Difference between revisions of "FrivYeti/EnliRules"
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== Setting-Specific Rules == | == Setting-Specific Rules == | ||
− | === | + | === Raising Essence === |
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− | + | In order to raise Essence past 1, the character needs to fill one of three prerequisites: | |
− | + | Essence 2: Either a Student Form, a Student Art, or an Essence 1 Bestowment. <br> | |
+ | Essence 3: Either a Student Form, two Student Arts, or an Essence 2 Bestowment. <br> | ||
+ | Essence 4: Either an Adept Form, an Adept Art, or an Essence 3 Bestowment, plus must meditate for one year or fulfill a Motivation. <br> | ||
+ | Essence 5: Either an Adept Form, two Adept Arts, or an Essence 4 Bestowment, plus must meditate for one year or fulfill a Motivation. <br> | ||
+ | Essence 6: Either a Master Form, a Master Art, or an Essence 5 Bestowment, plus must meditate for one year or fulfill a Motivation, plus must be over 100 years old. <br> | ||
− | + | === Raising Kismet === | |
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− | + | Kismet functions much like Essence; there are requirements to raise it past 1. | |
− | + | Kismet 2: Must have two Knacks or Understandings.<br> | |
+ | Kismet 3: Must have five Knacks or Understandings.<br> | ||
+ | Kismet 4: Must have nine Knacks or Understandings, plus fulfill a Motivation.<br> | ||
+ | Kismet 5: Must have fourteen Knacks or Understandings, plus fulfill a Motivation.<br> | ||
+ | Kismet 6: Must have twenty Knacks or Understandings, plus fulfill a Motivation, plus must be over 100 years old. |
Revision as of 20:27, 31 October 2006
Setting-Specific Rules
Raising Essence
In order to raise Essence past 1, the character needs to fill one of three prerequisites:
Essence 2: Either a Student Form, a Student Art, or an Essence 1 Bestowment.
Essence 3: Either a Student Form, two Student Arts, or an Essence 2 Bestowment.
Essence 4: Either an Adept Form, an Adept Art, or an Essence 3 Bestowment, plus must meditate for one year or fulfill a Motivation.
Essence 5: Either an Adept Form, two Adept Arts, or an Essence 4 Bestowment, plus must meditate for one year or fulfill a Motivation.
Essence 6: Either a Master Form, a Master Art, or an Essence 5 Bestowment, plus must meditate for one year or fulfill a Motivation, plus must be over 100 years old.
Raising Kismet
Kismet functions much like Essence; there are requirements to raise it past 1.
Kismet 2: Must have two Knacks or Understandings.
Kismet 3: Must have five Knacks or Understandings.
Kismet 4: Must have nine Knacks or Understandings, plus fulfill a Motivation.
Kismet 5: Must have fourteen Knacks or Understandings, plus fulfill a Motivation.
Kismet 6: Must have twenty Knacks or Understandings, plus fulfill a Motivation, plus must be over 100 years old.