Difference between revisions of "GracefulCharmMethodology/SolarIntegrity"

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(Integrity up!)
 
m (Destiny-Manifesting Method: clarified)
 
(3 intermediate revisions by the same user not shown)
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I have elected to restore the ‘Shaping’ keyword, as it seems sensible to do so when Charms refer to these effects.
 
I have elected to restore the ‘Shaping’ keyword, as it seems sensible to do so when Charms refer to these effects.
 +
 +
[https://www.dropbox.com/s/4pidz4bxx5gcsag/integrity.png Charm Tree]
  
 
==Determination==
 
==Determination==
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The Solar ignores any penalties to their Resolve.
 
The Solar ignores any penalties to their Resolve.
  
===Mind-Cleansing Prana===
+
===Righteous Lion Defence===
 
* Type: Permanent
 
* Type: Permanent
 
* Mins: Integrity 4, Essence 2
 
* Mins: Integrity 4, Essence 2
* Prereqs: Enduring Mental Toughness
 
 
While using Enduring Mental Toughness, the Solar ignore penalties to any roll that uses a mental Attribute.
 
 
===Barque Of Transcendent Vision===
 
* Type: Permanent
 
* Mins: Integrity 5, Essence 3
 
* Prereqs: Mind-Cleansing Prana
 
 
When using Enduring Mental Toughness, the Solar may choose to become immune to social influence. If they do, they are unable to make any social influence rolls of their own.
 
 
===Body-Restoring Benison===
 
* Type: Permanent
 
* Mins: Integrity 5, Essence 4
 
* Prereqs: Barque of Transcendent Vision
 
 
While using Enduring Mental Toughness, the Solar has no need for food, water, or air. They recover from wounds as though fully resting.
 
 
===Inviolable Essence-Merging===
 
* Type: Permanent
 
* Mins: Integrity 5, Essence 5
 
* Prereqs: Body-Restoring Benison
 
 
While using Enduring Mental Toughness, the Solar can choose to become completely immune to harm. If they do, they are unable to make any physical actions of their own.
 
 
===Righteous Lion Defence===
 
* Type: Permanent
 
* Mins: Integrity 5, Essence 2
 
 
* Prereqs: Enduring Mental Toughness
 
* Prereqs: Enduring Mental Toughness
  
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===Righteous Soul Judgement===
 
===Righteous Soul Judgement===
 
* Type: Permanent
 
* Type: Permanent
 +
* Keywords: Once/scene
 
* Mins: Integrity 5, Essence 3
 
* Mins: Integrity 5, Essence 3
 
* Prereqs: Righteous Lion Defence
 
* Prereqs: Righteous Lion Defence
  
Whenever the Solar’s Righteous Lion Defence comes into effect against a genuine threat, they are filled with righteous fury. They may make a single free full Excellency with any ability, at any point in the scene, as long as it is in furtherance of their Principle.
+
Once per scene, when the Solar’s Righteous Lion Defence is applied against a genuine threat to their Principles, they are filled with righteous fury. They may make a single free full Excellency with any ability, at any point in the scene, as long as it is in furtherance of their Principle.
 
 
===Unhesitating Dedication===
 
* Cost: 3m
 
* Type: Reflexive
 
* Mins: Integrity 5, Essence 3
 
* Prereqs: Righteous Lion Defence
 
 
 
Used when someone makes an instil action to decay one of the Solar’s Principles, the Solar may Clash the roll with an impassioned defence. If successful, the other person takes a -2 penalty to their Resolve for the remainder of the scene.
 
  
 
===Invincible Solar Aegis===
 
===Invincible Solar Aegis===
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Righteous Lion Defence now extends to all of a Solar’s Defining Principles.
 
Righteous Lion Defence now extends to all of a Solar’s Defining Principles.
  
====Eminent Paragon Technique===
+
===Eminent Paragon Technique===
 
* Type: Permanent
 
* Type: Permanent
 
* Keywords: Once/story
 
* Keywords: Once/story
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The Solar may learn spirit Charms that reflect a Principle protected by Righteous Lion Defence as though they were Solar Charms, but may only use them in service of that Principle. They may learn these by instruction, or after having witnessed them.
 
The Solar may learn spirit Charms that reflect a Principle protected by Righteous Lion Defence as though they were Solar Charms, but may only use them in service of that Principle. They may learn these by instruction, or after having witnessed them.
  
==Warding==
+
===Mind-Cleansing Prana===
 +
* Type: Permanent
 +
* Mins: Integrity 4, Essence 2
 +
* Prereqs: Enduring Mental Toughness
 +
 
 +
While using Enduring Mental Toughness, the Solar ignore penalties to any roll that uses a mental Attribute.
 +
 
 +
===Barque Of Transcendent Vision===
 +
* Type: Permanent
 +
* Mins: Integrity 5, Essence 3
 +
* Prereqs: Mind-Cleansing Prana
 +
 
 +
When using Enduring Mental Toughness, the Solar may choose to become immune to social influence. If they do, they are unable to make any social influence rolls of their own.
 +
 
 +
===Body-Restoring Benison===
 +
* Type: Permanent
 +
* Mins: Integrity 5, Essence 4
 +
* Prereqs: Barque of Transcendent Vision
 +
 
 +
While using Enduring Mental Toughness, the Solar has no need for food, water, or air. They recover from wounds as though fully resting.
 +
 
 +
===Inviolable Essence-Merging===
 +
* Type: Permanent
 +
* Mins: Integrity 5, Essence 5
 +
* Prereqs: Body-Restoring Benison
 +
 
 +
While using Enduring Mental Toughness, the Solar can choose to become completely immune to harm. If they do, they are unable to make any physical actions of their own, but double their mental Attributes.
 +
 
 +
===Unhesitating Dedication===
 +
* Cost: 3m
 +
* Type: Reflexive
 +
* Mins: Integrity 5, Essence 2
 +
* Prereqs: Enduring Mental Toughness
 +
 
 +
Used when someone makes an instil action to decay one of the Solar’s Principles, the Solar may make a Charisma+Integrity roll to defend it. If it accrues more successes than the instil action, the influence is prevented.
 +
 
 +
===Sharp Light Of Judgement Stance===
 +
* Type: Permanent
 +
* Mins: Integrity 5, Essence 3
 +
* Prereqs: Unhesitating Dedication
 +
 
 +
Treat anyone that the Solar has a negative Defining Tie toward as a creature of darkness for the purpose of their Charms.
 +
 
 +
==Incorruptibility==
  
 
===Destiny-Manifesting Method===
 
===Destiny-Manifesting Method===
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* Mins: Integrity 1, Essence 1
 
* Mins: Integrity 1, Essence 1
  
No Shaping effect can remove a Solar’s abilities or powers, and they cannot apply a greater penalty than the originator’s Essence. The Solar is always made aware of a means to lift any effect they are under.
+
No Shaping effect can remove a Solar’s abilities or powers, and they cannot apply a greater dice penalty than the originator’s Essence. The Solar is always made aware of a means to lift any effect they are under.
  
 
===Legend-Soul Revival===
 
===Legend-Soul Revival===
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* Prereqs: Spirit-Sustaining Manoeuvre
 
* Prereqs: Spirit-Sustaining Manoeuvre
  
Used when an effect with the Psyche keyword has caused them to act against one of their Intimacies, this Charm allows the Solar to break free of that effect.
+
Used when an effect with the Psyche keyword has caused them to act against one of their Intimacies, this Charm allows the Solar to automatically break free of that effect.
  
 
==Nobility==
 
==Nobility==

Latest revision as of 12:02, 29 April 2016

Integrity

I have elected to restore the ‘Shaping’ keyword, as it seems sensible to do so when Charms refer to these effects.

Charm Tree

Determination

Enduring Mental Toughness

  • Cost: 5m, 1wp
  • Type: Reflexive
  • Duration: Indefinite
  • Mins: Integrity 1, Essence 1

The Solar ignores any penalties to their Resolve.

Righteous Lion Defence

  • Type: Permanent
  • Mins: Integrity 4, Essence 2
  • Prereqs: Enduring Mental Toughness

The Solar chooses one of their Defining Principles when taking this Charm. While it remains a Defining Principle, instill actions cannot decay it, and any action that violates it is considered unacceptable influence.

Watchful Eyes Of Heaven

  • Type: Permanent
  • Mins: Integrity 5, Essence 3
  • Prereqs: Righteous Lion Defence

The Solar is automatically aware of any action taken, within the reach of their senses, that violates a Principle protected by Righteous Lion Defence. They are also made aware if someone is considering such an action, but not who it is or what they are intending to do.

Righteous Soul Judgement

  • Type: Permanent
  • Keywords: Once/scene
  • Mins: Integrity 5, Essence 3
  • Prereqs: Righteous Lion Defence

Once per scene, when the Solar’s Righteous Lion Defence is applied against a genuine threat to their Principles, they are filled with righteous fury. They may make a single free full Excellency with any ability, at any point in the scene, as long as it is in furtherance of their Principle.

Invincible Solar Aegis

  • Type: Permanent
  • Mins: Integrity 5, Essence 3
  • Prereqs: Righteous Lion Defence

Righteous Lion Defence now extends to all of a Solar’s Defining Principles.

Eminent Paragon Technique

  • Type: Permanent
  • Keywords: Once/story
  • Mins: Integrity 5, Essence 3
  • Prereqs: Righteous Lion Defence

The Solar may add five dice to any roll in service of a Principle protected by Righteous Lion Defence, ignoring the normal limit on dice added by Charms. Doing so makes the Principle, and its strength, obvious to all onlookers.

Divine Mantle

  • Type: Permanent
  • Mins: Integrity 5, Essence 4
  • Prereqs: Eminent Paragon Technique

The Solar may learn spirit Charms that reflect a Principle protected by Righteous Lion Defence as though they were Solar Charms, but may only use them in service of that Principle. They may learn these by instruction, or after having witnessed them.

Mind-Cleansing Prana

  • Type: Permanent
  • Mins: Integrity 4, Essence 2
  • Prereqs: Enduring Mental Toughness

While using Enduring Mental Toughness, the Solar ignore penalties to any roll that uses a mental Attribute.

Barque Of Transcendent Vision

  • Type: Permanent
  • Mins: Integrity 5, Essence 3
  • Prereqs: Mind-Cleansing Prana

When using Enduring Mental Toughness, the Solar may choose to become immune to social influence. If they do, they are unable to make any social influence rolls of their own.

Body-Restoring Benison

  • Type: Permanent
  • Mins: Integrity 5, Essence 4
  • Prereqs: Barque of Transcendent Vision

While using Enduring Mental Toughness, the Solar has no need for food, water, or air. They recover from wounds as though fully resting.

Inviolable Essence-Merging

  • Type: Permanent
  • Mins: Integrity 5, Essence 5
  • Prereqs: Body-Restoring Benison

While using Enduring Mental Toughness, the Solar can choose to become completely immune to harm. If they do, they are unable to make any physical actions of their own, but double their mental Attributes.

Unhesitating Dedication

  • Cost: 3m
  • Type: Reflexive
  • Mins: Integrity 5, Essence 2
  • Prereqs: Enduring Mental Toughness

Used when someone makes an instil action to decay one of the Solar’s Principles, the Solar may make a Charisma+Integrity roll to defend it. If it accrues more successes than the instil action, the influence is prevented.

Sharp Light Of Judgement Stance

  • Type: Permanent
  • Mins: Integrity 5, Essence 3
  • Prereqs: Unhesitating Dedication

Treat anyone that the Solar has a negative Defining Tie toward as a creature of darkness for the purpose of their Charms.

Incorruptibility

Destiny-Manifesting Method

  • Type: Permanent
  • Mins: Integrity 1, Essence 1

No Shaping effect can remove a Solar’s abilities or powers, and they cannot apply a greater dice penalty than the originator’s Essence. The Solar is always made aware of a means to lift any effect they are under.

Legend-Soul Revival

  • Type: Permanent
  • Mins: Integrity 3, Essence 1

When the Solar breaks a Shaping effect through the means revealed by Destiny-Manifesting Method, they become permanently immune to that effect.

Integrity-Protecting Prana

  • Cost: 5m, 1wp
  • Type: Simple
  • Duration: Indefinite
  • Mins: Integrity 3, Essence 1
  • Prereqs: Destiny-Manifesting Method

The Solar, and their equipment, becomes immune to Shaping effects. This Charm does not remove Shaping effects applied when this Charm is inactive.

Accord of the Unbreakable Sun

  • Type: Permanent
  • Mins: Integrity 5, Essence 2
  • Prereqs: Integrity-Protecting Prana

While Integrity-Protecting Prana is active, the Solar can lead others in a ceremony lasting an hour. Participants may accept one of the Solar’s Principles at Minor level: if they do, they are protected in the same way as the Solar for as long as the Principle remains.

Phoenix Renewal Tactic

  • Type: Permanent
  • Mins: Integrity 5, Essence 2
  • Prereqs: Integrity-Protecting Prana

The Solar instinctively knows when a Shaping effect is about to affect them, even when unconscious, and may activate Integrity-Protecting Prana reflexively in response. Doing so costs temporary Willpower equal to the originator’s Essence.

Spirit-Sustaining Manoeuvre

  • Type: Permanent
  • Mins: Integrity 3, Essence 2
  • Prereqs: Destiny-Manifesting Method

The Solar may spend 5 motes in the place of 1 Willpower when resisting magic with the Psyche keyword.

Spirit-Tempering Practice

  • Type: Permanent
  • Mins: Integrity 5, Essence 3
  • Prereqs: Spirit-Sustaining Manoeuvre

The Solar may spend 5 motes in the place of 1 Willpower when resisting any form of social influence.

Transcendant Hero’s Meditation

  • Cost: 7m, 1wp
  • Type: Simple
  • Keywords: Once/story
  • Mins: Integrity 5, Essence 3
  • Prereqs: Spirit-Sustaining Manoeuvre

Used when an effect with the Psyche keyword has caused them to act against one of their Intimacies, this Charm allows the Solar to automatically break free of that effect.

Nobility

Stubborn Boar Defence

  • Type: Permanent
  • Mins: Integrity 2, Essence 1

If the Solar resists a persuade action, their Resolve is increased by their Essence for any subsequent efforts to persuade them of the same thing.

Undying Solar Resolve

  • Type: Permanent
  • Mins: Integrity 4, Essence 2
  • Prereqs: Stubborn Boar Defence

Whenever someone targets the Solar with social influence, a Psyche effect, or a Shaping effect, the Solar gains motes equal to the initiator’s Essence to spend on social Charms. If not used, these disappear at the end of the scene.

Steel Heart Stance

  • Cost: 4m, 1wp
  • Type: Reflexive
  • Keywords: Once/story
  • Mins: Integrity 4, Essence 2
  • Prereqs: Stubborn Boar Defence

The Solar may deny the result of any single persuade action against them, treating it as though it were successfully resisted.

Temptation-Resisting Stance

  • Cost: 5m, 1wp
  • Type: Simple
  • Duration: One scene
  • Mins: Integrity 3, Essence 2
  • Prereqs: Stubborn Boar Defence

The Solar, and all onlookers, adds one to their Resolve against any persuade actions that would violate one of the Solar’s Intimacies.

Soul-Nourishing Technique

  • Type: Permanent
  • Mins: Integrity 5, Essence 2
  • Prereqs: Temptation-Resisting Stance

The Solar’s may deliver a sermon to make a Charisma+Integrity roll in lieu of a Survival roll in order to gather food.

Sun-King Radiance

  • Type: Permanent
  • Mins: Integrity 5, Essence 3
  • Prereqs: Temptation-Resisting Stance

When the Solar resists a persuade action, all onlookers present share in that conviction. For the rest of the scene, they may resist any further attempt to persuade them of the same thing without spending Willpower.

Commments