Difference between revisions of "Abilities/Resistance"
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* back to [[Abilities]] | * back to [[Abilities]] | ||
− | Resistance measures how well a character can shrug off challenges to her physical body, such as poison, disease and so on. In SecondEdition, it has subsumed the role of /Endurance as well. It is used for: | + | Resistance measures how well a character can shrug off challenges to her physical body, such as poison, disease and so on. In [[SecondEdition]], it has subsumed the role of [[/Endurance]] as well. It is used for: |
* 1E caste/aspect ability for: Zenith, Midnight, Earth, Journeys | * 1E caste/aspect ability for: Zenith, Midnight, Earth, Journeys | ||
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== Charms == | == Charms == | ||
− | * AbyssalResistance | + | * [[AbyssalResistance]] |
− | * DragonBloodedResistance | + | * [[DragonBloodedResistance]] |
− | * SiderealResistance | + | * [[SiderealResistance]] |
− | * SolarResistance | + | * [[SolarResistance]] |
== Other Pages == | == Other Pages == |
Revision as of 09:01, 3 April 2010
- back to Abilities
Resistance measures how well a character can shrug off challenges to her physical body, such as poison, disease and so on. In SecondEdition, it has subsumed the role of /Endurance as well. It is used for:
- 1E caste/aspect ability for: Zenith, Midnight, Earth, Journeys
- 2E caste/aspect ability for: Zenith, Midnight, Earth, Battles
- Long distance running and swimming (ex2e.126)
- Fighting disease (ex2e.129, 152)
- Enduring hardship (ex2e.129)
- Holding breath (ex2e.130)
- Strenuous activity (ex2e.130)
- Withstanding poisons/environmental damage (ex2e.130)
- Stopping bleeding (ex2e.151)
- Avoiding knockdown (ex2e.153)
- Single unit endurance in mass combat (ex2e.160)