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Any character who was educated in Rathess must have at least one combat ability (Dawn Caste) at 3, and another at 2. | Any character who was educated in Rathess must have at least one combat ability (Dawn Caste) at 3, and another at 2. | ||
− | Any character who was educated in New Estasia must have at least | + | Any character who was educated in New Estasia must have at least one dot of Profession, and one dot in a combat ability. |
=== Character Creation === | === Character Creation === | ||
[[/SaGSolarChars | Solar Characters]] <br> | [[/SaGSolarChars | Solar Characters]] <br> | ||
[[/SaGTerrestrialChars | Dragon-Blooded, Shogunate and Non]]<br> | [[/SaGTerrestrialChars | Dragon-Blooded, Shogunate and Non]]<br> | ||
− | + | [[/SaGSiddieChars | Sidereals: Jade, Steel, and Gold Factions]] <br> | |
[[/SaGLunarChars | Lunars of the Silver Pact, the Undercities, and the Free]] <br> | [[/SaGLunarChars | Lunars of the Silver Pact, the Undercities, and the Free]] <br> | ||
[[/SaGAbyssalChars | Loyal and Rogue Abyssals]] <br> | [[/SaGAbyssalChars | Loyal and Rogue Abyssals]] <br> | ||
[[/SaGAlchemicalChars | Alchemicals of New Estasia and the Mask of Winters]]<br> | [[/SaGAlchemicalChars | Alchemicals of New Estasia and the Mask of Winters]]<br> | ||
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[[/SaGKingCharms | Dragon Kings of Rathess]] <br> | [[/SaGKingCharms | Dragon Kings of Rathess]] <br> | ||
[[/SaGSpecialTerrChars | Burnished Dragons and Shadow Dragons; modified Terrestrials]] <br> | [[/SaGSpecialTerrChars | Burnished Dragons and Shadow Dragons; modified Terrestrials]] <br> | ||
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Character creation guidelines assume ownership of the relevant corebooks. <br> | Character creation guidelines assume ownership of the relevant corebooks. <br> | ||
Fair Folk are created identically to the Fair Folk core book. <br> | Fair Folk are created identically to the Fair Folk core book. <br> | ||
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Revision as of 07:24, 24 November 2005
Back to FrivYeti/SteelAndGlass
Character Creation
The characters of A World of Steel And Glass are not created quite the same as those of the traditional world of Exalted. Improved training techniques and houserules combine to create slightly different characters. Listed below are all of the character types in the world. Please note that, as with Exalted, they are not meant to be balanced against each other: run mixed games at your own risk.
General Requirements
The following requirements are based on a character's area of origin, and are true unless specifically superceded elsewhere.
All characters must begin play with Lore 1, unless they are deliberately coming from a background that lacked even the basic education given out by all seven of the Great Nations.
Any character who was educated in Pangu must speak Shogunate and First Age, and must have the specialty Lore (Religion).
Any character who was educated in Deheleshen must speak Shogunate or Riverspeak (most speak both), and must have Occult 1 and Buerocracy 1.
Any character who was educated in Chirascuro must speak Shogunate or Flametongue (most speak both), and must have Buerocracy 1.
Any character who was educated in the Balmori Republic must speak Shogunate, and must have Occult 1, and either Lore 2 or Occult 2.
Any character who was educated in Rathess must have at least one combat ability (Dawn Caste) at 3, and another at 2.
Any character who was educated in New Estasia must have at least one dot of Profession, and one dot in a combat ability.
Character Creation
Solar Characters
Dragon-Blooded, Shogunate and Non
Sidereals: Jade, Steel, and Gold Factions
Lunars of the Silver Pact, the Undercities, and the Free
Loyal and Rogue Abyssals
Alchemicals of New Estasia and the Mask of Winters
Dragon Kings of Rathess
Burnished Dragons and Shadow Dragons; modified Terrestrials
The Lowly - Mortal characters
Character creation guidelines assume ownership of the relevant corebooks.
Fair Folk are created identically to the Fair Folk core book.