Difference between revisions of "Nekomimi-Maiden/LiliaLan"

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Concept: Brilliant savant, clever thief<br>
 
Concept: Brilliant savant, clever thief<br>
 
Motivation: Master and safeguard the art of artifice<br>
 
Motivation: Master and safeguard the art of artifice<br>
Intimacies: Requiem (Unexpected Love), the Circle (Gratitude) <br>
+
Intimacies: Requiem (Unexpected Love), the Circle (Gratitude), Sky (Bemused Affection)<br>
 
Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.<br>
 
Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.<br>
 
Tell: Vulpine ears and tail<br>
 
Tell: Vulpine ears and tail<br>
Experience: 710/639<br>
+
Experience: 980/930 [50]<br>
  
<b>Attributes</b><br>
+
== Attributes ==
Physical <br>
+
<i>Physical</i>: Strength: 2, Dexterity: 6 (+1 in War Form, +1 Elusive Grace, +1 Swift Agility), Stamina: 5<br>
Strength: 2, Dexterity: 5, Stamina: 5<br>
+
<i>Social</i>: (F)Charisma: 5, Manipulation: 3, Appearance: 5<br>
Social <br>
+
<i>Mental</i>: Perception: 6 (+1 In War Form, +1 Hidden Details, +1 Things Unseen), Intelligence: 6 (+2 Design and Manufacture, +1 Planning Ahead), Wits: 6 (+, +, +)<br>
(F)Charisma: 5, Manipulation: 3, Appearance: 5<br>
 
Mental <br>
 
Perception: 5, Intelligence: 5, Wits: 5<br>
 
  
<b>Abilities</b><br>
+
== Abilities ==
 
Athletics 4 <br>
 
Athletics 4 <br>
 
Awareness 4 <br>
 
Awareness 4 <br>
 
Dodge 4 <br>
 
Dodge 4 <br>
 
Integrity 3 <br>
 
Integrity 3 <br>
(F)Martial Arts 3
+
Martial Arts 3<br>
Melee 3<br>
+
(F)Melee 4<br>
 
Resistance 3 <br>
 
Resistance 3 <br>
 
War 4 <br>
 
War 4 <br>
(F)Craft: Elements 5, Magitech 4 <br>
+
(F)Craft: All Elements 5, Magitech 5, Genesis 3<br>
 
Larceny 4<br>
 
Larceny 4<br>
 
Linguistics 2 [Old Realm, Foresttongue, Riverspeak]<br>
 
Linguistics 2 [Old Realm, Foresttongue, Riverspeak]<br>
Line 37: Line 34:
 
Bureaucracy 3<br>
 
Bureaucracy 3<br>
 
Investigation 4<br>
 
Investigation 4<br>
Lore 4<br>
+
Lore 5 (+1 Geomancy)<br>
(F)Occult 5<br>
+
Medicine 3<br>
 +
(F)Occult 5 (+1 Geomancy)<br>
 +
Procedures: Distill Orichalcum, Stabilize Moonsilver
  
<b>Backgrounds</b><br>
+
== Backgrounds ==
Artifacts: 2 [Moonsilver Switchklave], 3 [Infinite Resplendence Amulet: Moonsilver]<br>
+
Artifacts: 2 [Yue Fang: Moonsilver Reaper Daiklave], 3 [Infinite Resplendence Amulet: Moonsilver]<br>
 +
Heart's Blood: 1<br>
 
Manse: 5 [to be defined]<br>
 
Manse: 5 [to be defined]<br>
 
Resources: 5<br>
 
Resources: 5<br>
Line 47: Line 47:
 
Solar Bond: 3<br>
 
Solar Bond: 3<br>
  
<b>Virtues</b><br>
+
== Virtue and Essence ==
 
(C)Compassion 3<br>
 
(C)Compassion 3<br>
 
Conviction 2<br>
 
Conviction 2<br>
Line 57: Line 57:
 
The Exalt attacks what she perceives as the most dangerous thing threatening her nearest ward [a person, place, or thing protected by her motivation or a positive intimacy] until it retreats, is defeated, or her ward escapes. She cannot stop her attack, even if threatened with death, until the aforementioned conditions occur. If the threat is not immediate, or retreats, she will seek to isolate whatever was threatened, and keep them somewhere 'safe' for the rest of the scene - abducting them if necessary, or simply forcing everything else to stay at a distance. <br>
 
The Exalt attacks what she perceives as the most dangerous thing threatening her nearest ward [a person, place, or thing protected by her motivation or a positive intimacy] until it retreats, is defeated, or her ward escapes. She cannot stop her attack, even if threatened with death, until the aforementioned conditions occur. If the threat is not immediate, or retreats, she will seek to isolate whatever was threatened, and keep them somewhere 'safe' for the rest of the scene - abducting them if necessary, or simply forcing everything else to stay at a distance. <br>
 
Partial Control: The Exalt can think to retreat from a superior foe as long as she can bring who she seeks to protect with her. She can use some degree of tactics as well - acting as a distraction rather than simply a frenzied attacker.<br>
 
Partial Control: The Exalt can think to retreat from a superior foe as long as she can bring who she seeks to protect with her. She can use some degree of tactics as well - acting as a distraction rather than simply a frenzied attacker.<br>
 
 
Essence: 5<br>
 
Essence: 5<br>
 
Personal: 25/25<br>
 
Personal: 25/25<br>
Peripheral: 60/45<br>
+
Peripheral: 60/47<br>
Committed: 11 [Switchklave, IRA] +4m: Acute Senses [Hearing, Smell, Sight], Tail<br>
+
Committed: 11 artifacts [Reaper Daiklave, IRA], 2 Many-Pockets Meditation<br>
 
Willpower: 10/10<br>
 
Willpower: 10/10<br>
  
 +
== Combat Stats ==
 
Dodge DV: 7 [8 DBT]<br>
 
Dodge DV: 7 [8 DBT]<br>
 
Parry DV: 6 [7 DBT]<br>
 
Parry DV: 6 [7 DBT]<br>
Line 70: Line 70:
 
Switchklave: Spd 4, Acc +5 (14 / 15 war form), Dmg +4L [6L(P)], Def +3, Rate 3, Attune 6<br>
 
Switchklave: Spd 4, Acc +5 (14 / 15 war form), Dmg +4L [6L(P)], Def +3, Rate 3, Attune 6<br>
  
=== <b>Charms</b> ===<br>
 
[Dexterity]<br>
 
Second Dexterity Excellency [2m/succ]<br>
 
  
[Charisma]<br>
+
== Charms ==
Second Charisma Excellency [2m/succ]<br>
+
=== Dexterity ===
Terrifying Lust Infliction [5m]: Supplements social roll vs target individual or group.  -Magnitude internal penalty.  UMI of hunger or lust (general or specific) vs anyone whose MDV is beaten. 2wp resists.<br>
+
<b>Second Dexterity Excellency</b> [2m/succ]<br>
Perfect Fear Scent [5m]: Supplements social roll vs target individual or group.  -Magnitude internal penaltyUMI of fear (general or specific) vs anyone whose MDV is beaten. 2wp resists.<br>
+
<b>Flawless Dexterity Focus</b> [--]<br>
 +
<b>Impossible Dexterity Improvement</b> [--]: +1 permanently to Dexterity.  Whenever using Dexterity excellency or relevant specialty applies, convert up to (Dexterity) dice into successes, at 1m per 2 dice.
 +
=== Stamina ===
 +
<b>Second Stamina Excellency</b> [2m/succ]<br>
 +
<b>Bruise-Relief Method</b> [1m/level]<br>
 +
<b>Halting the Scarlet Flow</b> [2m/level]<br>
 +
=== Charisma ===
 +
<b>Outworld-Forsaking Stance</b> [3m]: Perfect Mental Parry vs CoD influences [even unblockable], or +Cha to DV against physical CoD attack<br>
 +
<b>Moonlight Splits the Darkness</b> [2m]: Reflexive Step 9 charm, activated in response to a CoD's attack upon herself or an ally; lasts one scene, and makes her attacks against them Holy, dealing aggravated damage.  Additional CoDs may be added to the commitment for a 0m charm activation, after they attack as well.<br>
 +
<b>Third Charisma Excellency</b> [4m]: Reroll a Charisma roll.<br>
 +
<b>Boundary-Marking Meditation</b> [12m1wp]: Claim a territory not owned by any otherAnyone else suffers -1 External penalty to their rolls until she personally welcomes themSurveying with Essence Sight sees the boundary as pale moonlight; Thaumaturgy sees it as a warning to stay away.<br>
 +
=== Appearance ===
 +
<b>Third Appearance Excellency</b> [4m]<br>
 +
<b>One of the Herd</b> [3m]: Indistinguishable from crowd; -Essence to pick her out, 1wp to remember her appearance<br>
 +
<b>Clover Can't Be Found</b> [6m1wp]: Anyone searching for her, cannot find her; 2wp required to realize trick<br>
 +
=== Perception ===
 +
<b>Second Perception Excellency</b> [2m/succ]<br>
 +
<b>Flawless Perception Focus</b> [--]<br>
 +
<b>Impossible Perception Improvement</b> [--]: +1 permanently to Perception.  Whenever using Perception Excellency or relevant specialty applies, convert up to (Perception) dice into successes, at 1m per 2 dice.
 +
<b>Sense-Borrowing Method</b> [5m]: Touch, Simple, Indefinite: See through target's senses.  Works automatically vs ordinary animals automatically, requires Per+Occult+Ess vs target's Int+Ess vs others.<br>
 +
<b>Watchful Spider Stance</b> [6m1wp]: Complete awareness of Territory Lunar is inside. May use Perception with any valid abilities to notice or seek out things in her Territory. Unusual events warrant Per+Aware rolls as if she were present.<br>
 +
<b>Eye of the Cat</b> [6m]: Targets that are impossible to see, are visible<br>
 +
<b>God-Cutting Essence</b> [1m]: Supplemental, strike immaterial
 +
<b>Instinctive Essence Prediction</b> [4m]: One scene, Simple; Per+Ess, difficulty of Charm's minimum essence.  Recognize rough effects of charm.
 +
<b>All-Encompassing Sorcerer's Sight</b> [6m]: Reflexive (1), one scene; All charms are Obvious, recognize E4+ targets as supernatural creatures, +Ess dice to pierce stealth. Int+Occult to analyze things; Diff 5 for identifying charms or spells, diff 2 for Essence trait, demesne, manse, or artifact.<br>
 +
<b>Keen Hearing and Touch Technique</b> [3m]: +2 successes on Hearing and Touch based Perception rolls<br>
 +
<b>Keen Taste and Smell Technique</b> [3m]: +2 successes on Taste and Smell-based Perception rolls<br>
 +
<b>Patient Predator Trick</b> [2m]: Reflexive; for remainder of scene, Aim/Monologue actions can last 6 ticks, adding +1 die per tick as normalAt E3+, a +3m noncharm expenditure converts aim dice into successes for one action.<br>
 +
<b>Peerless Ecstatic Precision</b> [--]: Regain motes for successful aimed attacks [1m per threshold success] or perfected attacks [2x aim bonus dice], max 20m/action.<br>
 +
<b>Moment-as-Month Glance</b> [--]: Aim faster, at +1/+2/+3 dice for first/second/third tick, rather than +1/tick.<br>
 +
<b>Far-Reaching Sentinel's Senses</b> [--]: Keen and Heightened Senses are Gift [1m/2m] and Fury-OK]<br>
 +
<b>Eagle-Fish Transition Prophecy</b> [12m2wp]: One scene in Wyld, Int+Occult rollBase difficulty 1 for yes/no, more specific answers necessitate higher difficulty. Treasure-questing suggests difficulty 4+artifact rating of a treasure.<br>
  
[Appearance]<br>
+
=== Intelligence ===
Third Appearance Excellency [4m]<br>
+
<b>Second Intelligence Excellency</b> [2m/succ]<br>
Perfect Symmetry [4m]: Double limit of Appearance modifier to MDVs for one scene.<br>
+
<b>Third Intelligence Excellency</b> [4m]<br>
Changing Moonskin Chameleon [3m]: For [Essence] actions, ignore penalties to Dex+Stealth roll for conditions, enemies do not get +2 on Wits+Awareness to resist reestablished surprise<br>
+
<b>Flawless Intelligence Focus</b> [--]<br>
One of the Herd [3m]: Indistinguishable from crowd; -Essence to pick her out, 1wp to remember her appearance<br>
+
<b>Impossible Intelligence Improvement</b> [--]: +1 permanently to Intelligence.  Whenever using Intelligence excellency or relevant specialty applies, convert up to (Intelligence) dice into successes, at 1m per 2 dice.<br>
Clover Can't Be Found [6m1wp]: Anyone searching for her, cannot find her; 2wp required to realize trick<br>
+
<b>Inevitable Genius Insight</b> [5m1wp]: Choose a project; 1 free success on all rolls for project, +Essence to dice/success cap<br>
 +
<b>Laughing into the Teeth of Madness</b> [5m1wp]: Immunity to Shaping effects for a scene<br>
 +
<b>Den-Planning Intuition</b> [5m]: Speed up potentially Intelligence-based Dramatic actions, such as crafting, strategizing, bureaucracy navigating, manse design, and so on, by a factor of [Essence]<br>
 +
<b>Weaving Spider's Mastery</b> [+5m1wp]: Surcharge to Den-Planning Intuition, adds [Intelligence] to the factor.<br>
 +
<b>Ingenious Design Precocity</b> [--]: May replace ability minimums for intelligence-based dramatic actions with Intelligence+Specialty, taking a -1 external penalty for every missing dot.<br>
 +
<b>Terrestrial Circle Sorcery</b> [--]<br>
 +
<b>Celestial Circle Sorcery</b> [--]<br>
 +
[Spells]<br>
 +
--Terrestrial<br>
 +
<b>Demon of the First Circle</b> [20+m]: Dramatic action, begins at sundown, ends at midnight.  Demon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total.  If sorcerer succeeds, demon is bound for a year and a day or for a single task.  If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes  -1 success on the roll to control and 2 on the roll to banish.<br>
 +
<b>Emerald Circle Countermagic</b> [10m or 20m]: 10m to protect self vs a sorcerous effect, 20m to interrupt or negate sorcery targetting an area or ongoing.<br>
 +
--Celestial<br>
 +
<b>Sapphire Circle Countermagic</b> [15m or 20m]: 15m to protect self vs a sorcerous effect, 20m to interrupt or negate sorcery being cast or an ongoing sorcerous effect.<br>
  
[Perception]<br>
 
Second Perception Excellency [2m/succ]<br>
 
Eye of the Cat [6m]: Targets that are impossible to see, are visible<br>
 
Keen Hearing and Touch Technique [3m]: +2 successes on Hearing and Touch based Perception rolls<br>
 
Keen Taste and Smell Technique [3m]: +2 successes on Taste and Smell-based Perception rolls<br>
 
Eagle Eye Advantage [2m]: Speed 6 aim action, +1 die to attack per tick<br>
 
Diving Eagle Precision [+3m]: EEA's aim action gives +1 success per tick instead<br>
 
Unbroken Eagle's Gaze [--, +1wp]: EEA becomes scene-long with 1wp surcharge, is Fury-OK, aim actions do not count as actions for Fury length
 
  
[Intelligence]<br>
+
=== Wits ===
Second Intelligence Excellency [2m/succ]<br>
+
<b>Third Wits Excellency</b> [2m/succ]<br>
Third Intelligence Excellency [4m]<br>
+
<b>Flawless Wits Focus</b> [--]<br>
Inevitable Genius Insight [5m1wp]: Choose a project; 1 free success on all rolls for project, +Essence to dice/success cap<br>
+
<b>Impossible Wits Improvement</b> [--]: +1 permanently to Wits.  Whenever using Wits Excellency or relevant specialty applies, convert up to (Wits) dice into successes, at 1m per 2 dice.
Laughing into the Teeth of Madness [5m1wp]: Immunity to Shaping effects for a scene<br>
+
<b>The Spider's Trap Door</b> [4m]: Supplements roll to conceal something, attempt is undetectable without magic<br>
Terrestrial Circle Sorcery [--]<br>
+
<b>Subtle Chameleon Practice</b> [+3m]: Cover any peripheral essence expenditure as if it were Personal<br>
Den-Planning Intuition [5m]: Speed up potentially Intelligence-based Dramatic actions, such as crafting, strategizing, bureaucracy navigating, manse design, and so on, by a factor of [Essence]<br>
+
<b>Thieving Magpie Prana</b> [3m]: Permits a Wits-based concealment attempt as a simple action<br>
Weaving Spider's Mastery [+5m1wp]: Surcharge to Den-Planning Intuition, adds [Intelligence] to the factor.<br>
+
<b>Many-Pockets Meditation</b> [2m]: Commit 2m to banish a handheld item Elsewhere, up to [Essence] items<br>
 
+
[<b>Stored</b>: Moon Fang [reaper daiklave]]<br>
[Spells]<br>
+
<b>Meerkat Alertness Practice</b> [2m]: +Essence successes to any Join (Conflict) roll<br>
Demon of the First Circle [20+m]: Dramatic action, begins at sundown, ends at midnightDemon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total.  If sorcerer succeeds, demon is bound for a year and a day or for a single task. If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes  -1 success on the roll to control and 2 on the roll to banish.<br>
+
<b>Wary Swallow Method</b> [1m]: Unexpected attack becomes expected.<br>
 +
<b>Furious Unhappy Recourse</b> [6m]: Counterattack at full dice pool; +Onslaught penalty to DV as successes; on a hit, target rolls Sta+Res against Lunar's Essence, failure = disrupted flurry [immediately ends]<br>
 +
<b>Hungry Eagle Method</b> [5m]: Reflexive, Step 9; Until end of next action, make a counterattack against any Melee or MA attack.<br>
 +
<b>Rolling Pangolin's Evasion</b> [4m]: Reflexive, Step 2; roll Wits+Dodge against attacker's Essence, max difficulty 6On success, attack misses, move 1 yard per threshold success.  On failure, +2 DDV vs the attack.<br>
 +
<b>Moon Hides behind Clouds</b> [2m or 4m1wp]: Wits 5, Ess 4, Reflexive.  If the Lunar takes action that would make her be discovered, or someone who could detect the Lunar comes into a position where they can try, she instinctively knows to find cover. Five ticks before the perception+alertness roll to spot her becomes legal, she may move up to her normal movement speed for 2m [or dash speed for 4m1wp] to find cover, if any that can protect her from discovery exists.<br>
 +
<b>Silent Chameleon Practice</b> [--]: May move with Spider's Trap Door, but perfect stealth is reduced to -Essence external penalty on rolls to spot her.<br>
 +
<b>Snake Bites Heel Certainty</b> [--]: Permanent improvement to Hungry Eagle Method: +2m Step 1 surcharge on counterattack: gives free, retroactive defense against the original attack in Step 2 if the target of the counterattack uses any charm which possesses a flaw of invulnerability or sets damage to 0.  If attacker permits attack to land, 2m is wasted.<br>
 +
<b>Wolf's Tracks Discovered</b> [--/+2m]: Effects based on an unexpected attack do not fail if the attack is made to be no longer unexpected.  For +2m, halve DV vs an attack made from Spider's Trap Door ambush.<br>
  
[Wits]<br>
+
=== Combos ===
Third Wits Excellency [2m/succ]<br>
+
Darting Fox Defense (Third Wits, Second Dexterity, Wary Swallow Method, Rolling Pangolin Evasion, Hungry Eagle Method)<br>
The Spider's Trap Door [4m]: Supplements roll to conceal something, attempt is undetectable without magic<br>
+
Perfect Manufacture Methodology (2nd Int, 3rd Int, Den-Planning Intuition)<br>
Subtle Chameleon Practice [+3m]: Cover any peripheral essence expenditure as if it were Personal<br>
 
Thieving Magpie Prana [3m]: Permits a Wits-based concealment attempt as a simple action<br>
 
Many-Pockets Meditation [2m]: Commit 2m to banish a handheld item Elsewhere, up to [Essence] items<br>
 
[<b>Stored</b>: Moon Fang [reaper daiklave]]<br>
 
Meerkat Alertness Practice [2m]: +Essence successes to any Join (Conflict) roll<br>
 
Furious Unhappy Recourse [6m]: Counterattack at full dice pool; +Onslaught penalty to DV as successes; on a hit, target rolls Sta+Res against Lunar's Essence, failure = disrupted flurry [immediately ends]<br>
 
Hungry Eagle Method [5m]: Reflexive, Step 9; Until end of next action, make a counterattack against any Melee or MA attack.<br>
 
Rolling Pangolin's Evasion [4m]: Reflexive, Step 2; roll Wits+Dodge against attacker's Essence, max difficulty 6.  On success, attack misses, move 1 yard per threshold success.  On failure, +2 DDV vs the attack.<br>
 
Moon Hides behind Clouds [2m or 4m1wp]: Wits 5, Ess 4, Reflexive.  If the Lunar takes action that would make her be discovered, or someone who could detect the Lunar comes into a position where they can try, she instinctively knows to find cover. Five ticks before the perception+alertness roll to spot her becomes legal, she may move up to her normal movement speed for 2m [or dash speed for 4m1wp] to find cover, if any that can protect her from discovery exists.
 
Silent Chameleon Practice: May move with Spider's Trap Door, but perfect stealth is reduced to -Essence external penalty on rolls to spot her.
 
[Combos]<br>
 
Darting Fox Defense (Second Dexterity Excellency [1], Rolling Pangolin Evasion [4])<br>
 
  
=== <b>Knacks</b> ===<br>
+
=== Knacks ===
Deadly Beastman Transformation [9: Gazelle's Pace (2), Glorious (2), Nightvision (1), Inexhaustible (2), Impossible Joints (2)]<br>
+
Deadly Beastman Transformation [9: Gazelle's Pace (2), "Glorious" (Oadenol's Codex Affliction from Bright Plateau; 2), Nightvision (1), Inexhaustible (2), Impossible Joints (2)]<br>
 
Hybrid Body Rearrangement
 
Hybrid Body Rearrangement
Perfected Hybrid Interaction [Customize DBT shape?]
+
Perfected Hybrid Interaction [Customize DBT shape, permits abnormal mutations]

Latest revision as of 18:06, 17 February 2012

Name: Lilia Lan
Player: Alexis

Caste: No Moon
Concept: Brilliant savant, clever thief
Motivation: Master and safeguard the art of artifice
Intimacies: Requiem (Unexpected Love), the Circle (Gratitude), Sky (Bemused Affection)
Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.
Tell: Vulpine ears and tail
Experience: 980/930 [50]

Attributes

Physical: Strength: 2, Dexterity: 6 (+1 in War Form, +1 Elusive Grace, +1 Swift Agility), Stamina: 5
Social: (F)Charisma: 5, Manipulation: 3, Appearance: 5
Mental: Perception: 6 (+1 In War Form, +1 Hidden Details, +1 Things Unseen), Intelligence: 6 (+2 Design and Manufacture, +1 Planning Ahead), Wits: 6 (+, +, +)

Abilities

Athletics 4
Awareness 4
Dodge 4
Integrity 3
Martial Arts 3
(F)Melee 4
Resistance 3
War 4
(F)Craft: All Elements 5, Magitech 5, Genesis 3
Larceny 4
Linguistics 2 [Old Realm, Foresttongue, Riverspeak]
Performance 2
Presence 2
Socialize 4
Stealth 5
Survival 2
Bureaucracy 3
Investigation 4
Lore 5 (+1 Geomancy)
Medicine 3
(F)Occult 5 (+1 Geomancy)

Procedures: Distill Orichalcum, Stabilize Moonsilver

Backgrounds

Artifacts: 2 [Yue Fang: Moonsilver Reaper Daiklave], 3 [Infinite Resplendence Amulet: Moonsilver]
Heart's Blood: 1
Manse: 5 [to be defined]
Resources: 5
Songlines: 5[+5 Lore, Occult, Survival re: First Age Ruins, Bordermarches, and Middlemarches; +3 Manse, +2 Resources]
Solar Bond: 3

Virtue and Essence

(C)Compassion 3
Conviction 2
Temperance 5
Valor 2
Limit: 10/0
Virtue Flaw: Curse of the Watchful Mother
Like nearly any mother beast in creation, when something the Exalt cares about is threatened with harm or destruction, she cannot help but fly into a frenzy, risking life and limb against even the most innocent and harmless intruders. Just as a bird will harass and pester a beast many times its' size that draws too close to the nest, so does the Exalt force everything to keep its' distance from whatever she so obsessively protects.
The Exalt attacks what she perceives as the most dangerous thing threatening her nearest ward [a person, place, or thing protected by her motivation or a positive intimacy] until it retreats, is defeated, or her ward escapes. She cannot stop her attack, even if threatened with death, until the aforementioned conditions occur. If the threat is not immediate, or retreats, she will seek to isolate whatever was threatened, and keep them somewhere 'safe' for the rest of the scene - abducting them if necessary, or simply forcing everything else to stay at a distance.
Partial Control: The Exalt can think to retreat from a superior foe as long as she can bring who she seeks to protect with her. She can use some degree of tactics as well - acting as a distraction rather than simply a frenzied attacker.
Essence: 5
Personal: 25/25
Peripheral: 60/47
Committed: 11 artifacts [Reaper Daiklave, IRA], 2 Many-Pockets Meditation
Willpower: 10/10

Combat Stats

Dodge DV: 7 [8 DBT]
Parry DV: 6 [7 DBT]
Dodge MDV: 9
Parry MDV: 3
Switchklave: Spd 4, Acc +5 (14 / 15 war form), Dmg +4L [6L(P)], Def +3, Rate 3, Attune 6


Charms

Dexterity

Second Dexterity Excellency [2m/succ]
Flawless Dexterity Focus [--]
Impossible Dexterity Improvement [--]: +1 permanently to Dexterity. Whenever using Dexterity excellency or relevant specialty applies, convert up to (Dexterity) dice into successes, at 1m per 2 dice.

Stamina

Second Stamina Excellency [2m/succ]
Bruise-Relief Method [1m/level]
Halting the Scarlet Flow [2m/level]

Charisma

Outworld-Forsaking Stance [3m]: Perfect Mental Parry vs CoD influences [even unblockable], or +Cha to DV against physical CoD attack
Moonlight Splits the Darkness [2m]: Reflexive Step 9 charm, activated in response to a CoD's attack upon herself or an ally; lasts one scene, and makes her attacks against them Holy, dealing aggravated damage. Additional CoDs may be added to the commitment for a 0m charm activation, after they attack as well.
Third Charisma Excellency [4m]: Reroll a Charisma roll.
Boundary-Marking Meditation [12m1wp]: Claim a territory not owned by any other. Anyone else suffers -1 External penalty to their rolls until she personally welcomes them. Surveying with Essence Sight sees the boundary as pale moonlight; Thaumaturgy sees it as a warning to stay away.

Appearance

Third Appearance Excellency [4m]
One of the Herd [3m]: Indistinguishable from crowd; -Essence to pick her out, 1wp to remember her appearance
Clover Can't Be Found [6m1wp]: Anyone searching for her, cannot find her; 2wp required to realize trick

Perception

Second Perception Excellency [2m/succ]
Flawless Perception Focus [--]
Impossible Perception Improvement [--]: +1 permanently to Perception. Whenever using Perception Excellency or relevant specialty applies, convert up to (Perception) dice into successes, at 1m per 2 dice. Sense-Borrowing Method [5m]: Touch, Simple, Indefinite: See through target's senses. Works automatically vs ordinary animals automatically, requires Per+Occult+Ess vs target's Int+Ess vs others.
Watchful Spider Stance [6m1wp]: Complete awareness of Territory Lunar is inside. May use Perception with any valid abilities to notice or seek out things in her Territory. Unusual events warrant Per+Aware rolls as if she were present.
Eye of the Cat [6m]: Targets that are impossible to see, are visible
God-Cutting Essence [1m]: Supplemental, strike immaterial Instinctive Essence Prediction [4m]: One scene, Simple; Per+Ess, difficulty of Charm's minimum essence. Recognize rough effects of charm. All-Encompassing Sorcerer's Sight [6m]: Reflexive (1), one scene; All charms are Obvious, recognize E4+ targets as supernatural creatures, +Ess dice to pierce stealth. Int+Occult to analyze things; Diff 5 for identifying charms or spells, diff 2 for Essence trait, demesne, manse, or artifact.
Keen Hearing and Touch Technique [3m]: +2 successes on Hearing and Touch based Perception rolls
Keen Taste and Smell Technique [3m]: +2 successes on Taste and Smell-based Perception rolls
Patient Predator Trick [2m]: Reflexive; for remainder of scene, Aim/Monologue actions can last 6 ticks, adding +1 die per tick as normal. At E3+, a +3m noncharm expenditure converts aim dice into successes for one action.
Peerless Ecstatic Precision [--]: Regain motes for successful aimed attacks [1m per threshold success] or perfected attacks [2x aim bonus dice], max 20m/action.
Moment-as-Month Glance [--]: Aim faster, at +1/+2/+3 dice for first/second/third tick, rather than +1/tick.
Far-Reaching Sentinel's Senses [--]: Keen and Heightened Senses are Gift [1m/2m] and Fury-OK]
Eagle-Fish Transition Prophecy [12m2wp]: One scene in Wyld, Int+Occult roll. Base difficulty 1 for yes/no, more specific answers necessitate higher difficulty. Treasure-questing suggests difficulty 4+artifact rating of a treasure.

Intelligence

Second Intelligence Excellency [2m/succ]
Third Intelligence Excellency [4m]
Flawless Intelligence Focus [--]
Impossible Intelligence Improvement [--]: +1 permanently to Intelligence. Whenever using Intelligence excellency or relevant specialty applies, convert up to (Intelligence) dice into successes, at 1m per 2 dice.
Inevitable Genius Insight [5m1wp]: Choose a project; 1 free success on all rolls for project, +Essence to dice/success cap
Laughing into the Teeth of Madness [5m1wp]: Immunity to Shaping effects for a scene
Den-Planning Intuition [5m]: Speed up potentially Intelligence-based Dramatic actions, such as crafting, strategizing, bureaucracy navigating, manse design, and so on, by a factor of [Essence]
Weaving Spider's Mastery [+5m1wp]: Surcharge to Den-Planning Intuition, adds [Intelligence] to the factor.
Ingenious Design Precocity [--]: May replace ability minimums for intelligence-based dramatic actions with Intelligence+Specialty, taking a -1 external penalty for every missing dot.
Terrestrial Circle Sorcery [--]
Celestial Circle Sorcery [--]
[Spells]
--Terrestrial
Demon of the First Circle [20+m]: Dramatic action, begins at sundown, ends at midnight. Demon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total. If sorcerer succeeds, demon is bound for a year and a day or for a single task. If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes -1 success on the roll to control and 2 on the roll to banish.
Emerald Circle Countermagic [10m or 20m]: 10m to protect self vs a sorcerous effect, 20m to interrupt or negate sorcery targetting an area or ongoing.
--Celestial
Sapphire Circle Countermagic [15m or 20m]: 15m to protect self vs a sorcerous effect, 20m to interrupt or negate sorcery being cast or an ongoing sorcerous effect.


Wits

Third Wits Excellency [2m/succ]
Flawless Wits Focus [--]
Impossible Wits Improvement [--]: +1 permanently to Wits. Whenever using Wits Excellency or relevant specialty applies, convert up to (Wits) dice into successes, at 1m per 2 dice. The Spider's Trap Door [4m]: Supplements roll to conceal something, attempt is undetectable without magic
Subtle Chameleon Practice [+3m]: Cover any peripheral essence expenditure as if it were Personal
Thieving Magpie Prana [3m]: Permits a Wits-based concealment attempt as a simple action
Many-Pockets Meditation [2m]: Commit 2m to banish a handheld item Elsewhere, up to [Essence] items
[Stored: Moon Fang [reaper daiklave]]
Meerkat Alertness Practice [2m]: +Essence successes to any Join (Conflict) roll
Wary Swallow Method [1m]: Unexpected attack becomes expected.
Furious Unhappy Recourse [6m]: Counterattack at full dice pool; +Onslaught penalty to DV as successes; on a hit, target rolls Sta+Res against Lunar's Essence, failure = disrupted flurry [immediately ends]
Hungry Eagle Method [5m]: Reflexive, Step 9; Until end of next action, make a counterattack against any Melee or MA attack.
Rolling Pangolin's Evasion [4m]: Reflexive, Step 2; roll Wits+Dodge against attacker's Essence, max difficulty 6. On success, attack misses, move 1 yard per threshold success. On failure, +2 DDV vs the attack.
Moon Hides behind Clouds [2m or 4m1wp]: Wits 5, Ess 4, Reflexive. If the Lunar takes action that would make her be discovered, or someone who could detect the Lunar comes into a position where they can try, she instinctively knows to find cover. Five ticks before the perception+alertness roll to spot her becomes legal, she may move up to her normal movement speed for 2m [or dash speed for 4m1wp] to find cover, if any that can protect her from discovery exists.
Silent Chameleon Practice [--]: May move with Spider's Trap Door, but perfect stealth is reduced to -Essence external penalty on rolls to spot her.
Snake Bites Heel Certainty [--]: Permanent improvement to Hungry Eagle Method: +2m Step 1 surcharge on counterattack: gives free, retroactive defense against the original attack in Step 2 if the target of the counterattack uses any charm which possesses a flaw of invulnerability or sets damage to 0. If attacker permits attack to land, 2m is wasted.
Wolf's Tracks Discovered [--/+2m]: Effects based on an unexpected attack do not fail if the attack is made to be no longer unexpected. For +2m, halve DV vs an attack made from Spider's Trap Door ambush.

Combos

Darting Fox Defense (Third Wits, Second Dexterity, Wary Swallow Method, Rolling Pangolin Evasion, Hungry Eagle Method)
Perfect Manufacture Methodology (2nd Int, 3rd Int, Den-Planning Intuition)

Knacks

Deadly Beastman Transformation [9: Gazelle's Pace (2), "Glorious" (Oadenol's Codex Affliction from Bright Plateau; 2), Nightvision (1), Inexhaustible (2), Impossible Joints (2)]
Hybrid Body Rearrangement Perfected Hybrid Interaction [Customize DBT shape, permits abnormal mutations]