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− | = Buzzchilds Combos =
| + | #REDIRECT [[BuzzChild/Combos]] |
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− | Go Back to [[Combos]], or Go to BuzzChild 's page, or read on....
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− | Im going to overhaul this page and organise it under the following headings, Lunar combos, Solar combos, Abyssal Combos, Terrestrial Combos, and Martial Arts Combos. I only have a few lunar combos typed so once i have re-organised this page, i likely wont come back to it for a while because of all the the other stuff i have typed up for other sections. I posted my combos on their own pages when i first started on the wiki and i dont have any idea how to clean up the mess i made or where to post my combos... ill post them all on this page for now and when i figure out which combos page to post them ( combat/combos, or combos/lunar combos etc..) ill post em.
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− | == Lunar Combos ==
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− | If your reading this it mean im working on this section rigth now!! aha
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− | === lunar unarmed combos ===
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− | <b><i>Impact of the Charging Bear</i></b> written by BuzzChild
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− | <br>The lunar gets low to the ground and charges towards his enemies, his form swelling into
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− | giant proportions as he smashes into his prey, doing incredible damage, and knocking his enemy down.
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− | :<b>Tyrant Lizard Strike</b> (1 mote/1 die up to dex) - Supplemental, Instant
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− | :: 1 mote buys additional attack dice up to the lunars dex.
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− | :<b>Body Breaking Kata</b> (5 motes)- Supplemental, Instant
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− | :: must move 1/2 moving distance, double extra success b4 soak
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− | :<b>Angry Rhino Charge</b> (1 mote/ 2 knockback dmg dice)- Supplemental, Instant
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− | ::the amount of dice bought with this charm determines the difficulty to avoid
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− | ::knockdown, can purchase dice up to strength attribute
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− | Mechanically, the Player buys dice up to his characters dexterity with the charm <b>Tyrant Lizard Strike</b> for his attack roll.The attack roll is the roll for the charm <b>Body Breaking Kata</b> (Try to get lots of extra succesess because they count double for lethal damage). The player then buys Knockback dice up to his strength with <b>Angry Rhino Charge</b>, and the difficulty to avoid Knockback is the number of dice purchased.
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− | <br>cost: 1 willpower + 5 motes + 1 mote/die + 1 mote/ 2 dice knockback
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− | <b><i>Mauled by the Bear</i></b> written by BuzzChild
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− | <br>When the Lunar activates this combo he begins mauling his enemy, repeatedly striking at his enemy with essence laden blows.
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− | :<b>Hydra Head Attack</b> (1W + 3m/attack) - Extra Action, Instant
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− | :: For every 3 motes the character gets an extra action at his full pool
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− | :<b>Tyrant Lizard Strike</b> (1M/die up to dex)- supplemental, Instant
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− | :: the character can buy extra dice up to his dexterity on a single attack roll
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− | Mechanically, The Player buys Extra Attacks (up to his iniative divided by 3 or his dex)with <b>Hydra Head Attack</b> and extra dice for each of those attacks with <b>Tyrant Lizard Strike</b>. Each attack costs 3 motes + the characters dexterity in motes and grants the character a full dice action at double his dexterity.
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− | <br>cost: 2 Willpower + (3 Motes + (Dexterity in motes)per attack
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− | <b><i>Crushing the Enemies Will</i></b> written by BuzzChild
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− | <br>A lunar uses this combo to render a mighty foe unconscious.
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− | :<b>Tyrant Lizard Strike</b> (1M / die up to dex)- supplemental, Instant
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− | :: the character can buy extra dice up to his dexterity on a single attack roll
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− | :<b>Subdoing the Honoured Foe</b> (1M / Bashing Success up to Strength)
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− | :: -Supplemental, Instant
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− | :: the character can convert Strength dice into automatic bashing successes
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− | Mechanically, The player buys his Dexterity in extra dice on an attack roll with <b>Tyrant Lizard Strike</b>, then converts his Strength dice into automatic bashing successes on the damage roll with <b>Subdoing the Honoured Foe</b> if the attack is successful.
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− | <br>cost: 1 Willpower + (Dexterity in Motes)+ (Strength in Motes)
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− | <b><i>The Bear Mauls The Armadillo</i></b> written by BuzzChild
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− | <br>With this combo a the lunar reinforces his musculature, and lands multiple piercing blows against an armored foe.
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− | :<b>Hydra Head Attack</b> (1W + 3m/attack) - Extra Action, Instant
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− | :: For every 3 motes the character gets an extra action at his full pool
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− | :<b>Tyrant Lizard Strike</b> (1M/die up to dex)- Supplemental, Instant
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− | :: the character can buy extra dice up to his dexterity on a single attack roll
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− | :<b>Hunter's Eye Technique</b> (2M/-1 Soak)- Supplemental, Instant
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− | ::every 2 motes reduces the targets armor soak by 1, not more than the Lunars Dexterity or below zero
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− | Mechanically, The Player buys Extra Attacks (up to his iniative divided by 3 or his dex)with <b>Hydra Head Attack</i> and extra dice for each of those attacks with <b>Tyrant Lizard Strike</b>. In addition the player reduces her targets soak on each attack by the lunars Dexterity with <b>Hunter's Eye Technique</b>. Each attack costs 3 motes + (the characters dexterity)+ (2x(the characters dexterity) in motes and grants the character a full dice action at double his dexterity and reduces the targets soak by the Lunars Dexterity.
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− | <br>cost: 2 Willpower + (3 Motes + (Dexterity in Motes)+ (2x(Dexterity in Motes))per attack
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− | <b><i>Destruction of the Unnatural</i></b> written by BuzzChild
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− | <br>With this combo a the lunar reinforces his musculature, and lands multiple blows against an innanimate object, dealing devastating damage.
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− | :<b>Hydra Head Attack</b> (1W + 3m/attack) - Extra Action, Instant
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− | :: For every 3 motes the character gets an extra action at his full pool
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− | :<b>Tyrant Lizard Strike</b> (1M/die up to dex)- Supplemental, Instant
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− | :: the character can buy extra dice up to his dexterity on a single attack roll
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− | :<b>Door Breaking Method</b> (1M / Damage dice)- Simple, Instant
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− | ::every 1 mote buys an additional damage dice or 2 automatic damage against man made objects.
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− | ::cannot spend more motes than his characters strength
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− | Mechanically, The Player buys Extra Attacks (up to his iniative divided by 3 or his dex)with <b>Hydra Head Attack</b> and extra dice for each of those attacks with <b>Tyrant Lizard Strike</b>. In addition the player purchases extra damage dice or automatic successes with <b>Door Breaking Method</b>. Each attack costs 3 motes + (the characters dexterity)+ (the characters Strength) in motes and grants the character a full dice action at double his dexterity and does extra damage against innanimate objects(or 2x the characters strength in
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− | automatic damage successes against man made objects.
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− | <br>cost: 2 Willpower + (3 Motes + (Dexterity in Motes)+ (Strength in Motes))per attack
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− | <b><i>The Bears Hug</i></b> written by BuzzChild
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− | <br>With this combo the Lunar fortifies his musculature allowing him to crush his enemy to death in a painfull clinch.
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− | :<b>Mighty Bear Crush</b> (2 mote/ Damage Dice up to Strength) - Supplemental, Instant
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− | :: 2 mote converts dice into automatic damage successes up to the Lunars Strength
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− | :<b>Spine Breaking</b> (3 motes) - Supplemental, Instant
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− | :: Does only lethal, add the Lunars strength in automatic succeses towards any attempt
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− | :: at escape
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− | Mechanically, the Player makes his attack roll for the clinch normally (becuase <b>Spine Breaking Technique</b> is incompatible with charms that increase dexterity). If the attack roll is successful then <b>Spine Breaking Technique</b> gives the lunar his strength in automatic successes on any roll to resist escape attempts and lethal damage in a clinch. The Player can then turn damage dice up to his strength into automatic successes on the damage
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− | roll at a cost of 2 motes per point of damage with <b>Mighty Bear Crush</b>.
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− | <br>cost: 1 willpower + 3 motes + 2m/per die converted
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− | === lunar ranged combos ===
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− | <b><i>Releasing the Hostage</i></b> written by BuzzChild
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− | <br>With this combo a seemingly unarmed Lunar can deliver a devastating ranged attack
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− | :<b>Ossific Shard Shot</b> (2m) -simple, instant
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− | ::Allows the lunar to launch a bone fragment with accuracy -1 9l range of (Perception x 10yrds)
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− | :<b>Eagle Eye Advantage</b> (2m/suc up to Dexterity)-Supplemental, Instant
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− | :: Allows the Lunar to convert Dexterity dice into automatic successes for a range attack
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− | :<b>Wolf Eye Technique</b> (2m)-Supplemental, Instant
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− | ::Allows the character to treat visibility as 2 times its value
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− | :<b>Natures Harmony</b> (3m)-Supplemental, Instant
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− | :: Ignore environmental penalties, wind, rain
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− | :<b>Knowing the Arrows Path</b> (3m)-Supplemental, Instant
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− | ::Ignore cover penalties on a single ranged attack
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− | :<b>Deadly Assassin's Shot</b> (3m/damage success)-Supplemental, Instant
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− | ::Convert damage dice up the characters strength into automatic Damage successes
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− | Mechanically,the character fires a piece of bone out of his arm with <b>Ossific Shard Shot</b>, he ignores weather penalties because of <b>Natures Harmony</b> and can treat visibility as double it's value because of <b>Wolf Eye Technique</b>. In addition the character converts dice up to his Dexterity into automatic successes with <b>Eagle Eye Advantage</b> and can ignore all cover penalties with <b>Knowing the Arrows Path</b>. Lastly, The character converts damage dice up to his Strength on the damage roll with <b>Deadly Assassin's Shot</b>.
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− | <br>cost: 1willpower + 10motes + (2xdexterity in motes) + (3mxstrength in motes)
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− | === lunar defense combos ===
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− | <b><i>Disgracing the Enemy</i></b> written by BuzzChild
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− | <br> This combo allows the lunar to cause a single unarmed attack directed at him, to hit the attacker.
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− | :<b>Snake Body Technique</b> (5M) - Extra Action, Instant
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− | :: Make a dodge attempt against a single unarmed attack, if you succeed the damage is rolled against the attacker not the target, extra successes on dodge add to damage.
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− | :<b>Bending Before the Storm</b> (1M/success up to dex)- Supplemental, Instant
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− | :: convert dice up to his dexterity into automatic successes on a single dodge roll
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− | Mechanically, The Player converts dice up to his Dexterity into automatic successes using <b>Bending Before the Storm</b> on the dodge roll for <b>Snake Body Tecnique</b> which, if succesful, allows the Lunar to redirect the attack towards the attacker with any extra successes on the characters dodge roll counting towards extra damage dice.
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− | <br>cost: 1 Willpower + (5 Motes + (Dexterity in Motes)
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− | = HELP ME DELETE THE PAGES BETWEEN THESE RED LINES =
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− | not sure how to delete all the pages below here.... if i delete all the links off all the pages will it get rid of the pages? all the informationg from the pages is posted baove and i also have backups eraese away if you know how or let me know how pls. sry for making a mess.
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− | <b><i>/ImpactOfTheChargingBear</i></b>
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− | <b><i>/MauledByTheBear</i></b>
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− | <b><i>/CrushingTheEnemiesWill</i></b>
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− | <b><i>/TheBearMaulsTheArmadillo</i></b>
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− | <b><i>/DestructionOfTheUnnatural</i></b>
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− | <b><i>/TheBearsHug</i></b>
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− | === Buzzchilds Lunar Ranged Combos ===
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− | <b><i>/ReleasingTheHostage</i></b>
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− | === Buzzchilds Lunar Defensive Combos ===
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− | <b><i>/DisgracingTheEnemy</i></b>
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− | = HELP ME DELETE THE PAGES BETWEEN THESE RED LINES =
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− | Comments:
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− | help me erase the pages above pls ! BuzzChild!
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− | BuzzChild 's page
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