Difference between revisions of "DrunkenFist"

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= Drunken Fist Martial Arts Style =
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#REDIRECT [[MartialArtsDrunkenFist/DrunkenFistStyle2]]
 
 
 
 
Ten Thousand Deserts Thirst
 
Cost: 3 motes
 
Duration: One turn
 
Type: reflexive
 
Minimum Martial Arts: OOO
 
Minimum Essence: OO
 
Prerequisite Charms: none
 
 
 
The exalt effortlessly downs a number of driunks equal to his essence+martial arts score as a reflexive action
 
 
 
Drunken Stupor Meditation
 
Cost: 5 motes
 
Duration: one scene
 
Type: simple
 
Minimum Martial Arts: OOOO
 
Minimum Essence:OO
 
Prerequisite Charms: Ten Thousand Deserts Thirst
 
 
 
The exalt channels a quantity of alcohol into his nervous system, neutralizing one point of wound penalties per drink expended.
 
 
 
Alcohol-Expelling Kata
 
Cost: 1 mote
 
Duration: instant
 
Type: Simple
 
Minimum Martial Arts: OOOO
 
Minimum Essence:OO
 
Prerequisite Charms: Drunken Stupor Meditation
 
 
 
The exalt performs a short kata which violently expells all toxins and drugs from his system in a clothing drenching splash.
 
 
 
Drunken Fist Form
 
Cost: 6 motes
 
Duration: one scene
 
Type: simple
 
Minimum Martial Arts: OOOOO
 
Minimum Essence: OO
 
Prerequisite Charms: Alcohol-Expelling Prana
 
 
 
All opponents attempting to attack the drunken master or defend against his blows subtract a number of dice from their pools equal to his martial arts score. this cannot reduce a character's dicepool below his permanent essence in dice.  Additionally, the drunken master adds a number of dice to all martial arts pools equal to the number of drinks he has had this scene, but this bonus cannot exceed his stamina+martial arts, nor can it more than double his dexterity+martial arts pool.  While this form is active, the character may not spend willpower to ignore his valor or compassion scores, and raises the difficulty of all temperance rolls by 1.  This is a martial arts form charm.
 
 
 
Unpredictable Blow
 
Cost: 4 motes, 1 willpower
 
Duration: instant
 
Type: supplimental
 
Minimum Martial Arts:OOOOO
 
Minimum Essence:OOO
 
Prerequisite Charms: Drunken Fist Form
 
 
 
The character makes an attack so completely unpredictible that it cannot be blocked or dodged.  Only charms explicitly capable of perfectly defending against unblockable or undodgeable attacks can defend against this attack.
 
 
 
Rage of the Drunken Master
 
Cost: 6 motes, 1 willpower
 
Duration: instant
 
Type: extra action
 
Minimum Martial Arts: OOOOO
 
Minimum Essence:OOO
 
Prerequisite Charms: Unpredictable Blow
 
 
 
The exalt makes a number of martial arts attacks equal to his martial arts score. He may not split his dicepool in the same turn as he uses this charm.  Additionally, these attacks cannot be defended against without the use of charms.
 
 
 
Might of the Inebriated
 
Cost: 2 motes per HL
 
Duration: instant
 
 
 
 
 
Type: supplimental
 
Minimum Martial Arts: OOOOO
 
Minimum Essence: OOO
 
Prerequisite Charms: Drunken Fist Form
 
 
 
The drunken master strikes with the might of ten drunken men, adding one automatic HL of damage to his attack per 2 motes spent.  This expends one drink per HL added, and the number added cannot exceed the exalt's permanent essence score.  The essence for this charm must be spent before the attack roll.
 
 
 
Misery Loves Company
 
Cost: 2 motes per -1
 
Duration:
 
Type:
 
Minimum Martial Arts: OOOOO
 
Minimum Essence: OOO
 
Prerequisite Charms: Might of the Inebriated
 
 
 
With a mighty blow, the exalt pounds a quantity of alcoholic toxins into his opponent.  for each 2 motes spent, the character may transfer one drink to his opponent.  In addition to any drunkenness effects, the victim suffers a -1 penalty per drink transferred for the exalts martial arts in turns, as the victim is wracked with nausea and headaches from the sudden influx of toxins.  This charm may explicitly reduce an exalts dicepool to zero dice, as the penalty is to be considered a wound penalty.
 
 
 
Breath of the Spirit Dragon
 
Cost: 7 motes, 1 willpower
 
Duration: one turn
 
Type: simple
 
Minimum Martial Arts: OOOOO
 
Minimum Essence: OOOO
 
Prerequisite Charms: Rage of the Drunken Master, Misery Loves Company
 
 
 
The exalt takes a deep breath, focusing fiery essence and alcohol in his lungs, and exhales, breathing forth a holocaust of hellishly destructive flames.  This attack inflicts twice the user's drinks in lethal damage, soakable only with natural soak.  Additionally, if the target is wearing metal armor, he must make a stamina+resistance roll at a difficulty of the drunken master's essence each turn, or suffer an automatic 2L as his superheated armor sears his flesh.  Removing the armor removes the need for this roll.  this secondary effect lasts for 1 minute per point of the drunken masters permanent essence.
 
 
 
= Comments? =
 
 
 
i will eventually format this page properly, unless someone else is feeling kind enough to do it for me...  BornOfMachine
 

Revision as of 08:06, 5 April 2010