Difference between revisions of "FrivYeti/EnliCharm1"
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<b>Duration:</b> Indefinate | <b>Duration:</b> Indefinate | ||
By settling into stillness, the character merges with the natural landscape, becoming extremely difficult to spot. As long as she does not move, she adds her Temperance score as automatic successes to all Stealth attempts, and her Stealth rolls are considered to be supernatural. | By settling into stillness, the character merges with the natural landscape, becoming extremely difficult to spot. As long as she does not move, she adds her Temperance score as automatic successes to all Stealth attempts, and her Stealth rolls are considered to be supernatural. | ||
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<b><i>Emotional Influence</b></i> | <b><i>Emotional Influence</b></i> | ||
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<b>Duration:</b> One Scene | <b>Duration:</b> One Scene | ||
The character becomes an incarnation of emotion, gaining influence over causing that emotion within others. The character chooses one emotion at the time of purchase. This Charm enhances any social roll in which creating the desired emotion within the target would be an advantage. The character adds her Socialize as bonus dice to the roll. | The character becomes an incarnation of emotion, gaining influence over causing that emotion within others. The character chooses one emotion at the time of purchase. This Charm enhances any social roll in which creating the desired emotion within the target would be an advantage. The character adds her Socialize as bonus dice to the roll. | ||
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<b><i>Landscape Travel</b></i> | <b><i>Landscape Travel</b></i> | ||
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<b>Duration:</b> Indefinate | <b>Duration:</b> Indefinate | ||
By attuning herself with the flow of Creation, the character begins to move far more quickly than usual. This is actually a set of Charms which govern travel through various media. This may affect a character's existing movement over land, through water, through air, or through earth. The Charm does not grant such movement, only enhances it; while it is active, the character moves twice as fast as usual. However, all of her non-movement actions suffer a -1 external penalty, as she cannot slow down or shift her focus easily, and she must continue moving for the duration of the Charm; if she is stopped, it ends immediately. | By attuning herself with the flow of Creation, the character begins to move far more quickly than usual. This is actually a set of Charms which govern travel through various media. This may affect a character's existing movement over land, through water, through air, or through earth. The Charm does not grant such movement, only enhances it; while it is active, the character moves twice as fast as usual. However, all of her non-movement actions suffer a -1 external penalty, as she cannot slow down or shift her focus easily, and she must continue moving for the duration of the Charm; if she is stopped, it ends immediately. | ||
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Revision as of 20:45, 15 July 2007
Back to Godly Charms
Back to Enlightened
Essence 1 Charms
Camoflage</b>
<b>Cost: 5 motes, Type: Simple Keywords: Obvious Duration: Indefinate
By settling into stillness, the character merges with the natural landscape, becoming extremely difficult to spot. As long as she does not move, she adds her Temperance score as automatic successes to all Stealth attempts, and her Stealth rolls are considered to be supernatural.
Emotional Influence</b>
<b>Cost: 4 motes, Type: Supplemental Keywords: Emotion Duration: One Scene
The character becomes an incarnation of emotion, gaining influence over causing that emotion within others. The character chooses one emotion at the time of purchase. This Charm enhances any social roll in which creating the desired emotion within the target would be an advantage. The character adds her Socialize as bonus dice to the roll.
Landscape Travel</b>
<b>Cost: 5 motes, Type: Simple Keywords: Obvious Duration: Indefinate
By attuning herself with the flow of Creation, the character begins to move far more quickly than usual. This is actually a set of Charms which govern travel through various media. This may affect a character's existing movement over land, through water, through air, or through earth. The Charm does not grant such movement, only enhances it; while it is active, the character moves twice as fast as usual. However, all of her non-movement actions suffer a -1 external penalty, as she cannot slow down or shift her focus easily, and she must continue moving for the duration of the Charm; if she is stopped, it ends immediately.