Difference between revisions of "Nekomimi-Maiden/LunarStamina"

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If the Lunar possesses Stamina 6 or more, all mote costs of (Directional) Mastery Technique are completely eliminated; it is now an innate, permanent ability of the Lunar.<br>
 
If the Lunar possesses Stamina 6 or more, all mote costs of (Directional) Mastery Technique are completely eliminated; it is now an innate, permanent ability of the Lunar.<br>
  
<b>Interior Marvel Manufacture<br>
+
<b>Interior Marvel Manufacture</b><br>
 
<b>Cost</b>: --, <b>Mins</b>: Stamina 5, Essence 4, <b>Type</b>: Permanent<br>
 
<b>Cost</b>: --, <b>Mins</b>: Stamina 5, Essence 4, <b>Type</b>: Permanent<br>
<b>Keywords</b>: Wyld, Merged (Intelligence)<br>
+
<b>Keywords</b>: Wyld, Native, Merged (Intelligence)<br>
 
<b>Duration</b>: Permanent<br>
 
<b>Duration</b>: Permanent<br>
 
<b>Prerequisite Charms</b>: Tiger and Sultan's Daughter, Flesh-Sculpting Art<br>
 
<b>Prerequisite Charms</b>: Tiger and Sultan's Daughter, Flesh-Sculpting Art<br>
 
The body of a Steward is their own to define, and who may gainsay them?  When in the Wyld, the Lunar's own body functions as a Genesis laboratory, permitting her to perform internal works of wonder producing amazing creations within her own form by consuming the appropriate materials or acquiring relevant shapes in her library, birthing or extruding them upon completion.  The minimum ability requirements for any Genesis project performed in this manner are reduced by one.<br>
 
The body of a Steward is their own to define, and who may gainsay them?  When in the Wyld, the Lunar's own body functions as a Genesis laboratory, permitting her to perform internal works of wonder producing amazing creations within her own form by consuming the appropriate materials or acquiring relevant shapes in her library, birthing or extruding them upon completion.  The minimum ability requirements for any Genesis project performed in this manner are reduced by one.<br>
 
The Wyld requirement on this charm may be suppressed by swallowing a 3-dot or greater hearthstone; while in her body, the hearthstone grants no mote recovery, but permits her to leave the Wyld without ruining her Genesis experiments.  She may later regurgitate the hearthstone when she no longer requires it to sustain her creations.<br>
 
The Wyld requirement on this charm may be suppressed by swallowing a 3-dot or greater hearthstone; while in her body, the hearthstone grants no mote recovery, but permits her to leave the Wyld without ruining her Genesis experiments.  She may later regurgitate the hearthstone when she no longer requires it to sustain her creations.<br>
 +
This charm may be purchased a second time at Essence 5.  When powered by a hearthstone, the Lunar's internal genesis is improved as if by a factory-cathedral carved from his own body and soul.  The base crafting period is reduced to a Month rather than a Season, before charms apply.  He may also undertake the 'mass production' option if he has sufficient materials, though most Stewards prefer to use other charms and have loyal tribal cultists or beastmen act as hosts for their creations.<br>
 +
 +
<b>Flesh-Structured Tourniquet</b><br>
 +
<b>Cost</b>: 1-5+m, +0-1wp, <b>Minimums</b>: Stamina 4, Essence 3, <b>Type</b>: Simple (Dramatic Action, 1 hour)<br>
 +
<b>Duration</b>: Instant<br>
 +
<b>Keywords</b>: Combo-OK, Obvious, Merged (Int)<br>
 +
<b>Prerequisite Charms</b>: Halting the Scarlet Flow OR Flesh-Crafting Instinct<br>
 +
 +
The chosen of Luna may recover from wounds with wondrous rapidity, but such fortune is infrequently found among the other Exalted.  FOr this, the No Moons devised this charm.  This charm provides a dramatic action of treating the wounds of another, hands contacting the injury; the Lunar rolls (Stamina or Intelligence)+(Resistance or Medicine), with every success permitting one of the following:<br>
 +
* The Lunar accepts a health level, using her flesh to stitch together the injury.  This costs 1m for a bashing level, 2m for a lethal, and 5m for aggravated - which further increases the cost of this charm by 1wp.<br>
 +
* The Lunar accepts a non-Amputation Crippling injury suffered by the target into herself, to heal it on her own time.<br>
 +
Once the hour is complete, these wounds are transferred, as though the target had never been injured and the Lunar suffered the wounds instead.<br>
 +
At Essence 4, this charm improves,a nd the Lunar may graft her own flesh onto the target to regrow amputated injuries.  It is recommended that she possess a means of healing them herself, such as being in War Form or other charms, before doing this.  The moonsilver of her tattoos retreats into her own flesh rather than going with the graft.

Latest revision as of 06:10, 14 April 2013

REWRITE: (Directional) Mastery Technique
[All traits as original except where listed]
Cost: 5m, +1m/technique
Directional Mastery Technique is a single charm with five techniques. A Lunar who learns the charm also learns one technique, and may learn additional techniques for 3xp or 1bp apiece.
When activating the charm, the Lunar pays a base of 5m, +1m per technique they wish to activate; one technique costs 6m, all five costs 10m.

REWRITE: External Hide Protection
[All traits as original except where listed]
Mins: Stamina 5, Essence 3

Effortless Endurance Mastery
Cost: --, Mins: Stamina 5, Essence 4, Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: (Directional) Mastery Technique
This charm enhances the character's Directional Mastery Technique. The base cost of that charm drops to 0m, +1m per technique activated. The Lunar may activate the charm even when inactive, for an additional cost of 1wp.
If the Lunar possesses Stamina 6 or more, all mote costs of (Directional) Mastery Technique are completely eliminated; it is now an innate, permanent ability of the Lunar.

Interior Marvel Manufacture
Cost: --, Mins: Stamina 5, Essence 4, Type: Permanent
Keywords: Wyld, Native, Merged (Intelligence)
Duration: Permanent
Prerequisite Charms: Tiger and Sultan's Daughter, Flesh-Sculpting Art
The body of a Steward is their own to define, and who may gainsay them? When in the Wyld, the Lunar's own body functions as a Genesis laboratory, permitting her to perform internal works of wonder producing amazing creations within her own form by consuming the appropriate materials or acquiring relevant shapes in her library, birthing or extruding them upon completion. The minimum ability requirements for any Genesis project performed in this manner are reduced by one.
The Wyld requirement on this charm may be suppressed by swallowing a 3-dot or greater hearthstone; while in her body, the hearthstone grants no mote recovery, but permits her to leave the Wyld without ruining her Genesis experiments. She may later regurgitate the hearthstone when she no longer requires it to sustain her creations.
This charm may be purchased a second time at Essence 5. When powered by a hearthstone, the Lunar's internal genesis is improved as if by a factory-cathedral carved from his own body and soul. The base crafting period is reduced to a Month rather than a Season, before charms apply. He may also undertake the 'mass production' option if he has sufficient materials, though most Stewards prefer to use other charms and have loyal tribal cultists or beastmen act as hosts for their creations.

Flesh-Structured Tourniquet
Cost: 1-5+m, +0-1wp, Minimums: Stamina 4, Essence 3, Type: Simple (Dramatic Action, 1 hour)
Duration: Instant
Keywords: Combo-OK, Obvious, Merged (Int)
Prerequisite Charms: Halting the Scarlet Flow OR Flesh-Crafting Instinct

The chosen of Luna may recover from wounds with wondrous rapidity, but such fortune is infrequently found among the other Exalted. FOr this, the No Moons devised this charm. This charm provides a dramatic action of treating the wounds of another, hands contacting the injury; the Lunar rolls (Stamina or Intelligence)+(Resistance or Medicine), with every success permitting one of the following:

  • The Lunar accepts a health level, using her flesh to stitch together the injury. This costs 1m for a bashing level, 2m for a lethal, and 5m for aggravated - which further increases the cost of this charm by 1wp.
  • The Lunar accepts a non-Amputation Crippling injury suffered by the target into herself, to heal it on her own time.

Once the hour is complete, these wounds are transferred, as though the target had never been injured and the Lunar suffered the wounds instead.
At Essence 4, this charm improves,a nd the Lunar may graft her own flesh onto the target to regrow amputated injuries. It is recommended that she possess a means of healing them herself, such as being in War Form or other charms, before doing this. The moonsilver of her tattoos retreats into her own flesh rather than going with the graft.