Difference between revisions of "DKMortals/Miruna"

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Name: Miruna
 
Name: Miruna
 
 
Concept: The Painted Knight
 
Concept: The Painted Knight
 
 
Motivation: Defend the Haslanti League  
 
Motivation: Defend the Haslanti League  
 
 
WP: 7
 
WP: 7
 
 
Essence: 1
 
Essence: 1
 
   
 
   
 
Attributes:
 
Attributes:
 
 
Strength ****
 
Strength ****
 
 
Dexterity *****
 
Dexterity *****
 
 
Stamina ***
 
Stamina ***
 
 
   
 
   
 
Charisma ***
 
Charisma ***
 
 
Manipulation **
 
Manipulation **
 
 
Appearance *
 
Appearance *
 
 
   
 
   
 
Perception **
 
Perception **
 
 
Intelligence **
 
Intelligence **
 
 
Wits ***
 
Wits ***
 
 
   
 
   
 
Abilities:
 
Abilities:
 
 
Favored:
 
Favored:
 
 
Craft (Air) ***** (Painting *)
 
Craft (Air) ***** (Painting *)
 
   
 
   
 
Combat:
 
Combat:
 
 
Melee ***** (Mace ** *)
 
Melee ***** (Mace ** *)
 
 
Dodge **
 
Dodge **
 
 
War ** * (Skirmishes *)
 
War ** * (Skirmishes *)
 
 
Integrity **
 
Integrity **
 
 
Resistance ****
 
Resistance ****
 
 
Athletics ** (Strength *)
 
Athletics ** (Strength *)
 
 
Archery *
 
Archery *
 
 
   
 
   
 
 
Other:
 
Other:
 
 
Craft (Water) ** (Paint Making *)
 
Craft (Water) ** (Paint Making *)
 
 
Awareness **
 
Awareness **
 
 
Survival * *
 
Survival * *
 
 
Presence ** (Giving Orders * *)
 
Presence ** (Giving Orders * *)
 
 
Socialize * (Combat Veterans *)
 
Socialize * (Combat Veterans *)
 
   
 
   
 
Linguistics
 
Linguistics
 
 
Skytongue (Northern Tribal *)
 
Skytongue (Northern Tribal *)
 
   
 
   
 
 
   
 
   
 
Backgrounds:
 
Backgrounds:
 
 
Resources ***
 
Resources ***
 
 
Backing **
 
Backing **
 
 
Influence **
 
Influence **
 
 
Contacts ** (One in the police of Icehome, another a trader who travels through all the northern tribes frequently, and has a good ear for rumors)
 
Contacts ** (One in the police of Icehome, another a trader who travels through all the northern tribes frequently, and has a good ear for rumors)
 
 
   
 
   
 
Virtues:
 
Virtues:
 
 
Compassion *
 
Compassion *
 
 
Conviction ***
 
Conviction ***
 
 
Temperance *
 
Temperance *
 
 
Valor ****
 
Valor ****
 
   
 
   
 
Equipment:
 
Equipment:
 
 
Miruna’s Canvas (Fine Reinforced Buff Jacket) Soak 6L/+9B(12) Mobility: -2 Fatigue: 2
 
Miruna’s Canvas (Fine Reinforced Buff Jacket) Soak 6L/+9B(12) Mobility: -2 Fatigue: 2
 
 
Defenses: Parry 8    Dodge 2
 
Defenses: Parry 8    Dodge 2
 
 
A thick buff jacket, heavily reinforced with metal plates.  The steel plate over the chest is particularly large.  Miruna carefully paints scenes and portraits onto each of these plates, generally working with a unified theme.  After battle, when the paint is chipped, Miruna carefully removes all of it and starts fresh.
 
A thick buff jacket, heavily reinforced with metal plates.  The steel plate over the chest is particularly large.  Miruna carefully paints scenes and portraits onto each of these plates, generally working with a unified theme.  After battle, when the paint is chipped, Miruna carefully removes all of it and starts fresh.
 
    
 
    
Line 107: Line 63:
  
 
Exceptional Mace: Speed 5 Rate 2 Accuracy +2 Damage +9B/2 Defense +2 (Overwhelming 2, Piercing)
 
Exceptional Mace: Speed 5 Rate 2 Accuracy +2 Damage +9B/2 Defense +2 (Overwhelming 2, Piercing)
 
 
Attack Pool: 15d    Damage: +13dB/2, Piercing (Min 2 damage after soak, half soak round down)
 
Attack Pool: 15d    Damage: +13dB/2, Piercing (Min 2 damage after soak, half soak round down)
 
 
A long heavy mace, eschewing all decoration for wicked flanges sprouting from the central head.
 
A long heavy mace, eschewing all decoration for wicked flanges sprouting from the central head.
 
   
 
   
 
Target Shield (Cover, +1 to defenses)
 
Target Shield (Cover, +1 to defenses)
 
 
A thick iron-bound wooden shield, as meanly functional as his mace.
 
A thick iron-bound wooden shield, as meanly functional as his mace.
 
   
 
   
 
Slotted Helm
 
Slotted Helm
 
 
A heavy iron helmet.  He tends to buff the front and paint a triptych on the cheeks and brow, but leaves the rest rough and raw.  Inside it is heavily padded with fleece, and he normally wraps a heavy scarf asymmetrically to keep his scarred cheek as warm as possible.
 
A heavy iron helmet.  He tends to buff the front and paint a triptych on the cheeks and brow, but leaves the rest rough and raw.  Inside it is heavily padded with fleece, and he normally wraps a heavy scarf asymmetrically to keep his scarred cheek as warm as possible.
 
   
 
   
 
Exceptional Hatchet: Speed 4 Rate 2 Accuracy +2 Damage +6L Defense -1 (Thrown)
 
Exceptional Hatchet: Speed 4 Rate 2 Accuracy +2 Damage +6L Defense -1 (Thrown)
 
 
Attack Pool: 12d    Damage: +10L (Parry 5)
 
Attack Pool: 12d    Damage: +10L (Parry 5)
 
   
 
   
 
Fine Knife: Speed 5 Rate 3 Accuracy +2 Damage +2L Defense +0 (Thrown)
 
Fine Knife: Speed 5 Rate 3 Accuracy +2 Damage +2L Defense +0 (Thrown)
 
 
Attack Pool: 12d    Damage: +6L (Parry 6)
 
Attack Pool: 12d    Damage: +6L (Parry 6)
 
    
 
    
 
Fine Crossbow: Speed 5 Rate 1 Accuracy +1 Damage 5L(Piercing)/5B Range 125
 
Fine Crossbow: Speed 5 Rate 1 Accuracy +1 Damage 5L(Piercing)/5B Range 125
 
 
Attack Pool: 7d
 
Attack Pool: 7d
 
  
  
 
Appearance:
 
Appearance:
 
 
A large man, he is thick and muscular rather than especially tall.  He is most known for his battle persona, girded in meticulously painted armor, a champion of Haslanti.  When not in battle, he prefers thick wool and warm fur, particularly that of ice foxes considered lucky by his original tribe.  He has dark hair, and a heavy beard styled to conceal his scar as much as possible.  It doesn’t help much.  His mouth is pulled slightly, and it makes an angry red line almost to his ear, on which hair refuses to grow.
 
A large man, he is thick and muscular rather than especially tall.  He is most known for his battle persona, girded in meticulously painted armor, a champion of Haslanti.  When not in battle, he prefers thick wool and warm fur, particularly that of ice foxes considered lucky by his original tribe.  He has dark hair, and a heavy beard styled to conceal his scar as much as possible.  It doesn’t help much.  His mouth is pulled slightly, and it makes an angry red line almost to his ear, on which hair refuses to grow.
  

Revision as of 07:28, 22 March 2009

Name: Miruna Concept: The Painted Knight Motivation: Defend the Haslanti League WP: 7 Essence: 1

Attributes: Strength **** Dexterity ***** Stamina ***

Charisma *** Manipulation ** Appearance *

Perception ** Intelligence ** Wits ***

Abilities: Favored: Craft (Air) ***** (Painting *)

Combat: Melee ***** (Mace ** *) Dodge ** War ** * (Skirmishes *) Integrity ** Resistance **** Athletics ** (Strength *) Archery *

Other: Craft (Water) ** (Paint Making *) Awareness ** Survival * * Presence ** (Giving Orders * *) Socialize * (Combat Veterans *)

Linguistics Skytongue (Northern Tribal *)


Backgrounds: Resources *** Backing ** Influence ** Contacts ** (One in the police of Icehome, another a trader who travels through all the northern tribes frequently, and has a good ear for rumors)

Virtues: Compassion * Conviction *** Temperance * Valor ****

Equipment: Miruna’s Canvas (Fine Reinforced Buff Jacket) Soak 6L/+9B(12) Mobility: -2 Fatigue: 2 Defenses: Parry 8 Dodge 2 A thick buff jacket, heavily reinforced with metal plates. The steel plate over the chest is particularly large. Miruna carefully paints scenes and portraits onto each of these plates, generally working with a unified theme. After battle, when the paint is chipped, Miruna carefully removes all of it and starts fresh.

Obsidian Knife - as knife, piercing, on use roll 1d6, breaks on a 1.


Exceptional Mace: Speed 5 Rate 2 Accuracy +2 Damage +9B/2 Defense +2 (Overwhelming 2, Piercing) Attack Pool: 15d Damage: +13dB/2, Piercing (Min 2 damage after soak, half soak round down) A long heavy mace, eschewing all decoration for wicked flanges sprouting from the central head.

Target Shield (Cover, +1 to defenses) A thick iron-bound wooden shield, as meanly functional as his mace.

Slotted Helm A heavy iron helmet. He tends to buff the front and paint a triptych on the cheeks and brow, but leaves the rest rough and raw. Inside it is heavily padded with fleece, and he normally wraps a heavy scarf asymmetrically to keep his scarred cheek as warm as possible.

Exceptional Hatchet: Speed 4 Rate 2 Accuracy +2 Damage +6L Defense -1 (Thrown) Attack Pool: 12d Damage: +10L (Parry 5)

Fine Knife: Speed 5 Rate 3 Accuracy +2 Damage +2L Defense +0 (Thrown) Attack Pool: 12d Damage: +6L (Parry 6)

Fine Crossbow: Speed 5 Rate 1 Accuracy +1 Damage 5L(Piercing)/5B Range 125 Attack Pool: 7d


Appearance: A large man, he is thick and muscular rather than especially tall. He is most known for his battle persona, girded in meticulously painted armor, a champion of Haslanti. When not in battle, he prefers thick wool and warm fur, particularly that of ice foxes considered lucky by his original tribe. He has dark hair, and a heavy beard styled to conceal his scar as much as possible. It doesn’t help much. His mouth is pulled slightly, and it makes an angry red line almost to his ear, on which hair refuses to grow.

Magdala has cut a scar into his cheek on the opposite side as the scar, trailing from just below his eye to the bottom of his nose, vertically from the midpoint of his eye.

Story: When he was young, and his tribe was trading in Icehome, he challenged an exiled nobleman of the Realm to a duel over an insult to his tribe. He won, slaying the man, but received a slash to the cheek that healed badly. It makes speech hard for him, and he became much more introverted afterwards. There were witnesses, and the event gained him some notoriety due to the rough nationalism of the time.

The cold winds of the north pain his face greatly, making his tribe’s nomadic lifestyle far from the fires and shelter of civilization impossible for him. He stayed in Icehome instead, recuperating, and then trading on his new reputation for guardwork. When free, he spent much of his time alone or drunk. After a series of brawls, leaving him with a crooked nose, he tried to reform, becoming a teetotaler, and taking up the hobby of painting. Soon he spent most of his time painting, using it as a focus to stave off depression and express himself. He even used the hobby to support himself for a time.

He had joined the cities militia, and distinguished in a number of actions. At the start of our story, he is thought of as a champion of the Fourth Scale.