Difference between revisions of "DragonBloodedLore/Achor"

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Cool Headed Tactician Method
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Name: Cool Headed Tactician Method
 
 
 
  Cost: 1 mote per 2 dice
 
  Cost: 1 mote per 2 dice
 
  Duration: One scene
 
  Duration: One scene
 
  Type: Simple
 
  Type: Simple
  Min Lore: 3
+
  Min Lore: 2
  Min Essence: 2
+
  Min Essence: 1
 
  Prereqs: None
 
  Prereqs: None
  
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spent up to his Lore + speciality to lore rolls  
 
spent up to his Lore + speciality to lore rolls  
 
for strategy and tactics.
 
for strategy and tactics.
 +
 +
Name: Tacticians Training Method
 +
Cost: 6 motes, 1 willpower
 +
Duration: One Battle
 +
Type: Simple
 +
Min Lore: 4
 +
Min Essence: 2
 +
Prereqs: Cool Headed Tactician Method
 +
 +
The Tactician release's his mind before the
 +
battle allowing him to send battle knowledge
 +
to his men. Roll Int + Lore + relivent speciality,
 +
for each success you essence in men under you
 +
command gain an additional dice to all attack
 +
and defence rolls for the battle.
 +
 +
Name: Time Saving Strategy
 +
Cost: 4 motes
 +
Duration: One Battle
 +
Type: simple
 +
Min lore: 3
 +
Min Essence: 2
 +
Prerequisites: Cool Headed Tactician Method
 +
 +
The air swirls around the nuser for a few seconds
 +
before dispersing all around the battle field.
 +
When you use this charm any battle  it is used
 +
for will take half the amount of time that it
 +
usually does, although for all participents
 +
nothing seems to change.

Latest revision as of 14:22, 11 November 2005

Name: Cool Headed Tactician Method
Cost: 1 mote per 2 dice
Duration: One scene
Type: Simple
Min Lore: 2
Min Essence: 1
Prereqs: None

The Tactician using this charm recieves a cool head and can think a lot more clearly increasing his capacity to think. This adds 2 dice per mote spent up to his Lore + speciality to lore rolls for strategy and tactics.

Name: Tacticians Training Method
Cost: 6 motes, 1 willpower
Duration: One Battle
Type: Simple
Min Lore: 4
Min Essence: 2
Prereqs: Cool Headed Tactician Method

The Tactician release's his mind before the battle allowing him to send battle knowledge to his men. Roll Int + Lore + relivent speciality, for each success you essence in men under you command gain an additional dice to all attack and defence rolls for the battle.

Name: Time Saving Strategy
Cost: 4 motes
Duration: One Battle
Type: simple
Min lore: 3
Min Essence: 2
Prerequisites: Cool Headed Tactician Method

The air swirls around the nuser for a few seconds

before dispersing all around the battle field. 

When you use this charm any battle it is used for will take half the amount of time that it usually does, although for all participents nothing seems to change.