Difference between revisions of "Nikink/TheHorrorUnderLockAndKey"
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: +2DV vs all with Valor <= my Essence, mortals must make Valor roll or flee | : +2DV vs all with Valor <= my Essence, mortals must make Valor roll or flee | ||
<b>Concept:</b> A monster kept sedated and leashed until useful to his masters<br> | <b>Concept:</b> A monster kept sedated and leashed until useful to his masters<br> | ||
− | <b>XP:</b> <nowiki>Left/Total:</nowiki> | + | <b>XP:</b> <nowiki>Left/Total:</nowiki> 2 unspent, 48 spent |
Line 190: | Line 190: | ||
:<b>Intimacies</b>: Respect for Malfeas. | :<b>Intimacies</b>: Respect for Malfeas. | ||
− | :<b>Virtue Flaw:</b> | + | :<b>Virtue Flaw:</b> Berserk Anger (duh!) |
<b>Willpower:</b> 10<br> | <b>Willpower:</b> 10<br> | ||
Line 248: | Line 248: | ||
'''Two more combos''' | '''Two more combos''' | ||
− | + | :<b>Joyous Rage Abandonment!</b> | |
+ | :Leaping Smash Technique+Who Strikes the Wind+Retribution Will Follow+By Pain Reforged+Joyful Cessation of Restraint | ||
+ | ::1w+3m1w(make Ess Attacks with auto Knockdown+2 extra attacks if foe knocked down on final attack)+(2m or 6m)(Jump before and between attacks, inflict -5DV)+(3m)(Perfect Dodge if moved > Move)+(1m)(Immune to wounds and all mental influence, enter Berserk Rage, lose limit)+(1hl)(ignore wounds penalties, cannot be killed until all wounds aggravated) | ||
+ | |||
+ | :<b>You Should Not Have Done That!</b> | ||
+ | :Retribution Will Follow, Thousandfold Typhoon Hand, God Smashing Blow and Threat Monitoring Excitement | ||
+ | ::1w+(1m)(Surprise negator)+(1m)(Immune to wounds and all mental influence, enter Berserk Rage, lose limit)+(1m1w)(Make one attack of flurry Unexpected unless foe spends 1w)+3m(+1w)(Autoknockdown, punch foe STRx5 yards for equivalent falling damage, if foe is god or similar they dematerialise) | ||
<b>Equipment</b> | <b>Equipment</b> | ||
Line 257: | Line 263: | ||
:<b>Soak:</b> B/L/A 7/3/0 | :<b>Soak:</b> B/L/A 7/3/0 | ||
::Scar-Writ Saga Shield x1: 7/7/0 Hardness: 7/0/0 | ::Scar-Writ Saga Shield x1: 7/7/0 Hardness: 7/0/0 | ||
− | ::Scar-Writ Saga Shield x2: 12/12/0 Hardness: | + | ::Scar-Writ Saga Shield x2: 12/12/0 Hardness: 7/0/0 |
− | ::Viridian Legend Exoskeleton: | + | ::Viridian Legend Exoskeleton: 22/22/10 Hardness: 10/10/10 if attack not charm or artifact enhanced |
::By Rage Recast: +4/+4/+0 Hardness: +4/+0/+0 | ::By Rage Recast: +4/+4/+0 Hardness: +4/+0/+0 | ||
:<b>DDV:</b> 5+5+5=15/2=8 (+2 Anima) | :<b>DDV:</b> 5+5+5=15/2=8 (+2 Anima) |
Latest revision as of 10:39, 28 April 2010
Name:The Horror Under Lock and Key
Caste:Slayer (for true combat monkeyness this should be Defiler, but that would be silly)
Motivation: Tear down the Realm
Urge: Slay all who fail to show me proper respect
Anima: Brassy-green flames, a pair of giant red curved horns with a malefic green crown suspended between them
- +2DV vs all with Valor <= my Essence, mortals must make Valor roll or flee
Concept: A monster kept sedated and leashed until useful to his masters
XP: Left/Total:
Inspirational Portraits:
- http://udoncrew.deviantart.com/art/Marvel-VS-Capcom-2-Hulk-132424154
- http://osmarss.deviantart.com/art/HULK-61439092
- http://a-farsy.deviantart.com/art/The-Hulk-23111465
- http://aaronsimscompany.deviantart.com/art/Hulk-Body-The-Incredible-Hulk-89588537
- http://aaronsimscompany.deviantart.com/art/Early-Hulk-89589074
- http://el-grimlock.deviantart.com/art/Hulk-SMASH-92867698
- http://summerset.deviantart.com/art/Hulk-Smash-100257834
- http://nikkinova123.deviantart.com/art/the-hulk-132239371
- http://guisadong-gulay.deviantart.com/art/Planet-Hulk-pin-up-42309756
Attributes
- Strength: 3+4, Dexterity: 5, Stamina: 3+4
- Charisma: 1, Manipulation: 3, Appearance: 3
- Perception: 4, Intelligence: 1, Wits: 4
Abilities
- Archery: x, Athletics: 2, Awareness: 3, Bureaucracy x, Craft(): x, Dodge: 3+2(2bp), Integrity: 3+2, Investigation: x, Larceny: x, Linguistics(): x, Lore: x, Martial Arts: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: x, Socialize: x, Stealth: 3, Survival: 1, Thrown: 3, War: x
Specialties
Languages
- High Realm
Backgrounds
- Allies:
- Artifact: 3+1(2bp)
- Backing (Malfeas): 2
- Contacts (Martial Arts world): 1
- Cult: 3
- Familiar:
- Followers:
- Influence (Progeny of Malfeas): 1
- Manse:
- Mentor:
- Resources:
Virtues
- Compassion: 1, Conviction: 3+2(6bp), Temperance: 1, Valor 4+1(3bp).
- Intimacies: Respect for Malfeas.
- Virtue Flaw:
Willpower: 10
Essence: 3
Essence pool: 19 Personal / 35 Peripheral / 8 Committed
Health Levels -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/Incap/Dying
Charms
- Retribution Will Follow (1m/R(10)/Scene]]: Uncontrolled Berserk Anger Limit Break effects, Immune to negative effects from wound penalties. All mental influence from <= Ess foe treated as unacceptable orders, Lose 1 limit first time kill or maim foe in scene.)
- Raging Behemoth Charge (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
- Infernal Monster Form (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
- God Smashing Blow (3m(+1w)/Sup/Instant]]: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
- Fists of the Old Ones (-/-/-: Upgrades God Smashing Blow, Hit foe with Fierce Blow + GSB flings foe back STRx5 yards, foe takes falling damage as if fallen from that distance, foe can try to tumble to mitigate damage and not fall again from any high point they've been flung into, GSB effects take place at final resting place, normal falling damage limits apply.)
- World-Breaker Grip (5m1w/Sup/Until Released: Grapple without off-hand penalties, sub MA for Athletics on Feats of Strength table, successful grapple holds foe only, control roll reflexive action at full pool, use foe as improvised weapon to strike or parry, every strike or parry inflicts damage upon foe.)
- Screaming Meat Shield (5m/R(2)/Instant]]: defend vs any perceived attack by making target the foe held already in World-Breaker Grip, attacker loses 1wp if had intimacy toward victim.)
- Glory to the Demon-Monster (-/-/-: When RWF + IMF both active, all Style Charms + Expansions -1m to use (min 0m))
- Joyful Cessation of Restraint (3m1w/EA/Instant: Flurry Ess unarmed attacks at single foe, ignore rate limits, no multiple action penalties, DV penalty of highest penalty for one attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable)
- God Smashing Blow (3m(+1w)/Sup/Instant]]: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
- Infernal Monster Form (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
- Raging Behemoth Charge (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
9 Charms, 11 to go
- <Raging Behemoth Charge>
- Impatient Slaughter Speed (-/-/-: RBC activation innate power, not charm use while using RWF or IMF, for duration of RBC no fatigue penalties, climb + swim at full movement, actions not capped by Athletics while moving towards victim over any form of unstable ground)
- Bounding Beast Advance (-/-/-: With RBC active, Add MA+Ess to Athletics for Jump distance calculation)
- Leaping Smash Technique (2m/R(1)/Instant]]: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after jump +2 damage to attack, activate as innate power if RBC or IMF active, only 1st attack in flurry affected at Ess 3.)
- Shock and Awe Slam (-(+4m)/-/-: Improves LST, pay extra 4m to grant victim -(MA)PDV penalty or -(MA/2)DDV, defences making unexpected attacks expected will negate this penalty)
- Leaping Smash Technique (2m/R(1)/Instant]]: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after jump +2 damage to attack, activate as innate power if RBC or IMF active, only 1st attack in flurry affected at Ess 3.)
13 Charms 7 to go. Bugger all defensive capability at this point, but murderous on the attack.
- By Pain Reforged (1hl/R/Scene: Ignore all penalties from Bashing Damage, including incapacitation.)
- Scar-Writ Saga Shield (x2) (-/-/-: Soak Bashing + Lethal with Sta+Ess, gain Bashing Hardness = Sta.)
- Viridian Legend Exoskeleton (10m1w/Sim(7)/Scene]]: Creates natural Armour +10B/+10L and Hardness same, no mobility or fatigue penalties.)
- Scar-Writ Saga Shield (x2) (-/-/-: Soak Bashing + Lethal with Sta+Ess, gain Bashing Hardness = Sta.)
- Hardened Devil Body (x3) (-/-/-: -2/-2/-2/-4 Health levels.)
Bad touch charms will screw him royally. Counterattacks will cause harm. All the Monster can do is take blows on the chin and rage back until the victim is red paste.
Combos
- Combo Name
- Combo Charms
- The Horror Under Lock and Key SMASH!
- Leaping Smash Technique, God Smashing Blow, Joyful Cessation of Restraint
- 3m1w for (Ess) attacks (JCR) - 3m/attack (GSB) - +2/+6m reflexive (LST+SaAS)
- Leap towards foe on first attack (2m), if within range of fist -MA from Foe PDV (4m) and punch with auto-knockdown, punch with auto-knockdown, punch with auto-knockdown, if foe knocked down at this point punch again with auto-knockdown and undodgeable, punch again with autoknockdown and undodgeable and fling foe 35 yards into something (or the sky) to give falling damage as well...
- Cost: 2w + (12-24m)
- 3m1w for (Ess) attacks (JCR) - 3m/attack (GSB) - +2/+6m reflexive (LST+SaAS)
- Leaping Smash Technique, God Smashing Blow, Joyful Cessation of Restraint
Equipment
- Pair of purple silk pants.
Combat
- Join Battle: 7
- Soak: B/L/A 7/3/0
- Scar-Writ Saga Shield x1: 7/7/0 Hardness: 7/0/0
- Scar-Writ Saga Shield x2: 10/10/0 Hardness: 7/0/0
- Viridian Legend Exoskeleton: 20/20/10 Hardness: 10/10/10 if attack not charm or artifact enhanced
- DDV: 5+5+3=13/2=7 (+2 Anima)
- PDV: 5+5=10/2=5 (6w/arm, 4w/leg)(+2 Anima)
- DMDV: 10+5+3=18/2=9
- PMDV: 3+1=4/2=2
- Attacks:
- Punch: Spd- 5, Acc- 11, Dmg- 7B, Def- +2, Rate- 3
- Kick: Spd- 5, Acc- 10, Dmg- 10B, Def- -2 , Rate- 2
- Clinch: Spd- 6, Acc- 12, Dmg- 7B, Def- N/A, Rate- 1
Movement
- Move: 5 (10 RBC)
- Dash: 11 (16 RBC)
- Jump: High:7 (15 BBA)
- Jump: Long:14 (30 BBA)
Character Description
A large brutish dynast slave from the Imperial City. His master kept him as toy to be whipped, starved and beaten on a whim. One day his master summoned a blood ape, but the summoning went terribly wrong. In a blaze of green radiance his master was gone, leaving but a shadow where he once stood. The free demon spotted the slave cavorting in the corner and turned upon him as well. For a moment, the slave stood tall, and gazed fearlessly into the malevolent heart of the demon... but only for a moment.
He turned and ran.
He ran for a day through the streets, homeless and in rags. At nightfall he slunk into an alley and huddled in the trash. That's where the Blood Ape found him, and offered him a chance for revenge as one of Malfeas' Chosen. He accepted.
Now, all he wants is to tear down the Realm and the hated Dragon Bloods with his bare hands, and force them to give him the respect he deserves. The clockwork prosthetic within his chest empowers his hatred, ticking away the days of the Realm, second by second. Once released back into Creation, he was soon found by a wily Sidereal who managed to ensnare the monster before too much harm had been caused. The creature now sits again caged, fuming. Released only as his master wills, and caught again soon after whatever grisly work has been done.
His skin has been turned slightly brassy, tinged with verdigris by his time in Malfeas. A shaggy mop of black hair frames his muscular, square face. Deep set glittering emerald eyes blaze with malice beneath his thick brow. Thick, muscular limbs ripple with every movement.
Expanded Backgrounds
History
Personality
Essence 5 Build
Name:The Horror Under Lock and Key
Caste:Slayer (for true combat monkeyness this should be Defiler, but that would be silly)
Motivation: Tear down the Realm
Urge: Slay all who fail to show me proper respect
Anima: Brassy-green flames, a pair of giant red curved horns with a malefic green crown suspended between them
- +2DV vs all with Valor <= my Essence, mortals must make Valor roll or flee
Concept: A monster kept sedated and leashed until useful to his masters
XP: Left/Total: 2 unspent, 48 spent
Attributes
- Strength: 3+4, Dexterity: 5, Stamina: 3+4
- Charisma: 1, Manipulation: 3, Appearance: 3
- Perception: 4, Intelligence: 1, Wits: 4
Abilities
- Archery: x, Athletics: 2, Awareness: 3, Bureaucracy x, Craft(): x, Dodge: 3+2(2bp), Integrity: 3+2, Investigation: x, Larceny: x, Linguistics(): x, Lore: x, Martial Arts: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: x, Socialize: x, Stealth: 3, Survival: 1, Thrown: 3, War: x
Specialties
Languages
- High Realm
Backgrounds
- Allies:
- Artifact: 3+1(2bp)
- Backing (Malfeas): 2
- Contacts (Martial Arts world): 1
- Cult: 3
- Familiar:
- Followers:
- Influence (Progeny of Malfeas): 1
- Manse:
- Mentor:
- Resources:
Virtues
- Compassion: 1, Conviction: 3+2(6bp), Temperance: 1, Valor 4+1(3bp).
- Intimacies: Respect for Malfeas.
- Virtue Flaw: Berserk Anger (duh!)
Willpower: 10
Essence: 5
Essence pool: 25 Personal / 49 Peripheral / 8 Committed
Health Levels -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/Incap/Dying
- By Rage Recast:-0/-0/-0/-1/-1/-1/-1/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/Incap/Dying
Charms
- Retribution Will Follow (1m/R(10)/Scene]]: Uncontrolled Berserk Anger Limit Break effects, Immune to negative effects from wound penalties. All mental influence from <= Ess foe treated as unacceptable orders, Lose 1 limit first time kill or maim foe in scene.)
- Raging Behemoth Charge (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
- Impatient Slaughter Speed (-/-/-: RBC activation innate power, not charm use while using RWF or IMF, for duration of RBC no fatigue penalties, climb + swim at full movement, actions not capped by Athletics while moving towards victim over any form of unstable ground)
- Bounding Beast Advance (-/-/-: With RBC active, Add MA+Ess to Athletics for Jump distance calculation)
- Leaping Smash Technique (2m/R(1)/Instant]]: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after jump +2 damage to attack, activate as innate power if RBC or IMF active, only 1st attack in flurry affected at Ess 3.)
- Nowhere to Run (-/-/-: when using LST, if target aware of and moving away from infernal, final jump distance multiplied by MA after BBA modifiers, if LST performed with GSB jump distance modifier (2xMA) instead, those with Intimacy of Fear towards infernal always considered moving away)
- Nowhere to Hide (-/-/-: when use LST to attack, place 'tag' on foe, instinct guides all leaps towards target regardless of conscious awareness, if target in range attack occurs as normal (-2 external penalty if target is invisible or dematerial)
- Shock and Awe Slam (-(+4m)/-/-: Improves LST, pay extra 4m to grant victim -(MA)PDV penalty or -(MA)DDV, defences making unexpected attacks expected will negate this penalty)
- Leaping Smash Technique (2m/R(1)/Instant]]: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after jump +2 damage to attack, activate as innate power if RBC or IMF active, only 1st attack in flurry affected at Ess 3.)
- Infernal Monster Form (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
- God Smashing Blow (3m(+1w)/Sup/Instant]]: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
- Fists of the Old Ones (-/-/-: Upgrades God Smashing Blow, Hit foe with Fierce Blow + GSB flings foe back STRx5 yards, foe takes falling damage as if fallen from that distance, foe can try to tumble to mitigate damage and not fall again from any high point they've been flung into, GSB effects take place at final resting place, normal falling damage limits apply.)
- Crack the Sky (15m1w/Ref/Instant: release foe from clinch, foe flies MAx4 miles over 5 minutes, land at terminal velocity, do same dam to surface, all within Strx10 yards check for knockdown at dif of Str, if foe hits object before full distance treat as if they had)
- Fists of the Old Ones (-/-/-: Upgrades God Smashing Blow, Hit foe with Fierce Blow + GSB flings foe back STRx5 yards, foe takes falling damage as if fallen from that distance, foe can try to tumble to mitigate damage and not fall again from any high point they've been flung into, GSB effects take place at final resting place, normal falling damage limits apply.)
- World-Breaker Grip (5m1w/Sup/Until Released: Grapple without off-hand penalties, sub MA for Athletics on Feats of Strength table, successful grapple holds foe only, control roll reflexive action at full pool, use foe as improvised weapon to strike or parry, every strike or parry inflicts damage upon foe.)
- Screaming Meat Shield (5m/R(2)/Instant]]: defend vs any perceived attack by making target the foe held already in World-Breaker Grip, attacker loses 1wp if had intimacy toward victim.)
- Glory to the Demon-Monster (-/-/-: When RWF + IMF both active, all Style Charms + Expansions -1m to use (min 0m))
- Joyful Cessation of Restraint (3m1w/EA/Instant: Flurry Ess unarmed attacks at single foe, ignore rate limits, no multiple action penalties, DV penalty of highest penalty for one attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable)
- One Hand Fury (-/-/-: +3B to one hand's punch+Clinch damage, hand indestructible, with IMF active: Spd:5 Acc:+Ess Dam:+(Ess+WP)B Rate:Infinite Tags:N+P, Clinch- Spd:6 Acc:+0 Dam:+(Ess+WP)B Rate:1 Tags:C+N+P, if IMF Str bonus maxed add 1 to Dam instead)
- Joyful Cessation of Restraint (3m1w/EA/Instant: Flurry Ess unarmed attacks at single foe, ignore rate limits, no multiple action penalties, DV penalty of highest penalty for one attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable)
- God Smashing Blow (3m(+1w)/Sup/Instant]]: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
- Raging Behemoth Charge (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
- By Pain Reforged (1hl/R/Scene: Ignore all penalties from Bashing Damage, including incapacitation, damage wraps to Lethal.)
- Nightmare Fugue Vigilance (-/-/-: never suffer from sleep deprivation, suffer nightmares when do sleep)
- By Agony Empowered (-/-/-: Improve BPR, ignore Lethal as Bashing, wraps to Agg, ignore all wound penalties, even from Agg dam)
- By Rage Recast 8xp (-/-/-: 50 mutation points, when Anima 11+ manifest 8 points worth as temporary Desecration effect, may retain mutations when Anima dims and drop at will, Standard: Gargantuan(6)+Wolfs Pace(1)+Night Vision(1))
- Scar-Writ Saga Shield (x2) (-/-/-: Soak Bashing + Lethal with Sta+Ess, gain Bashing Hardness = Sta.)
- Viridian Legend Exoskeleton (10m1w/Sim(7)/Scene]]: Creates natural Armour +10B/+10L and Hardness same, no mobility or fatigue penalties.)
- Nightmare Fugue Vigilance (-/-/-: never suffer from sleep deprivation, suffer nightmares when do sleep)
- Hardened Devil Body (x3) (-/-/-: -2/-2/-2/-4 Health levels.)
Wind-Born Stride 8xp (-/-/-: Dash action -0DV, auto success crossing treacherous terrain, +Ess to Dex Move and Dash calculations including Swimming and Climbing and no wound penalties apply,
- Who Strikes the Wind? 8xp (3m/Ref(2)/Instant: Perfect Dodge, must be moving faster than Move)
- Joy in Violence Approach 8xp (1mPerSux/Sup/Instant: Enhance JB roll by 1 sux/mote (max=4), + 1 success per Wind-Born Stride purchase, gain 1wp first time this is used in scene, or 2wp if used during Social Combat)
- Threat Monitoring Excitement 8xp (1m/Ref(2)/Instant: within range of sense detect all potential threats, unexpected attacks become expected and allow normal defense)
- Thousandfold Typhoon Hand 8xp (1m1w/Ref(1)/Instant: Enhance close combat attack, attack become unexpected unless foe spends 1wp, only first attack of flurry can benefit)
Combos
- Combo Name
- Combo Charms
- The Horror Under Lock and Key SMASH!
- Leaping Smash Technique, God Smashing Blow, Joyful Cessation of Restraint
- 3m1w for (Ess) attacks (JCR) - 3m/attack (GSB) - +2/+6m reflexive (LST+SaAS)
- Leap towards foe between attacks (2m), if within range of fist -MA from Foe DV (4m) and punch with auto-knockdown, punch with auto-knockdown, punch with auto-knockdown, if foe knocked down at this point punch again with auto-knockdown and undodgeable, punch again with autoknockdown and undodgeable and fling foe 35 yards into something (or the sky) to give falling damage as well...
- Cost: 2w + (3m/attack +(2m LST (+4m SaAS))) or
- Cost: 2w + (2m/attack +(1m LST (+3m SaAS))) with RWF+IMF
- 3m1w for (Ess) attacks (JCR) - 3m/attack (GSB) - +2/+6m reflexive (LST+SaAS)
- Leaping Smash Technique, God Smashing Blow, Joyful Cessation of Restraint
Two more combos
- Joyous Rage Abandonment!
- Leaping Smash Technique+Who Strikes the Wind+Retribution Will Follow+By Pain Reforged+Joyful Cessation of Restraint
- 1w+3m1w(make Ess Attacks with auto Knockdown+2 extra attacks if foe knocked down on final attack)+(2m or 6m)(Jump before and between attacks, inflict -5DV)+(3m)(Perfect Dodge if moved > Move)+(1m)(Immune to wounds and all mental influence, enter Berserk Rage, lose limit)+(1hl)(ignore wounds penalties, cannot be killed until all wounds aggravated)
- You Should Not Have Done That!
- Retribution Will Follow, Thousandfold Typhoon Hand, God Smashing Blow and Threat Monitoring Excitement
- 1w+(1m)(Surprise negator)+(1m)(Immune to wounds and all mental influence, enter Berserk Rage, lose limit)+(1m1w)(Make one attack of flurry Unexpected unless foe spends 1w)+3m(+1w)(Autoknockdown, punch foe STRx5 yards for equivalent falling damage, if foe is god or similar they dematerialise)
Equipment
- Pair of purple silk pants.
Combat at Essence 5
- Join Battle: 7+((1auto)+(1-4auto))
- Soak: B/L/A 7/3/0
- Scar-Writ Saga Shield x1: 7/7/0 Hardness: 7/0/0
- Scar-Writ Saga Shield x2: 12/12/0 Hardness: 7/0/0
- Viridian Legend Exoskeleton: 22/22/10 Hardness: 10/10/10 if attack not charm or artifact enhanced
- By Rage Recast: +4/+4/+0 Hardness: +4/+0/+0
- DDV: 5+5+5=15/2=8 (+2 Anima)
- PDV: 5+5=10/2=5 (6w/arm, 4w/leg)(+2 Anima)
- DMDV: 10+5+5=20/2=10
- PMDV: 3+1=4/2=2
- Attacks:
- Standard
- Punch: Spd- 5, Acc- 11, Dmg- 10B, Def- +2, Rate- 3
- Kick: Spd- 5, Acc- 10, Dmg- 13B, Def- -2 , Rate- 2
- Clinch: Spd- 6, Acc- 12, Dmg- 10B, Def- N/A, Rate- 1
- By Rage Recast + Infernal Monster Form
- Punch: Spd- 5, Acc- 16, Dmg- 26Bp, Def- +2, Rate- Infinite
- Kick: Spd- 5, Acc- 15, Dmg- 29Bp, Def- -2 , Rate- Infinite
- Clinch: Spd- 6, Acc- 16, Dmg- 26Bp, Def- N/A, Rate- 1
- By Rage Recast + Infernal Monster Form =after 5 attacks
- Punch: Spd- 5, Acc- 16, Dmg- 31Bp, Def- +2, Rate- Infinite
- Kick: Spd- 5, Acc- 15, Dmg- 34Bp, Def- -2 , Rate- Infinite
- Clinch: Spd- 6, Acc- 21, Dmg- 31Bp, Def- N/A, Rate- 1
- Standard
Movement
- Move: 5 (10 WBS)(+2 BRR)(+5 RBC)
- Dash: 16 (21 WBS)(+2 BRR)(+5 RBC)
- Jump: High:9 (+10 RBC)(+6 BRR)(+5 IMF after 5 attacks)(x2 LST+GSB-may jump reflexively before and between attacks in flurry)(x5 NTR-foe knows location and moving away from HULK)
- Jump: Long:18 (+20 RBC)(+12 BRR)(+10 IMF after 5 attacks)(x2 LST+GSB-may jump reflexively before and between attacks in flurry)(x5 NTR-foe knows location and moving away from HULK)
Holy moly! Using HULK SMASH Combo, HULK Can traverse up to 3000 yards in a tick!!! 600 yards between attacks...