Difference between revisions of "GracefulCharmMethodology/SolarMedicine"

From Exalted - Unofficial Wiki
Jump to: navigation, search
(Added the Benediction subtree, orphaned and adapted from Lore. What was it doing in Lore?)
 
 
(2 intermediate revisions by the same user not shown)
Line 2: Line 2:
  
 
==Benediction==
 
==Benediction==
 +
 +
[https://www.dropbox.com/s/j4nxpyayw7oj0mv/medicine.png Charm Tree]
  
 
===Essence-Lending Method===
 
===Essence-Lending Method===
Line 26: Line 28:
  
 
When the Solar uses Will-Bolstering Method, they may also transfer up to their Essence in health levels of damage from the person touched to themselves. If the target has a mixture of bashing, lethal, and aggravated damage, the Solar can choose which to accept.
 
When the Solar uses Will-Bolstering Method, they may also transfer up to their Essence in health levels of damage from the person touched to themselves. If the target has a mixture of bashing, lethal, and aggravated damage, the Solar can choose which to accept.
 +
 +
===Life-Exchanging Prana===
 +
* Type: Permanent
 +
* Mins: Medicine 5, Essence 3
 +
* Prereqs: Wound-Accepting Technique
 +
 +
The Solar may accept a lethal health levels rather than pay the mote cost of Medicine Charms, at a rate of 1 health level per 3 motes (or part thereof).
  
 
===Essence Font Technique===
 
===Essence Font Technique===
Line 77: Line 86:
 
Whenever the Solar uses Will-Bolstering Method on someone, the target may immediately roll a number of dice equal to their temporary Willpower. Each success grants a mote of essence, which is lost at the end of the scene if it exceeds their maximums.
 
Whenever the Solar uses Will-Bolstering Method on someone, the target may immediately roll a number of dice equal to their temporary Willpower. Each success grants a mote of essence, which is lost at the end of the scene if it exceeds their maximums.
  
===Incalculable Flowing Virility===
+
===Incalculable Flowing Vitality===
 
* Type: Permanent
 
* Type: Permanent
 
* Keywords: Once/story
 
* Keywords: Once/story
Line 84: Line 93:
  
 
Once per story, the Solar can allow someone gaining motes with Surging Inner Fire to also gain the same amount of temporary Willpower. This may increase their temporary Willpower to above their maximum, and above 10.
 
Once per story, the Solar can allow someone gaining motes with Surging Inner Fire to also gain the same amount of temporary Willpower. This may increase their temporary Willpower to above their maximum, and above 10.
 +
 +
==Remedy==
 +
 +
===Ailment-Rectifying Method===
 +
* Cost: 2m, 1wp
 +
* Type: Supplemental
 +
* Mins: Medicine 2, Essence 1
 +
 +
This Intelligence+Medicine roll to treat a disease or poison has its Difficulty reduced by the Solar’s Essence (minimum 1).
 +
 +
===Flawless Diagnosis Technique===
 +
* Cost: 1m, 1wp
 +
* Type: Reflexive
 +
* Mins: Medicine 5, Essence 1
 +
* Prereqs: Ailment-Rectifying Method
 +
 +
The Solar immediately and accurately diagnoses a patient. If they are under the effects of a poison or disease, they discover its full characteristics.
 +
 +
===Plague-Banishing Incitation===
 +
* Type: Permanent
 +
* Mins: Medicine 3, Essence 1
 +
* Prereqs: Ailment-Rectifying Method
 +
 +
If a roll enhanced by Ailment-Rectifying Method accrues successes equal to a disease’s Morbidity, it is completely cured at the next interval.
 +
 +
===Contagion-Curing Touch===
 +
* Type: Permanent
 +
* Mins: Medicine 4, Essence 2
 +
* Prereqs: Plague-Banishing Incitation
 +
 +
If a roll enhanced by Ailment-Rectifying Method accrues successes equal to a disease’s Morbidity, it is immediately cured and the recipient is immune to that disease thereafter.
 +
 +
===Body-Purifying Admonitions===
 +
* Type: Permanent
 +
* Mins: Medicine 5, Essence 2
 +
* Prereqs: Ailment-Rectifying Method
 +
 +
If a roll enhanced by Ailment-Rectifying Method cures its recipient of poison, the recipient is immune to that poison for the remainder of the day.
 +
 +
===Touch Of Blissful Release===
 +
* Cost: 5m
 +
* Type: Simple
 +
* Duration: Indefinite
 +
* Mins: Medicine 3, Essence 2
 +
* Prereqs: Ailment-Rectifying Method
 +
 +
The Solar removes all wound and illness penalties from someone with a touch. If the recipient makes any roll using a physical Attribute, the Charm immediately ends.
 +
 +
===Anodyne Of Celestial Dreaming===
 +
* Type: Permanent
 +
* Mins: Medicine 5, Essence 3
 +
* Prereqs: Touch Of Blissful Release
 +
 +
If the recipient of Touch Of Blissful Release makes a roll using a physical Attribute, the Solar may spend a point of Willpower to continue maintaining the Charm – this only needs to be spent once per instance of the Charm. Doing so inflicts a -1 penalty to all actions on the Solar, stackable for multiple instances of the Charm.
 +
 +
===Feit Of Imparted Nature===
 +
* Cost: 10m
 +
* Type: Simple
 +
* Duration: Indefinite
 +
* Mins: Medicine 4, Essence 3
 +
* Prereqs: Touch Of Blissful Release
 +
 +
The Solar grants someone bonus -0 health levels equal to the Solar’s Essence. When the Charm is released, the health levels disappear and take any damage they have suffered with them.
 +
 +
==Treatment==
 +
 +
===Wound-Mending Care Technique===
 +
* Cost: 4m
 +
* Type: Simple
 +
* Mins: Medicine 3, Essence 1
 +
 +
The Solar provides a scene’s worth of medical care, and makes an Intelligence+Medicine roll: the result is the amount of health levels (bashing or lethal) that will be healed if the recipient remains in bed for the rest of the day.
 +
 +
===Wound-Cleansing Meditation===
 +
* Type: Permanent
 +
* Mins: Medicine 5, Essence 1
 +
* Prereqs: Wound-Mending Care Technique
 +
 +
Rather than heal a health level with Wound-Mending Care Technique, the Solar can elect to convert a health level of aggravated damage to lethal damage. The Solar may choose how many health levels to convert as part of their treatment.
 +
 +
===Body-Sculpting Essence Method===
 +
* Type: Permanent
 +
* Mins: Medicine 5, Essence 2
 +
* Prereqs: Wound-Cleansing Meditation
 +
 +
By spending a point of Willpower when activating the Charm, the Solar attempt to remove crippling injuries (or congenital defects) with Wound Mending Care Technique. They must convert as many health levels as would be normally be negated by accepting a crippling injury of that kind, and the recipient of their care must rest for a week afterwards.
 +
 +
===Wholeness-Restoring Meditation===
 +
* Type: Permanent
 +
* Mins: Medicine 5, Essence 3
 +
* Prereqs: Body-Sculpting Essence Method
 +
 +
By spending a point of Willpower when activating the Charm, the Solar attempt to remove Derangements with Wound Mending Care Technique. They must convert as many health levels as the Derangement’s strength, and the recipient of their care must rest for a week afterwards – after which, the Derangement’s strength is reduced by one.
 +
 +
===Instant Treatment Methodology===
 +
* Type: Permanent
 +
* Mins: Medicine 5, Essence 2
 +
* Prereqs: Wound-Mending Care Technique
 +
 +
The Solar can perform Wound-Mending Care Technique with a single round’s worth of treatment.
 +
 +
===Anointment Of Miraculous Health===
 +
* Type: Permanent
 +
* Mins: Medicine 5, Essence 3
 +
* Prereqs: Instant Treatment Methodology
 +
 +
The Solar can spend an additional 5m 1wp when activating Wound-Mending Care Technique to make the recovery of health levels instantaneous.
 +
 +
===Healing Trance Meditation===
 +
* Type: Permanent
 +
* Keywords: Once/story
 +
* Mins: Medicine 5, Essence 3
 +
* Prereqs: Instant Treatment Methodology
 +
 +
Once per story, the Solar may apply the results of Wound-Mending Care Technique to everyone they want within short range. Used outside of combat, this allows the Solar to treat any number of people present.
 +
 +
==Comments==

Latest revision as of 11:44, 12 April 2016

Medicine

Benediction

Charm Tree

Essence-Lending Method

  • Cost: 3m
  • Type: Simple
  • Keywords: Once/scene
  • Mins: Medicine 1, Essence 1

The Solar may transfer any number of motes from one of their pools to a person touched, and may roll Charisma+Medicine: add the number of successes as bonus motes to the target. If the target cannot accept all of the motes, the excess vanishes at the end of the scene.

Will-Bolstering Method

  • Cost: 5m, 1wp
  • Type: Simple
  • Keywords: Once/scene
  • Mins: Medicine 2, Essence 1
  • Prereqs: Essence-Lending Method

The Solar may transfer up to their Essence in temporary Willpower to a person touched, who also receives a bonus point of Willpower. This can be used to raise a person’s temporary Willpower above their maximum, and above ten.

Wound Accepting Technique

  • Type: Permanent
  • Mins: Medicine 4, Essence 2
  • Prereqs: Will-Bolstering Method

When the Solar uses Will-Bolstering Method, they may also transfer up to their Essence in health levels of damage from the person touched to themselves. If the target has a mixture of bashing, lethal, and aggravated damage, the Solar can choose which to accept.

Life-Exchanging Prana

  • Type: Permanent
  • Mins: Medicine 5, Essence 3
  • Prereqs: Wound-Accepting Technique

The Solar may accept a lethal health levels rather than pay the mote cost of Medicine Charms, at a rate of 1 health level per 3 motes (or part thereof).

Essence Font Technique

  • Type: Permanent
  • Mins: Medicine 4, Essence 2
  • Prereqs: Will-Bolstering Method

The Solar may make a single Simple action to activate both Essence-Lending Method and Willpower-Bolstering Method. If they do, they ignore the mote cost of both Charms.

Surging Essence Flow

  • Type: Permanent
  • Mins: Medicine 5, Essence 3
  • Prereqs: Essence Font Technique

The Solar can use Essence-Lending Method and Willpower-Bolstering Method on targets at short range, without having to touch them.

Essence Twining Method

  • Type: Permanent
  • Mins: Medicine 5, Essence 3
  • Prereqs: Essence Font Technique

When the Solar uses Essence-Lending Method, they can also move motes between the target’s personal and peripheral pools. The number of motes that can be transferred this way is equal to the bonus motes provided by Essence-Lending Method.

Flowing Essence Conversion

  • Cost: 5m, 3a
  • Type: Simple
  • Mins: Medicine 4, Essence 2
  • Prereqs: Will-Bolstering Method

The Solar resets the once/scene use of Essence-Lending Method and Will-Bolstering Method.

Power-Restoring Invocation

  • Type: Permanent
  • Mins: Medicine 5, Essence 3
  • Prereqs: Flowing Essence Conversion

When the Solar uses Flowing Essence Conversion, they may also roll Charisma+Medicine: add the successes as bonus motes to every other character they wish (not including themselves) that is present in the scene.

Glorious Solar Benediction

  • Type: Permanent
  • Mins: Medicine 5, Essence 3
  • Prereqs: Flowing Essence Conversion

Whenever the Solar rolls a double (usually a 10) for a Medicine roll directed at someone else, they may provide the target with a bonus mote of Essence. If this exceeds their maximum, it vanishes at the end of the scene.

Surging Inner Fire

  • Type: Permanent
  • Mins: Medicine 5, Essence 4
  • Prereqs: Glorious Solar Benediction

Whenever the Solar uses Will-Bolstering Method on someone, the target may immediately roll a number of dice equal to their temporary Willpower. Each success grants a mote of essence, which is lost at the end of the scene if it exceeds their maximums.

Incalculable Flowing Vitality

  • Type: Permanent
  • Keywords: Once/story
  • Mins: Medicine 5, Essence 5
  • Prereqs: Surging Inner Fire

Once per story, the Solar can allow someone gaining motes with Surging Inner Fire to also gain the same amount of temporary Willpower. This may increase their temporary Willpower to above their maximum, and above 10.

Remedy

Ailment-Rectifying Method

  • Cost: 2m, 1wp
  • Type: Supplemental
  • Mins: Medicine 2, Essence 1

This Intelligence+Medicine roll to treat a disease or poison has its Difficulty reduced by the Solar’s Essence (minimum 1).

Flawless Diagnosis Technique

  • Cost: 1m, 1wp
  • Type: Reflexive
  • Mins: Medicine 5, Essence 1
  • Prereqs: Ailment-Rectifying Method

The Solar immediately and accurately diagnoses a patient. If they are under the effects of a poison or disease, they discover its full characteristics.

Plague-Banishing Incitation

  • Type: Permanent
  • Mins: Medicine 3, Essence 1
  • Prereqs: Ailment-Rectifying Method

If a roll enhanced by Ailment-Rectifying Method accrues successes equal to a disease’s Morbidity, it is completely cured at the next interval.

Contagion-Curing Touch

  • Type: Permanent
  • Mins: Medicine 4, Essence 2
  • Prereqs: Plague-Banishing Incitation

If a roll enhanced by Ailment-Rectifying Method accrues successes equal to a disease’s Morbidity, it is immediately cured and the recipient is immune to that disease thereafter.

Body-Purifying Admonitions

  • Type: Permanent
  • Mins: Medicine 5, Essence 2
  • Prereqs: Ailment-Rectifying Method

If a roll enhanced by Ailment-Rectifying Method cures its recipient of poison, the recipient is immune to that poison for the remainder of the day.

Touch Of Blissful Release

  • Cost: 5m
  • Type: Simple
  • Duration: Indefinite
  • Mins: Medicine 3, Essence 2
  • Prereqs: Ailment-Rectifying Method

The Solar removes all wound and illness penalties from someone with a touch. If the recipient makes any roll using a physical Attribute, the Charm immediately ends.

Anodyne Of Celestial Dreaming

  • Type: Permanent
  • Mins: Medicine 5, Essence 3
  • Prereqs: Touch Of Blissful Release

If the recipient of Touch Of Blissful Release makes a roll using a physical Attribute, the Solar may spend a point of Willpower to continue maintaining the Charm – this only needs to be spent once per instance of the Charm. Doing so inflicts a -1 penalty to all actions on the Solar, stackable for multiple instances of the Charm.

Feit Of Imparted Nature

  • Cost: 10m
  • Type: Simple
  • Duration: Indefinite
  • Mins: Medicine 4, Essence 3
  • Prereqs: Touch Of Blissful Release

The Solar grants someone bonus -0 health levels equal to the Solar’s Essence. When the Charm is released, the health levels disappear and take any damage they have suffered with them.

Treatment

Wound-Mending Care Technique

  • Cost: 4m
  • Type: Simple
  • Mins: Medicine 3, Essence 1

The Solar provides a scene’s worth of medical care, and makes an Intelligence+Medicine roll: the result is the amount of health levels (bashing or lethal) that will be healed if the recipient remains in bed for the rest of the day.

Wound-Cleansing Meditation

  • Type: Permanent
  • Mins: Medicine 5, Essence 1
  • Prereqs: Wound-Mending Care Technique

Rather than heal a health level with Wound-Mending Care Technique, the Solar can elect to convert a health level of aggravated damage to lethal damage. The Solar may choose how many health levels to convert as part of their treatment.

Body-Sculpting Essence Method

  • Type: Permanent
  • Mins: Medicine 5, Essence 2
  • Prereqs: Wound-Cleansing Meditation

By spending a point of Willpower when activating the Charm, the Solar attempt to remove crippling injuries (or congenital defects) with Wound Mending Care Technique. They must convert as many health levels as would be normally be negated by accepting a crippling injury of that kind, and the recipient of their care must rest for a week afterwards.

Wholeness-Restoring Meditation

  • Type: Permanent
  • Mins: Medicine 5, Essence 3
  • Prereqs: Body-Sculpting Essence Method

By spending a point of Willpower when activating the Charm, the Solar attempt to remove Derangements with Wound Mending Care Technique. They must convert as many health levels as the Derangement’s strength, and the recipient of their care must rest for a week afterwards – after which, the Derangement’s strength is reduced by one.

Instant Treatment Methodology

  • Type: Permanent
  • Mins: Medicine 5, Essence 2
  • Prereqs: Wound-Mending Care Technique

The Solar can perform Wound-Mending Care Technique with a single round’s worth of treatment.

Anointment Of Miraculous Health

  • Type: Permanent
  • Mins: Medicine 5, Essence 3
  • Prereqs: Instant Treatment Methodology

The Solar can spend an additional 5m 1wp when activating Wound-Mending Care Technique to make the recovery of health levels instantaneous.

Healing Trance Meditation

  • Type: Permanent
  • Keywords: Once/story
  • Mins: Medicine 5, Essence 3
  • Prereqs: Instant Treatment Methodology

Once per story, the Solar may apply the results of Wound-Mending Care Technique to everyone they want within short range. Used outside of combat, this allows the Solar to treat any number of people present.

Comments