege smashfists have powerful magics woven into them for use in demolitions expertise. The smashfists ignore object soak when attacking inanimate objects; in addition, if they are used to strike an object with sections, such as a large wall, damage is applied to every section within 6 yards of the character. Finally, if the character strikes the ground with the smashfists, he applies his damage directly to the earth beneath him; this creates a small tremor that forces everyone nearby to test for knockdown, and may cause objects to fall or be damaged.
  
Siege smashfists benefit from magical material bonuses as normal; if they are jade lined with a celestial Magical Material, they count only as an artifact of that celestial type.
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Siege smashfists benefit from magical material bonuses as normal; if they are jade lined with a celestial Magical Material, they count only as an artifact of that type.

Revision as of 04:31, 26 March 2007

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Siege Smashfists

Artifact 3, Commit 6

Speed 5, Accuracy +1, Damage +9B, Defense +2, Rate 2, M P

A rare and potent artifact, siege smashfists were designed by the Terrestrial Exalted of the Shogunate for simple wartime demolitions. Usually, they take the form of a pair of white jade smashfists, lined with green jade to increase their power, but variants exist that combine white jade with orichalcum, starmetal, moonsilver, or even soulsteel.

In addition to their power as a general fighting tool, siege smashfists have powerful magics woven into them for use in demolitions expertise. The smashfists ignore object soak when attacking inanimate objects; in addition, if they are used to strike an object with sections, such as a large wall, damage is applied to every section within 6 yards of the character. Finally, if the character strikes the ground with the smashfists, he applies his damage directly to the earth beneath him; this creates a small tremor that forces everyone nearby to test for knockdown, and may cause objects to fall or be damaged.

Siege smashfists benefit from magical material bonuses as normal; if they are jade lined with a celestial Magical Material, they count only as an artifact of that type.