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Latest revision as of 01:15, 6 April 2010
Name: Iron Wind
Aspect: Air
Motivation: Prove the superiority of the Dragonblooded over the Anathema.
Concept: Aged General
House: Ragara
Anima: A rolling wind growing into a terrible whirling howling wind of white and pale bloe shot with shards of ice.
XP Left/Spent: 9/911
Attributes</b>
<b>Strength 3, Charisma 4, Perception 5
Dexterity 5, Manipulation 5, Intelligence 5
Stamina 3, Appearance 3, Wits 4
Abilities</b>
<b>Archery 3, Athletics 3, Awareness 5(Ambushes +1), Bureaucracy 5(Realm +1), Crafts 1(Air), Dodge 5(Multiple Opponents +1), Integrity 5(Seduction +1), Investigation 1, Linguistics 5, Larceny 1, Lore 5(Gateway +3), Martial Arts 5(Kata +1), Medicine 1, Melee 5(Daiklaive +1), Occult 5, Performance 3, Presence 5(Persuasion +1), Resistance 5(In Combat +1, Drinking +1), Ride 5, Sail 1, Socialize 5(Dynasts +1), Stealth 5(Ambush +1), Survival 4, Thrown 5(Chakram +2), War 5(Strategy +3)
Backgrounds</b>
<b>Allies 3
Artifact 3
Backing 2(House Ragara)
Breeding 3
Command 1
Connections: House of Bells 3
Connections: House Ragara 4
Connections: Imperial Army 3
Connections: Immaculate Order 1
Connections: The Thousand Scales 2
Connections: Magistracy 1
Connections: The Deliberative 1
Reputation 2
Manse 3
Resources 4
Retainers 2
Virtues</b>
<b>Compassion 3, Conviction 2, Temperance 4, Valor 3
Willpower 7
Essence 6
Personal 16
Peripheral 43
Health Levels 0*1, -1*4,-2*4, -4*1, Incapacitated
Charms</b>
<b>Bureaucracy: First Bureaucracy Excellency(1m/2dice)
Dodge: First Dodge Excellency(1m/2dice), Safety Amongst Enemies(3m, 1wp)
Linguistics: First Linguistics Excellency(1m/2dice), Wind-Carried Words Technique(1m/message + distance), Language-Learning Ritual(5m, 1wp), Cipher Missive(3m)
Lore: First Lore Excellency(1m/2dice), Elemental Bolt Attack(1m/2L), Elemental Burst Technique(1m/1L)
Occult: Terrestial Circle Sorcery(1wp)
Martial Arts: First Martial Arts Excellency(1m/2dice), Pasiap's Humility(4m), Moment of Daana'd(3m, 1wp), Air Dragon's Sight(3m), Wind Dragon Speed(2m), Breath-Seizing Technique(4m), Shrouding the Body and Mind(4m), Air Dragon Form(5m)
Performance: First Performance Excellency(1m/2dice)
Presence: First Presence Excellency(1m/2dice)
Resistance: Ox-Body Technique*2
Ride: First Ride Excellency(1/2dice)
Socialize: First Socialize Excellency(1m/2dice), Sweeten-the-Tap Method(2m), Jade Defense(5m)
Thrown: First Thrown Excellency(1m/2dice), Loyal Weapon(1m), Persistent Hornet Attack(3m), Invisibly Hidden Chakram Method(10m/weapon), Whirlwind Shield Form(3m+1/ally), Vengeful Gust Counterattack(2m or 4m), Deadly Blades of the Five Dragons(3m/weapon), Elemental Armor Technique(1m or 2m/1B&1L soak)
War: First War Excellency(1m/2dice), Third War Excellency(3m), Enfolded in the Dragon's Wings(1m/ally), Tireless Footfalls Cadence(2m/fang), Armor-Hardening Concentration(2m/person), Phantom-Warrior Horde(2m), Blazing Courageous Swordsmen Inspiration(Varies), Ramparts of Obedient Earth(2m/cubic yard), Dragon-Seared Battlefield(8m), Dragon Vortex Attack(15m, +1wp)
Combos</b>
<b>Sorcery</b>
<b>Terrestial: Stormwind Rider(15m), Emerald Counermagic(10m or 20m), Infallible Messanger(10m)
Combat</b>
<b>Join Battle , Soak , Dodge DV , Mobility Penalty , Fatigue
Punch: Speed 5, Accuracy , Damage , Parry DV , Rate 3, Tags N
Kick: Speed 5, Accuracy , Damage , Parry DV , Rate 2, Tags N
Clinch: Speed 6, Accuracy , Damage , Parry DV -, Rate 1, Tags C, N, P
Social Combat</b>
<b>Join Debate , Mental Dodge DV
Presence: Speed 4, Accuracy , Parry , Rate 2
Performance: Speed 6, Accuracy , Parry , Rate 1
Investigation: Speed 5, Accuracy , Parry , Rate 2
Intimacies</b>
<b>Description</b>
Iron Wind is an old and distinguished looking air aspect. He keeps his facial hair trimmed down to a very neat moustache and his hair done up in a style that was popular over a century ago amongst his peers. He dresses in the traditional colours of his House and in flowing robes. His warrior days are long past him in his mind. The air around him allways seems just a little cooler then normal and even his skin is cool to the touch. At his essence its obvious to any onlooker that he is one of Mela's children.
<b>History</b>
Iron Wind allways had a talent for the military arts of war. In the House of Bells he was accepted in at a younger age then most and graduated a full two years earlier then his peers. He went straight into the military and served with honor and distinction in several military campaigns out in the Threshold supporting the Realm's allied states. As he grew older and older though he lost interest in fighting wars themselves and move interested in pure strategy and mind challanges of tactics and the like. As he put it he was uninterested in fighting when brilliant tactics were limited by the vaugeries of fate and soldiers.
After a long career in the military spanning most of his adult life he retired at the age of 180. He teaches at the House of Bells now and is not surprised in the least with how the Roseblack turned out. Now at the age of 213 years and nearing his twilight he has finally settled himself on a new goal. He has read enough of the old histories to know that the Anathema are not just mad gibbering demons that will kill everyone around them in an instant if they could. He still thinks they are demons and terrible and more powerful in a simple fight one on one but he believes that the Dragonblooded are superior mentally and in their ability to wage war. Gathering a few loyal troops paid for out of his own income he has set out into the Threshold. He wishes to find a Solar or Lunar and match them in games of strategy such as Gateway and military games. He fears if he can not do this before he dies his soul will be too troubled to properly rest.
<b>Familial Descent</b>
<b>Plot Hooks</b>