Difference between revisions of "Celia/CarinaHolysword"

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'''Mental'''
 
'''Mental'''
 
*Intelligence 3
 
*Intelligence 3
*Wits 2
+
*Wits 3
*Perception 2
+
*Perception 3
  
 
'''Social'''
 
'''Social'''
 
*Charisma 5
 
*Charisma 5
*Manipulation 2
+
*Manipulation 4
 
*Appearance 5
 
*Appearance 5
  
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*Lore 2
 
*Lore 2
 
*Medicine
 
*Medicine
*Occult 2
+
*Occult 3
  
 
''Day''
 
''Day''
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**Whispering Ice Blade
 
**Whispering Ice Blade
 
**Obsidian Finality
 
**Obsidian Finality
 +
**Hundred Razor Circle
 +
**Incomperable Sentinel Stance
  
 
*'''Survival'''
 
*'''Survival'''
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* '''Occult'''
 
* '''Occult'''
 
**Spirit Sensing Technique
 
**Spirit Sensing Technique
 +
**Terrestrial Circle Sorcery
 +
***Death of Obsidian Butterflies
 +
***Emerald Countermagic
 +
***Summon Elemental
  
  
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* Hearthstone Bracers (2-pt)
 
* Hearthstone Bracers (2-pt)
 +
 +
* Valkyrie Armour (stuff here!)
  
 
'''Liege''' ****<br>
 
'''Liege''' ****<br>
Line 210: Line 218:
  
 
'''Sword Symphony'''
 
'''Sword Symphony'''
*Octopus-and-Squirrel Barrage + Ascendant Dexterity + Ascendant Strength
+
*Octopus-and-Squirrel Barrage + Ascendant Dexterity + Ascendant Strength (19m, 2wp)
  
 
'''Spill Blood on Fire'''
 
'''Spill Blood on Fire'''
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=== Endless Songs of the Past ===
 
=== Endless Songs of the Past ===
  
*Experience Spent: 106
+
*Experience Spent: 202
  
*Favoured Charms: 4
+
*Favoured Charms: 6
*Non-Favoured Charms: 1
+
*Non-Favoured Charms: 5
  
 +
*Wits +1
 +
*Perception +1
 
*Charisma +1
 
*Charisma +1
 +
*Manipulation +2
 
*Essence +1
 
*Essence +1
  
 +
*Occult +1
 
*Craft +1
 
*Craft +1
 
*Craft Specialty +3
 
*Craft Specialty +3

Latest revision as of 21:28, 7 March 2009

Carina Holysword

Whisper of Shine, the Sword Muse

Caste: Moonshadow
Concept: Princess of a ruined kingdom out for revenge.
Nature: Visionary?

Anima

  • Powers
    • Inherent Excellence: Ten-Thousand-Times-Masked Soul. This is the corebook Eclipse caste ability to learn charms of other supernatural, except that the cost is 2 extra xp and 2 extra motes, rather than doubling both.
    • Supreme Power: Malfean Bound Contract. This is the corebook Eclipse oath-sanctifying ability, except that the cost is 5 motes rather than 10.
    • Dark Favor: Spider at the Web's Heart. Any good diplomat knows that one must keep tabs on their intrigues. With the reflexive expenditure of 1 willpower, a Moonshadow may know the location of any one associate, their condition, and, if they were given a duty by the Moonshadow, their status in accomplishing said goal.
  • Banner: Whiteshield, both the idea and song thereof, and the crest of Whiteshield itself superimposed over and around her.

Attributes

Physical

  • Strength 2
  • Stamina 2
  • Dexterity 5

Mental

  • Intelligence 3
  • Wits 3
  • Perception 3

Social

  • Charisma 5
  • Manipulation 4
  • Appearance 5

Abilities

Dusk

  • Archery
  • Brawl
  • Martial Arts 5
    • Kicks +3
  • Melee 5
    • Knives +2
    • Wings +1
  • Thrown

Midnight

  • Endurance 1
  • Performance 5
    • Singing +3
  • Presence 2
  • Resistance
  • Survival 1

Daybreak

  • Craft 5
    • Metalwork, Jewelry, Architecture, Painting, Geomancy
    • Whiteshield's Glory +3
  • Investigation 5
    • Interrogation +3
  • Lore 2
  • Medicine
  • Occult 3

Day

  • Athletics 5
  • Awareness 3
  • Dodge
  • Larceny 3
  • Stealth 5

Moonshadow

  • Bureaucracy 5
  • Linguistics 2
  • Ride
  • Sail
  • Socialize 5

Virtues and Core Abilities

Compassion 4
Conviction 2
Temperance 2
Valour 4

Willpower 8
Essence 5

  • Personal Essence 23/23 (11/23)
  • Peripheral Essence 55/55
  • Blood Essence 10/10
    • Artifact Commit -12

Health Levels -0 -1 -1 -1 -1 -2 -2 -2 -2 -2 -2 -4 Incap

Charms

  • Craft
    • Incomparable Relic Perfection
    • Fault-Finding Scrutinity
    • Metal-Withering Method
    • Constituent Supression Formula
    • March of Endless Wither
    • The Weight of History
    • Eternity-Shattering Gesture
  • Investigation
    • Excellent Inquisitor Attitude
    • Deception-Piercing Stare
    • Unsurpassed Interrogation Method
    • Incomparable Agony Technique
  • Bureaucracy
    • Authority-Eroding Technique
    • Argument-Slaying Remark
    • Alluring Eloquence Method
  • Socialize
    • Exquisite Etiquette style
  • Performance
    • Haunting Inflection Trick
    • Morbid Fascination Style
    • Heart-Sculpting Oration
    • Withering Dirge
    • Lamenting Ghost Technique
  • Melee
    • Furious Blade
    • Savage Shade Style
    • Five Shadow Feint
    • Elegant Flowing Deflection
    • Vengeful Riposte
    • Fluttering Moth Defense
    • Black Velour Deflection
    • Whispering Ice Blade
    • Obsidian Finality
    • Hundred Razor Circle
    • Incomperable Sentinel Stance
  • Survival
    • Essence Engorgement Technique
  • Endurance
    • Ox-Body Technique x2 (-1,-2,-2)
  • Awareness
    • Fivefold Sensory Exercise
  • Larceny
    • Cunning Criminal Style
  • Stealth
    • Concealing Distraction Discipline
    • Encounter-Banishing Gesture
    • Noiseless Phantom Style
    • Stifled Cry Exercise
  • Occult
    • Spirit Sensing Technique
    • Terrestrial Circle Sorcery
      • Death of Obsidian Butterflies
      • Emerald Countermagic
      • Summon Elemental


Lunar

  • Ascendant Strength
  • Ascendant Dexterity
  • Argent Arsenal
    • Steeled Wings: Dam +10L, Acc +4, Speed +0, Def +0, Rate 1
  • Silver Millipede Stride
  • Octopus and Spider Barrage

Backgrounds

Artifact *****

  • Blood Orchid (Amethyst Dagger : Speed +4, Accuracy +6, Damage +3L, Defense +6, Rate 6, Commit 6) (Artifact 4)
    • All attacks and parries made with Blood Orchid ignore any and all dice-pool penalties (except for multiple-action penalties).
    • Any successful attack will always inflict at least 1 health level of damage, even if otherwise soaked or reduced to zero.
    • Upon wounding a target the wielder can spend 3 motes to make her victim bleed in body and soul profusely, losing 1 lethal health levels and 5 motes of Essence automatically every turn, even if Exalted, until the bleeding is staunched by a successful Wits+Medicine dice action at difficulty 2.
  • Angel Slayer (Prismatic Dagger: Speed +3, Accuracy +4, Damage +9L, Defense +4, Rate 7, Commit 6) (Artifact 4)
    • Attacks made with it can strike dematerialised beings, doubling its base damage against such creatures.
    • Attacks made with it deal aggravated damage to Gods and Celestial Exalted.
    • After a successful attack the wielder may convert some or all of the damage into lost points of temporary Willpower, at the rate of 1 point for every two health levels that would have been lost.
  • Ametrine Symphony, the Fellblade (Immense Crystal Sword: Speed +8, Accuracy +6, Damage +9L, Defense +6, Rate 7, Commit 12)
    • Ametrine Symphony is created when Carina joins both her blades, paying 10 motes and 1 Willpower as a Reflexive action.
    • Ametrine Symphony has all the powers of its component blades.
    • The wielder of Ametrine Symphony must roll her Essence at the start of every turn; On a success, she takes 1 Health Level of Aggravated Damage, and may remain wielding Ametrine Symphony. On a failture, Ametrine Symphony ceases to be, and cannot be called again for the remainder of the scene. On a botch, the wielder takes the sword's base damage in unsoakable levels of Aggravated Damage.
    • The taint of Essence that makes it so hard to mantain the Fellblade can also be inverted and used against its enemies. Upon wounding a target the wielder can spend 5 motes to poison the victim’s Essence. For the remainder of the scene, whenever the victim spends Essence they take dice of unsoakable lethal damage equal to the number of motes spent, unless the victim succeeds on a difficulty 4 Stamina + Resistance test.
  • Thunderous March (Artifact 3)
    • All kicks with Thunderous March receive the wearer's Essence in Lethal damage and the Piercing tag.
    • Thunderous March triples the normal knockback range of any attack made with them.
    • Thunderous March may shake the ground with the sound of an army marching. This increases all rolls based on intimidation by 4.
    • Thunderous March may strike the ground like thunder for 10 motes, deafening all who hear its sound within 50 yards and fail a Stamina+Resistance roll with a difficulty of their own Perception. Deaf beings cannot hear anything but a powerful ringing, increasing the difficulty of all sound-based awareness rolls by the wearer's Essence and subtracting two dice from all other dice pools due to its confusing effect.
  • Hearthstone Bracers (2-pt)
  • Valkyrie Armour (stuff here!)

Liege ****

Influence ***

Resources ***

Whispers ***

Manse *****

World-Singer's Lodestone
Manse •••••
Trigger: None.
This Sapphire crystal chimes with symphonic whispers whenever it is touched, drawing all eyes towards it. Its wearer becomes melody itself, every movement accompannied by whispered music, every step melodic in some way, drawing the eyes of all those around her and making them see her, and her alone, increasing her Charisma by two dots. She also receives four extra dots to her Performance when singing, able to make herself the center of attention with at least one success, and to focus the minds of all those around her into a task sung of if she accumulates more successes than their Temperance. Those thus focused are rendered immune to fear, lust, and all other such distractions to the mind, focusing only on the song. They will remain so as long as she spends at least one action every turn maintaining the song.

Combos

Sword Symphony

  • Octopus-and-Squirrel Barrage + Ascendant Dexterity + Ascendant Strength (19m, 2wp)

Spill Blood on Fire

  • Savage Shade Style + Ascendant Strength + Obsidian Finality (13m, 2wp)

Merits and Flaws

Ambidexterity
Windian
Enemy 4
Unusual Appearance (Silver Hair, Purple Eyes)

Endless Songs of the Past

  • Experience Spent: 202
  • Favoured Charms: 6
  • Non-Favoured Charms: 5
  • Wits +1
  • Perception +1
  • Charisma +1
  • Manipulation +2
  • Essence +1
  • Occult +1
  • Craft +1
  • Craft Specialty +3

Combat Cheating

Buffs: Argent Arsenal
Attack:

  • Blood Orchid: Attack +18, Damage +3L (3m: 1L, 5m per round bleed; min damage 1L; ignore all dice pool penalties except split action)
  • Angel Slayer: Attack +16, Damage +9L (Double vs Incorporeal; Agg vs Gods, Celestial Exalts; 2hl -> 1wp damage)
  • Wings: Attack +15, Damage +10L
  • Ametrine Symphony: Attack +16, Damage +9L (All of Blood Orchid, Angel Slayer; 5m: Essence poison)

Defense:

  • Blood Orchid Parry: +18
  • Angel Slayer Parry: +16
  • Wings Parry: +12
    • +2 difficulty to be hit, shield
  • Ametrine Symphony Parry: +16

Charm Attack:

  • Furious Blade: Attack +10, 10m
  • Savage Shade Style: Double damage success, 1m
  • Whispering Ice Blade: -7 Target defense pool, 3m
  • Obsidian Finality: Target defense pool = 0, 8m 1wp
  • Five Shadow Feint: -X Target defense pool, Xm
  • Ascendant Strength: +X Strength, 2+Xm
  • Ascendant Dexterity: +X Dexterity, 2+Xm
  • Lamenting Ghost Technique: +XL damage, Xm; Manipulation + Performance attack
  • Withering Dirge: XL damage, 2*Xm; X <= Ess
  • Silver Millipede Stride: Negates multiple natural weapon penalties? Need clarification on how, Col!
  • Octopus-and-Spider Barrage: 2x Arm/Leg/Wing attacks, 8m 1wp

Charm Defense:

  • Black Velour Deflection: Perfect Parry, 6m
  • Elegant Flowing Defense:
    • +18 Blood Orchid Parry, 9m
    • +16 Angel Slayer Parry, 8m
    • +12 Wing Parry, 6m
    • +16 Ametrine Symphony Parry, 8m
  • Fluttering Moth Defense: Fullpool Parry, 2m
  • Vengeful Riposte: Counterattack, 1m