Difference between revisions of "BogModAlternateSidereals/War"
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Many Sidereals that are blessed with the gifts of Mars have often made the claim the main wisdom of the Unconquered Sun during the Primoridal War was that he listened to the battle tactics Mars proposed. This charm is a series of smaller techniques. When a Sidereal acts in a military unit as a Hero, Relay or Sorcerer to perform a host of Miscellaneous Actions for the commander thus letting the commander devote their full attention(and dice pools) on attacks and such. Each Miscellaneous Action for mass combat on pages 164-165 can be bought for this charm. Buying this charm lets you choose one. Additional actions can be bought for 2 xp or 1 BP. In a case where the Sidereal herself is the Commander of the Army reduce the speed of any bought action by 1 to a minimum of 2. | Many Sidereals that are blessed with the gifts of Mars have often made the claim the main wisdom of the Unconquered Sun during the Primoridal War was that he listened to the battle tactics Mars proposed. This charm is a series of smaller techniques. When a Sidereal acts in a military unit as a Hero, Relay or Sorcerer to perform a host of Miscellaneous Actions for the commander thus letting the commander devote their full attention(and dice pools) on attacks and such. Each Miscellaneous Action for mass combat on pages 164-165 can be bought for this charm. Buying this charm lets you choose one. Additional actions can be bought for 2 xp or 1 BP. In a case where the Sidereal herself is the Commander of the Army reduce the speed of any bought action by 1 to a minimum of 2. | ||
+ | ------------- | ||
+ | <b>Edge of the Blade</b><br> | ||
+ | <b>Cost:</b> 4m; <b>Mins:</b> War 3, Essence 2; <b>Type:</b> Reflexive<br> | ||
+ | <b>Keywords:</b> Combo-OK<br> | ||
+ | <b>Duration:</b> Instant<br> | ||
+ | <b>Prerequisite Charms:</b> None | ||
+ | |||
+ | When you engage in a battle with another person nothing else so entangles the fates of two people. Yet only what has happened is set in stone what is happening in the moment can still be changed. Activating this charm after an opponent has rolled an attack on the Sidereal she forces the target to reroll it. This second roll stands even if it is superior. A Sidereal can only use this charm once on a person per attack. | ||
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<b>Tiger Formation Technique</b><br> | <b>Tiger Formation Technique</b><br> | ||
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<b>Keywords:</b> Touch, Training<br> | <b>Keywords:</b> Touch, Training<br> | ||
<b>Duration:</b> One week<br> | <b>Duration:</b> One week<br> | ||
− | <b>Prerequisite Charms:</b> | + | <b>Prerequisite Charms:</b> None |
At first no one knows how to fight as a unit or even how to fight at all. Farmers and villagefolk wanting to defend their homes or patriotic volunteers from a city hoping for glory or the wild hordes found in some places all must first be trained before they fight. This charm trains a military unit and requires 5 or more hours of effort in a given week. This charm increases the Drill of the unit by one for each week of training to a maximum of 3. The character also picks one Trait to improve: Strength, Stamina, Martial Arts, Melee, or Resistance. This charm increases that Trait for each member of the unit by one, to a maximum of 3 or the Sidereal's rating in that trait, whichever is lower. The Vizier can train herself(increasing her own Traits) and the unit at the same time. | At first no one knows how to fight as a unit or even how to fight at all. Farmers and villagefolk wanting to defend their homes or patriotic volunteers from a city hoping for glory or the wild hordes found in some places all must first be trained before they fight. This charm trains a military unit and requires 5 or more hours of effort in a given week. This charm increases the Drill of the unit by one for each week of training to a maximum of 3. The character also picks one Trait to improve: Strength, Stamina, Martial Arts, Melee, or Resistance. This charm increases that Trait for each member of the unit by one, to a maximum of 3 or the Sidereal's rating in that trait, whichever is lower. The Vizier can train herself(increasing her own Traits) and the unit at the same time. | ||
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<b>Keywords:</b> None<br> | <b>Keywords:</b> None<br> | ||
<b>Duration:</b> Permanent<br> | <b>Duration:</b> Permanent<br> | ||
− | <b>Prerequisite Charms:</b> Recruit Tempering Technique | + | <b>Prerequisite Charms:</b> Recruit Tempering Technique, Any War Excellency |
− | Even the most newly Exalted Sidereal has a soul that is a veteren of lifetimes of battles and they can share a little of that spark of experience with those they train. This charm enhances Recruit Tempering Technique so that the maximum a Trait can be raised to is 4 instead of 3. This includes Drill. | + | Even the most newly Exalted Sidereal has a soul that is a veteren of lifetimes of battles and they can share a little of that spark of experience with those they train. This charm enhances Recruit Tempering Technique so that the maximum a Trait can be raised to is 4 instead of 3. This includes Drill. At Essence 4 she may now raise the Traits to 5 instead of 4. |
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<b>Legion Preperation Methods</b><br> | <b>Legion Preperation Methods</b><br> | ||
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<b>Prerequisite Charms:</b> Legion Preperation Methods, Veteren-of-Wars Training | <b>Prerequisite Charms:</b> Legion Preperation Methods, Veteren-of-Wars Training | ||
− | When a General's star ascends into the constellation of the Shield they can only know success for the men they train. This charm is a permenant enhancement to Recruit Tempering Technique. Athletics, Awareness, relevent Craft, Integrity, Ride, Sail and Stealth are all now able to be improved. Furthermore if a Sidereal aids in training a group of soldiers along with a | + | When a General's star ascends into the constellation of the Shield they can only know success for the men they train. This charm is a permenant enhancement to Recruit Tempering Technique. Athletics, Awareness, relevent Craft, Integrity, Ride, Sail and Stealth are all now able to be improved. Furthermore if a Sidereal aids in training a group of soldiers along with a non-Sidereal using training charms their training charms can improve 2 different traits simultaneously or the same trait improved by 2 dots or some combination . A Sidereal aiding in this way can not use Recruit Tempering Technique on the same group of soldiers at the same. |
+ | |||
== Comments == | == Comments == | ||
+ | |||
+ | [[BogModAlternateSidereals]] |
Latest revision as of 07:10, 10 January 2011
War is the Shield.
Excellent Fascilitation Methods
Cost: -; Mins: War 3, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Many Sidereals that are blessed with the gifts of Mars have often made the claim the main wisdom of the Unconquered Sun during the Primoridal War was that he listened to the battle tactics Mars proposed. This charm is a series of smaller techniques. When a Sidereal acts in a military unit as a Hero, Relay or Sorcerer to perform a host of Miscellaneous Actions for the commander thus letting the commander devote their full attention(and dice pools) on attacks and such. Each Miscellaneous Action for mass combat on pages 164-165 can be bought for this charm. Buying this charm lets you choose one. Additional actions can be bought for 2 xp or 1 BP. In a case where the Sidereal herself is the Commander of the Army reduce the speed of any bought action by 1 to a minimum of 2.
Edge of the Blade
Cost: 4m; Mins: War 3, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
When you engage in a battle with another person nothing else so entangles the fates of two people. Yet only what has happened is set in stone what is happening in the moment can still be changed. Activating this charm after an opponent has rolled an attack on the Sidereal she forces the target to reroll it. This second roll stands even if it is superior. A Sidereal can only use this charm once on a person per attack.
Tiger Formation Technique
Cost: 6m, 1wp; Mins: War 4, Essence 3; Type: Simple
Keywords: Combo-OK, Obvious, War
Duration: One scene
Prerequisite Charms: Any War Excellency, Excellent Fascilitation Methods
The battle formations of Mars are without weakness or gap. When in close formation ranged attacks against her unit do not gain double magnitude advantage and while in skirmish formation attacking units do not double or tripple their mangitude for close attacks. So long as the Sidereal is a special unit or the Commander of the unit she can use this charm.
Wolf Dispersion Attack
Cost: 3m; Mins: War 3, Essence 3; Type: Supplemental
Keywords: Combo-OK, War
Duration: Instant
Prerquisite Charms: Excellent Fascilitation Methods
Though loss of life is inevitable on the battlefield not everyone dies and some quickly rally around a new banner and help restore its strength. Those guided by the Vizier's minds can disperse an enemy and break the soldiers will so they will not rally around their allies. This charm can the attacks of others in her unit. If the damage of the attack would cause a loss of magnitude other units can not use a Rally action to increase their numbers from those who scattered. The Sidereal can use this charm so long as they are a special character in the unit and can supplement attacks they themselves are not making.
Tortoise Defense Arrangement
Cost: 5m; Mins: War 4, Essence 2; Type: Reflexive
Keywords: Combo-OK, War
Duration: Instant
Prerequisite Charms: Excellent Fascilitation Methods
As any Shieldbearer and they will tell you the truth of things between the Dawn Caste and the Chosen of Battles. Dawn Castes have the presence of command to hold their soldiers to them no matter the odds but ultimately their tactics need support. Yet without the commander the army fails so the Sidereal ensures their commander is always kept alive. This charm is activated in response to an attack that targets the Commander of the unit. So long as it is not a perfect effect the attack becomes a normal one targetted against the unit. The Sidereal can use this charm so long as they are not the Commander of the unit themselves.
Recruit Tempering Technique
Cost: 10m, 1wp; Mins: War 3, Essence 2; Type: Simple
Keywords: Touch, Training
Duration: One week
Prerequisite Charms: None
At first no one knows how to fight as a unit or even how to fight at all. Farmers and villagefolk wanting to defend their homes or patriotic volunteers from a city hoping for glory or the wild hordes found in some places all must first be trained before they fight. This charm trains a military unit and requires 5 or more hours of effort in a given week. This charm increases the Drill of the unit by one for each week of training to a maximum of 3. The character also picks one Trait to improve: Strength, Stamina, Martial Arts, Melee, or Resistance. This charm increases that Trait for each member of the unit by one, to a maximum of 3 or the Sidereal's rating in that trait, whichever is lower. The Vizier can train herself(increasing her own Traits) and the unit at the same time.
Sidereal Wisdom Expression
Cost: 1wp; Mins: War 4, Essence 2, House of Battles 2; Type: Permanent
Keywords: College
Duration: Permanent
Prerequisite Charms: Recruit Tempering Technique
Sidereal's possess a boundless wisdom beyond what even they themselves can always benifit from. By spending an additional point of Willpower when using Recruit Tempering Technique the Sidereal is no longer limited by his own rating in a trait he wishes to improve in his soldiers.
Veteren-of-Wars Training
Cost: -; Mins: War 4, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Recruit Tempering Technique, Any War Excellency
Even the most newly Exalted Sidereal has a soul that is a veteren of lifetimes of battles and they can share a little of that spark of experience with those they train. This charm enhances Recruit Tempering Technique so that the maximum a Trait can be raised to is 4 instead of 3. This includes Drill. At Essence 4 she may now raise the Traits to 5 instead of 4.
Legion Preperation Methods
Cost: -; Mins: War 4, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Recruit Tempering Technique
The well trained legion is a legion with a wide range of aptitudes. This charm is a permenant enhancement to Recruit Tempering Technique. Conviction, Dexterity, Archery, Dodge, Survival and War can now also be trained up as normal.
Bright Shield Ascendency Training Technique
Cost: -; Mins: War 5, Essence 4, House of Battles 3; Type: Permanent
Keywords: College
Duration: Permanent
Prerequisite Charms: Legion Preperation Methods, Veteren-of-Wars Training
When a General's star ascends into the constellation of the Shield they can only know success for the men they train. This charm is a permenant enhancement to Recruit Tempering Technique. Athletics, Awareness, relevent Craft, Integrity, Ride, Sail and Stealth are all now able to be improved. Furthermore if a Sidereal aids in training a group of soldiers along with a non-Sidereal using training charms their training charms can improve 2 different traits simultaneously or the same trait improved by 2 dots or some combination . A Sidereal aiding in this way can not use Recruit Tempering Technique on the same group of soldiers at the same.