Difference between revisions of "DragonBloodedSail/BlackAndWhite"
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= Dragon-Blooded Sail Charms = | = Dragon-Blooded Sail Charms = | ||
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<b><i>Sea-Creature Likeness Protective Meditation </i></b> | <b><i>Sea-Creature Likeness Protective Meditation </i></b> | ||
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<b>Minimum Brawl: 6</b> | <b>Minimum Brawl: 6</b> | ||
<b>Minimum Essence: 6</b> | <b>Minimum Essence: 6</b> | ||
− | <b>Prerequisites: Sea-Creature Likeness Protective Meditation | + | <b>Prerequisites: Sea-Creature Likeness Protective Meditation, Immaculate Aqueous Arms</b> |
Only the most tempered and dedicated pirate Water Aspects would ever even consider using this charm. The Exalt first activates Immaculate Aqueous Arms. He then finds an area of the ship he finds most appropriate, plants himself there, and plunges his four arms into the material of the ship. His arms enter the floor or wall of the ship quite literally. Like Sea-Creature Likeness Protective Meditation, his sentience becomes as the ship. However, instead of the shape of the vessel changing, four gigantic arms or seawater stretch out from the sides of the ship, as if his arms were now four titanic tentacles ready to pounce. | Only the most tempered and dedicated pirate Water Aspects would ever even consider using this charm. The Exalt first activates Immaculate Aqueous Arms. He then finds an area of the ship he finds most appropriate, plants himself there, and plunges his four arms into the material of the ship. His arms enter the floor or wall of the ship quite literally. Like Sea-Creature Likeness Protective Meditation, his sentience becomes as the ship. However, instead of the shape of the vessel changing, four gigantic arms or seawater stretch out from the sides of the ship, as if his arms were now four titanic tentacles ready to pounce. | ||
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These arms are 100 yards in length and do not suffer from any underwater penalties. They also are not constrained by bones or joints, so odd reaching positions are not a problem. The arms themselves do not take damage, but damage to the ship will incur wound penalties to their actions. If the ship is mostly destroyed, they dissipate and the exalt is rejected from the bond with the ship. If he takes 1 lethal health level of damage this also happens. Either way, if the charm is forcibly removed, the user is rendered unconscious with bashing health levels of damage. This makes this charm extremely dangerous if the advantage is taken against him. | These arms are 100 yards in length and do not suffer from any underwater penalties. They also are not constrained by bones or joints, so odd reaching positions are not a problem. The arms themselves do not take damage, but damage to the ship will incur wound penalties to their actions. If the ship is mostly destroyed, they dissipate and the exalt is rejected from the bond with the ship. If he takes 1 lethal health level of damage this also happens. Either way, if the charm is forcibly removed, the user is rendered unconscious with bashing health levels of damage. This makes this charm extremely dangerous if the advantage is taken against him. | ||
− | Back to | + | ===== Find my brawl charms leading up to this here: DragonBloodedBrawl/BlackAndWhite ===== |
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+ | Back to BlackAndWhite |
Revision as of 08:06, 17 November 2005
Dragon-Blooded Sail Charms
Note: These have not yet been approved.
Sea-Creature Likeness Protective Meditation
Cost: 10 motes, 1 Willpower Duration: A number of hours equal to Essence Type: Simple Minimum Sail: 5 Minimum Essence: 6 Prerequisites: Enemy-Fouling Method, False Color Flying Demonstration
This charm allows the Exalt captain to surround his ship with essence and change its shape to a degree. The user of the charm spends a willpower, commits the necessary essence and falls into a deep trance. While in this meditative state, he is aware of everything on his ship and most things around his ship, especially the sea life currently in the water. His sentience is the ship. A bubble-like barrier of watery essence surrounds the vessel, and the local sea creatures begin to swarm around it, as if schooling. The bubble is capable of slightly changing the shape of the vessel, assimilating the characteristics of those creatures it is surrounded by. If there are fish, fins may appear. If there are cephalopods, tentacles might stretch out - with no mechanical advantage, though. If there are crustaceans, claws might appear.
The bubble does grant other advantages besides its appearance. The vessel is now able to submerge under the surface completely for a number of minutes equal to the user's stamina, with no penalty to the crew or others who are welcomed passengers - they are protected by the barrier. This effect is similar to the Water Aspect ability to act in water as if it were air, this does not bring air under water.
Attempts to board or attack the ship even when it is above the surface is made more difficult as well, as things like grappling hooks must penetrate the bubble. Any appropriate attempt to cross the barrier are at a +2 difficulty, and strength + athletics rolls are required for passing through the "membrane" oneself. Crossing the barrier does not "pop" the bubble, however, being an unwelcomed guest does not afford the same submersive protection as those who belong there.
Convocation of the Like-minded may affect the appearance of the bubble cosmetically, but will not bolster any effect. This charm may explicitly be used with With One Mind.
Don't recognize the other charms I mentioned? Look for them in the Dragon-Blooded Outcaste book!
Colossal Arms Offensive Meditation
Cost: 15 motes, 1 Willpower, 1 Health level Duration: 1 scene Type: Simple Minimum Sail: 6 Minimum Brawl: 6 Minimum Essence: 6 Prerequisites: Sea-Creature Likeness Protective Meditation, Immaculate Aqueous Arms
Only the most tempered and dedicated pirate Water Aspects would ever even consider using this charm. The Exalt first activates Immaculate Aqueous Arms. He then finds an area of the ship he finds most appropriate, plants himself there, and plunges his four arms into the material of the ship. His arms enter the floor or wall of the ship quite literally. Like Sea-Creature Likeness Protective Meditation, his sentience becomes as the ship. However, instead of the shape of the vessel changing, four gigantic arms or seawater stretch out from the sides of the ship, as if his arms were now four titanic tentacles ready to pounce.
These arms are capable of grappling entire ships. They use the user's dexterity and brawl capabilities to do so. The strength of each of these arms is the user's strength plus essence plus the rating of the ship. There are few options with these arms without further charms. They may grapple another ship, but all four arms must cooperate to do so. They can attack a ship or multiple ships - normal split-die-pool penalties apply. They can create giant waves. They can quickly and limitedly crawl across land - walking around on land, fighting on land or standing on land are not permitted.
These arms are 100 yards in length and do not suffer from any underwater penalties. They also are not constrained by bones or joints, so odd reaching positions are not a problem. The arms themselves do not take damage, but damage to the ship will incur wound penalties to their actions. If the ship is mostly destroyed, they dissipate and the exalt is rejected from the bond with the ship. If he takes 1 lethal health level of damage this also happens. Either way, if the charm is forcibly removed, the user is rendered unconscious with bashing health levels of damage. This makes this charm extremely dangerous if the advantage is taken against him.
Find my brawl charms leading up to this here: DragonBloodedBrawl/BlackAndWhite
Back to BlackAndWhite