Difference between revisions of "FrivYeti/BagrashBureauMembers"

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=== The Southern Convention ===
 
=== The Southern Convention ===
(Elders: 2 [Serenity, Battles])
+
Tasked with rebuilding a still-shattered domain, the Southern Convention has been typically undertasked. All of them are glad to be receiving four new neonates, who will help with the many problems facing the area. In total, the South has only eighteen Sidereals - enough to make do, but not as many as they would like.
(Masters: 1 [Secrets])
+
 
(Veterans: 1 [Endings])
+
*(Elders: 2 [Serenity, Battles])
(Neonates: 14 [Two Circles + PCs])
+
*(Masters: 1 [Secrets])
18
+
Veterans:
 +
* Nazri [Chosen of Endings]
 +
Neonates: 14
 +
 
 
=== The Western Convention ===
 
=== The Western Convention ===
 
(Elders: 1 [Journeys])
 
(Elders: 1 [Journeys])

Revision as of 01:20, 12 June 2009

Back to the Age of Bagrash Kol


Membership of the Bureau of Destiny

The Bureau of Destiny is a tightly-run ship. With only eighty-eight Sidereals on staff, the Bureau is primarily divided along regional lines. Their members sometimes shift from one Direction to another, as their skills demand, under the auspices of the remaining elders of the Bureau. The gods of the Bureau of Destiny work entirely in Yu-Shan, arranging destinies and acting as support staff for the others.

There are, of course, other Conventions, arranged and dissolved as matters necessitate. In particular, the Convention on Bagrash Kol counts all of the most senior Sidereals in Creation amongst its members, as they try to decide what to do about the man who may be a grave threat to Creation - or may simply be another ruthless and powerful lord.

Levels of Experience

Overall, the Sidereals are divided into several very roughly named levels of experience - elders, masters, veterans, and neonates. A neonate is any Sidereal who is under 100 years of age, a veteran is up to 500 years old, a master is up to 1000 years old, and an elder is older than that. These are rough terms, of course, since they are used entirely informally, but members of the bureau often use them when deciding how to arrange their forces - having an equal arrangement of power in every direction has been historically valuable.

The current breakdown of Sidereal experience levels is as follows: || Caste || Neonates || Veterans || Masters || Elders || Total || || All || 64 || 7 || 8 || 9 || 88 || || Journeys || 12 || 1 || 2 || 2 || 17 || || Serenity || 13 || 1 || 1 || 2 || 17 || || Battles || 13 || 1 || 2 || 2 || 18 || || Secrets || 13 || 2 || 2 || 2 || 19 || || Endings || 13 || 2 || 1 || 1 || 17 ||

The Capital Convention

Seat of the world, at least still officially, the Blessed Isle is the home of more Exalts than anywhere else in Creation, and the Sidereals have spent as much time as possible keeping control of it. The Capital Convention is led by Chejop Kejak - not the eldest Sidereal in Creation, but inarguably the one who has had the most influence on the development of the Realm.

In total, the Capital Convention numbers twenty-two Sidereals. Notable members are as follows:

Elders:

  • Chejop Kejak, Chair of the Capital Convention [Chosen of Secrets]
  • Chosen of Serenity

Masters:

  • Ayesha Ura [Chosen of Journeys]
  • Chosen of Battles

Veterans:

  • Chosen of Endings
  • Chosen of Journeys

Neonates:

  • 16 Neonates

The Eastern Convention

(Elders: 2 [Journeys, Secrets]) (Masters: 1 [Endings]) (Veterans: 1 [Battles]) (Neonates: 17 [Three Circles +2]) 21

The Southern Convention

Tasked with rebuilding a still-shattered domain, the Southern Convention has been typically undertasked. All of them are glad to be receiving four new neonates, who will help with the many problems facing the area. In total, the South has only eighteen Sidereals - enough to make do, but not as many as they would like.

  • (Elders: 2 [Serenity, Battles])
  • (Masters: 1 [Secrets])

Veterans:

  • Nazri [Chosen of Endings]

Neonates: 14

The Western Convention

(Elders: 1 [Journeys]) (Masters: 2 [Serenity, Battles]) (Veterans: 1 [Secrets]) (Neonates: 10 [Two Circles]) 14

The Northern Convention

(Elders: 2 [Battles, Endings]) (Masters: 2 [Journeys, Secrets]) (Veterans: 2 [Serenity, Secrets]) (Neonates: 7 [One Circle +2]) 13

(Note: The +1 Capital, +2 Eastern, +2 Northern, and +4 PCs are one Journeys and two of each other Caste.