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− | <b><i>Releasing the Hostage</i></b> written by BuzzChild
| + | #REDIRECT [[BuzzChild/Combos]] |
− | <br>With this combo a seemingly unarmed Lunar can deliver a devastating ranged attack
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− | :<b>Ossific Shard Shot</b> (2m) -simple, instant
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− | ::Allows the lunar to launch a bone fragment with accuracy -1 9l range of (Perception x 10yrds)
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− | :<b>Eagle Eye Advantage</b> (2m/suc up to Dexterity)-Supplemental, Instant
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− | :: Allows the Lunar to convert Dexterity dice into automatic successes for a range attack
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− | :<b>Wolf Eye Technique</b> (2m)-Supplemental, Instant
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− | ::Allows the character to treat visibility as 2 times its value
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− | :<b>Natures Harmony</b> (3m)-Supplemental, Instant
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− | :: Ignore environmental penalties, wind, rain
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− | :<b>Knowing the Arrows Path</b> (3m)-Supplemental, Instant
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− | ::Ignore cover penalties on a single ranged attack
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− | :<b>Deadly Assassin's Shot</b> (3m/damage success)-Supplemental, Instant
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− | ::Convert damage dice up the characters strength into automatic Damage successes
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− | Mechanically,the character fires a piece of bone out of his arm with <b>Ossific Shard Shot</b>, he ignores weather penalties because of <b>Natures Harmony</b> and can treat visibility as double it's value because of <b>Wolf Eye Technique</b>. In addition the character converts dice up to his Dexterity into automatic successes with <b>Eagle Eye Advantage</b> and can ignore all cover penalties with <b>Knowing the Arrows Path</b>. Lastly, The character converts damage dice up to his Strength on the damage roll with <b>Deadly Assassin's Shot</b>.
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− | cost: 1willpower + 10motes + (2xdexterity in motes) + (3mxstrength in motes)
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− | ----
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− | back to [[Combos]]
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− | ----
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− | back to /LunarCombos
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− | ----
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− | back to buzzchilds combos: /BuzzChild
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