Difference between revisions of "FrivYeti/MCBattlePlans"
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− | == Battle Plans and Join Battle == | + | == Step One: Battle Plans and Join Battle == |
=== Laying Battle Plans === | === Laying Battle Plans === | ||
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Assuming that both forces about to fight are aware that a battle is coming, their generals will usually lay down strategies to combat each other. Each general makes a basic Tactics roll in order to lay out basic battle strategies. Stunts can be used to define specific strategies, plans, or contingencies. If one side is ambushed, they may have a battle plan drawn up in case of such things - if the general fails to consider that, though, they do not get the benefit of battle plans. | Assuming that both forces about to fight are aware that a battle is coming, their generals will usually lay down strategies to combat each other. Each general makes a basic Tactics roll in order to lay out basic battle strategies. Stunts can be used to define specific strategies, plans, or contingencies. If one side is ambushed, they may have a battle plan drawn up in case of such things - if the general fails to consider that, though, they do not get the benefit of battle plans. | ||
− | Individual units can also try to make their own plans - however, this is difficult and problematic, as it requires going against the overall battle plan. If one or more units go against the plan, their commanders can make Tactics rolls of their own, but at a -1 external penalty; this also applies a -1 external penalty to the general's roll. If more than half the army goes against plan, it applies a -2 external penalty to the general's rolls | + | The general's roll determines the initial tactical bonus granted to all units. Every two successes rolled, rounding up, provides one bonus die at the start of battle to all units who have received the strategy. Individual units can also try to make their own plans - however, this is difficult and problematic, as it requires going against the overall battle plan. If one or more units go against the plan, their commanders can make Tactics rolls of their own, but at a -1 external penalty; this also applies a -1 external penalty to the general's roll. If more than half the army goes against plan, it applies a -2 external penalty to the general's rolls. |
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=== Join Battle === | === Join Battle === | ||
Each unit rolls for Join Battle seperately. Units roll their Drill + Morale in order to determine order, with the most successes acting first on a given action. Two units that tie act on the same instant inside battle. Tactical bonuses do not apply to Join Battle rolls. | Each unit rolls for Join Battle seperately. Units roll their Drill + Morale in order to determine order, with the most successes acting first on a given action. Two units that tie act on the same instant inside battle. Tactical bonuses do not apply to Join Battle rolls. |
Revision as of 21:34, 1 July 2009
Back to Simplified Mass Combat
Step One: Battle Plans and Join Battle
Laying Battle Plans
Assuming that both forces about to fight are aware that a battle is coming, their generals will usually lay down strategies to combat each other. Each general makes a basic Tactics roll in order to lay out basic battle strategies. Stunts can be used to define specific strategies, plans, or contingencies. If one side is ambushed, they may have a battle plan drawn up in case of such things - if the general fails to consider that, though, they do not get the benefit of battle plans.
The general's roll determines the initial tactical bonus granted to all units. Every two successes rolled, rounding up, provides one bonus die at the start of battle to all units who have received the strategy. Individual units can also try to make their own plans - however, this is difficult and problematic, as it requires going against the overall battle plan. If one or more units go against the plan, their commanders can make Tactics rolls of their own, but at a -1 external penalty; this also applies a -1 external penalty to the general's roll. If more than half the army goes against plan, it applies a -2 external penalty to the general's rolls.
Join Battle
Each unit rolls for Join Battle seperately. Units roll their Drill + Morale in order to determine order, with the most successes acting first on a given action. Two units that tie act on the same instant inside battle. Tactical bonuses do not apply to Join Battle rolls.