Difference between revisions of "DariusSollumanLunarsRevised/RevisedLunarPoison"
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− | Poison Charms. A Lunar is capable of self- | + | Poison Charms. A Lunar is capable of self-manufacturing a vast array of toxic substances. They have a library of them, similiar to their Heart's Blood. It includes the venom of any poisonous creature they can assume the form of, as well as any poisons they have ingested and survived through.<br> |
− | Some Lunars will intentionally craft various drugs and venoms and experiment upon themselves. | + | Some Lunars will intentionally craft various drugs and venoms and experiment upon themselves. Creating a poison from scratch requires you to spend an experience point, then make a Perception + Survival roll to gather the ingrediants, and an Intelligence + Medicine roll to actually make the poison. The total successes provided may be distributed to build the poison as follows:<br> |
0 for Difficulty 1 (on the Stamina + Resistance roll)<br> | 0 for Difficulty 1 (on the Stamina + Resistance roll)<br> | ||
1 for Difficulty 2<br> | 1 for Difficulty 2<br> | ||
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Divide the Failure damage by 3 and round down for the successful damage.<br> | Divide the Failure damage by 3 and round down for the successful damage.<br> | ||
1 per two hours the poison lasts.<br> | 1 per two hours the poison lasts.<br> | ||
− | 1 per -2 | + | 1 per -2 penalty it imposes while it lasts.<br> |
Special effects, such as sleeping poison, attribute damage, or drug-like addictive or hallucinogenic qualities should be negiotated on a case by case basis, and usually take between one and three successes to add.<br> | Special effects, such as sleeping poison, attribute damage, or drug-like addictive or hallucinogenic qualities should be negiotated on a case by case basis, and usually take between one and three successes to add.<br> | ||
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Go back to... | Go back to... | ||
− | * /Charms | + | * [[DariusSollumanLunarsRevised/RevisedLunarPoison/Charms]] |
− | * DariusSollumanLunarsRevised | + | * [[DariusSollumanLunarsRevised]] |
<b>Snake Eating Stomach</b> | <b>Snake Eating Stomach</b> | ||
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<b>Prerequisite Charms:</b> None | <b>Prerequisite Charms:</b> None | ||
− | A Lunar with the Snake Eating Stomach is permanently immune to any poison which they have previously ingested and survived. | + | A Lunar with the Snake Eating Stomach is permanently immune to any poison which they have previously ingested and survived. This effect can be selectively deactivated, such that a Lunar can enjoy recreational drugs without worrying that someone has slipped coral snake venom into their drink. |
<b>Rose Red Lips</b> | <b>Rose Red Lips</b> | ||
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<b>Prerequisite Charms:</b> None | <b>Prerequisite Charms:</b> None | ||
− | Transforms a Lunar's saliva into a poison, which rapidly | + | Transforms a Lunar's saliva into a poison, which rapidly loses potency when exposed to the air. Their saliva may be used to taint food or drink, although this requires more than a casual spit. It is most useful for a kiss - a prolonged kiss from the Lunar adminsters the poison. |
<b>Adder Fang Method</b> | <b>Adder Fang Method</b> | ||
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<b>Prerequisite Charms:</b> Rose Red Lips | <b>Prerequisite Charms:</b> Rose Red Lips | ||
− | Greatly extends the Lunar's canines, turning them into hollow snake fangs. | + | Greatly extends the Lunar's canines, turning them into hollow snake fangs. This is relatively easy to conceal (Perception + Awareness, difficulty of the Lunar's Manipulation), and allows the Lunar to make a bite attack against anyone whom they control a clinch against.<br> |
− | Such a bite deals Strength -2 lethal damage; but more importantly, it injects a concentrated volume of poison into the target. | + | Such a bite deals Strength -2 lethal damage; but more importantly, it injects a concentrated volume of poison into the target. This increases the difficulty of resistance by 1. |
<b>Venom Spitting Technique</b> | <b>Venom Spitting Technique</b> | ||
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<b>Prerequisite Charms:</b> Adder Fang Method | <b>Prerequisite Charms:</b> Adder Fang Method | ||
− | Allows the Lunar to spit a glob of venom at anyone within their Essence in yards, using their Dexterity + Archery, Athletics or Thrown. | + | Allows the Lunar to spit a glob of venom at anyone within their Essence in yards, using their Dexterity + Archery, Athletics or Thrown. This attack has a base damage of only the Exalt's Essence, and is soaked with only the target's natural soak. It may not be parried.<br> |
If the Venom Spitting Technique inflicts even a single level of damage, the poison takes effect. | If the Venom Spitting Technique inflicts even a single level of damage, the poison takes effect. | ||
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<b>Prerequisite Charms:</b> Rose Red Lips | <b>Prerequisite Charms:</b> Rose Red Lips | ||
− | The Deadly Skin Method covers the Lunar's skin, including their clothing and wepaonry, in the poison. | + | The Deadly Skin Method covers the Lunar's skin, including their clothing and wepaonry, in the poison. This poison cannot be made to last for more than the Lunar's Charisma in turns. However, while it is active, a simple touch adminsters a dose of the poison, as does a blow from the weapon which deals damage. Clinching the Lunar is a tremendously bad idea- it automatically inflicts three doses of the poison for each turn the pair remain clinching. |
<b>Basilisk's Suspire</b> | <b>Basilisk's Suspire</b> | ||
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<b>Prerequisite Charms:</b> Deadly Skin Method | <b>Prerequisite Charms:</b> Deadly Skin Method | ||
− | Basilisk's Suspire infects the very air surrounding the Lunar with the poison. | + | Basilisk's Suspire infects the very air surrounding the Lunar with the poison. Anyone within Essence + Charisma yards of the Lunar for even a moment suffers the effects of a dose. This airborne evil does not distinguish between ally and enemy. |
Revision as of 08:06, 5 April 2010
Poison Charms. A Lunar is capable of self-manufacturing a vast array of toxic substances. They have a library of them, similiar to their Heart's Blood. It includes the venom of any poisonous creature they can assume the form of, as well as any poisons they have ingested and survived through.
Some Lunars will intentionally craft various drugs and venoms and experiment upon themselves. Creating a poison from scratch requires you to spend an experience point, then make a Perception + Survival roll to gather the ingrediants, and an Intelligence + Medicine roll to actually make the poison. The total successes provided may be distributed to build the poison as follows:
0 for Difficulty 1 (on the Stamina + Resistance roll)
1 for Difficulty 2
2 for Difficulty 3
4 for Difficulty 4
6 for Difficulty 5
1 per two levels of Bashing damage on failure.
1 per level of Lethal damage on failure.
3 per level of Aggravated damage on failure.
Divide the Failure damage by 3 and round down for the successful damage.
1 per two hours the poison lasts.
1 per -2 penalty it imposes while it lasts.
Special effects, such as sleeping poison, attribute damage, or drug-like addictive or hallucinogenic qualities should be negiotated on a case by case basis, and usually take between one and three successes to add.
When using these Charms, you must specify which poison you're using. The original vector of entry for the poison is irrelevant, covered by the magic of the Charm.
Go back to...
Snake Eating Stomach
Cost: None Duration: Permanent Type: Special Minimum Stamina: 2 Minimum Essence: 1 Prerequisite Charms: None
A Lunar with the Snake Eating Stomach is permanently immune to any poison which they have previously ingested and survived. This effect can be selectively deactivated, such that a Lunar can enjoy recreational drugs without worrying that someone has slipped coral snake venom into their drink.
Rose Red Lips
Cost: 3 motes Duration: One Scene Type: Simple Minimum Manipulation: 2 Minimum Essence: 1 Prerequisite Charms: None
Transforms a Lunar's saliva into a poison, which rapidly loses potency when exposed to the air. Their saliva may be used to taint food or drink, although this requires more than a casual spit. It is most useful for a kiss - a prolonged kiss from the Lunar adminsters the poison.
Adder Fang Method
Cost: 4 motes Duration: One Scene Type: Simple Minimum Manipulation: 3 Minimum Essence: 2 Prerequisite Charms: Rose Red Lips
Greatly extends the Lunar's canines, turning them into hollow snake fangs. This is relatively easy to conceal (Perception + Awareness, difficulty of the Lunar's Manipulation), and allows the Lunar to make a bite attack against anyone whom they control a clinch against.
Such a bite deals Strength -2 lethal damage; but more importantly, it injects a concentrated volume of poison into the target. This increases the difficulty of resistance by 1.
Venom Spitting Technique
Cost: 3 motes Duration: Instant Type: Simple Minimum Manipulation: 3 Minimum Essence: 2 Prerequisite Charms: Adder Fang Method
Allows the Lunar to spit a glob of venom at anyone within their Essence in yards, using their Dexterity + Archery, Athletics or Thrown. This attack has a base damage of only the Exalt's Essence, and is soaked with only the target's natural soak. It may not be parried.
If the Venom Spitting Technique inflicts even a single level of damage, the poison takes effect.
Deadly Skin Method
Cost: 3 motes per turn, 1 Willpower Duration: Instant Type: Simple Minimum Charisma: 3 Minimum Essence: 2 Prerequisite Charms: Rose Red Lips
The Deadly Skin Method covers the Lunar's skin, including their clothing and wepaonry, in the poison. This poison cannot be made to last for more than the Lunar's Charisma in turns. However, while it is active, a simple touch adminsters a dose of the poison, as does a blow from the weapon which deals damage. Clinching the Lunar is a tremendously bad idea- it automatically inflicts three doses of the poison for each turn the pair remain clinching.
Basilisk's Suspire
Cost: 8 motes, 1 Willpower Duration: One Scene Type: Simple Minimum Charisma: 4 Minimum Essence: 3 Prerequisite Charms: Deadly Skin Method
Basilisk's Suspire infects the very air surrounding the Lunar with the poison. Anyone within Essence + Charisma yards of the Lunar for even a moment suffers the effects of a dose. This airborne evil does not distinguish between ally and enemy.