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Air HearthStones

These are the Stones of Air, often appearing as white or blue Jade, quartz or diamond. Some take the form of ice crystals. All Air stones have power over cold, ice and the mighty winds.

Level 1

Stormcall Gem

 Manse •+
 Trigger; Concentration

A lumpy growth of cloud-colored stone that takes the shape of a cumulonimbus cloud, the Stormcall Gem enables its bearer to call up storms of varying degree. These stones can form across the entire range of Hearthstone powers. Depending on the rating, various sorts of storms can be called. A level 1 stone calls a light rain while a level 5 stone can summon up a monsoon or typhoon. The storms created by the Hearthstone are 'natural' for the region. A desert will produce sandstorms, a rainforest will product rainstorms and a snowy plain will be swept by blizzards. The storm created by this gem appears in the course of (6 - the stone's rating) hours.

Cloud Feast Pearl

 Manse •
 Trigger: Constant

A simple cloud-filled pearl that glows softly, the Cloud Feast offers its owner the choice to dine on the very air. As long as the holder of this Hearthstone can breathe, he never hungers and needs no food at all. The need to drink or pass waste is not, however, eliminated. The air supposedly varies its taste based on odor, density, weather and location. Sea air is said to taste almost as bad as the air around a table of men chowing down on beans in Nexus.

Gust-Motion Rock

 Manse •
 Trigger: Jumping

A blue rock that appears entirely ordinary, the Gust-Motion Rock summons prodigious winds to lift its master, allowing him to make incredible leaps and jumps. If the owner of the Gust-Motion Rock spends a full turn in preparation he may quintuple the distance for one jump.

Whisperer's Bane

 Manse •
 Trigger: Concentration

Favored by spies and gossips all over Creation, the Whisperer's Bane is a small, irregular oblong of frosted glass. When attuned it allows its owner to hear any words spoken by people he can see as if he were standing next to them. The Bane's user must concentrate on the people he wants to overhear, he cannot simply listen in on every conversation visible to him, he has to pick one.

Level 2

Nevermad Gem

 Manse ••
 Trigger: Squeezing

Slightly flexible and about the size of an orange, this purple sphere helps calm its owner, removing stress and tension from his mind. When squeezing this stone, anger seems to drop away and calm takes its place. Reduce the difficulty of all Temperance or Conviction rolls to 1 and raise the difficulty of all Valor rolls by 1. Because the Gem produces its effects by chilling the owner's emotions, Compassion is also restricted, adding 1 to the difficulty of all Compassion rolls.

Level 3

Mote Stone

 Manse •••
 Trigger: Visual impairment

Before being used for the first time, this Stone appears to be a thumbnail sized blob of brownish feathery crystal. As it is used it slowly grows larger as it attracts and consumes impurities in the air. The stone will naturally attract such air impurities, clearing the sight of its owner of dust, fog, dirt and such physical impurities. Even darkness and bright light are, to an extent, consumed by the stone. Most air-borne toxins and poisons are absorbed by the Mote Stone, reducing all difficulties to resist them by 3 as well. After about 10,000 uses, the stone explodes in a blinding cloud of dust, darkness, water and light. Normally the stone reduces all visual-related penalties by 3. When it explodes, it imposes an 8 dice penalty to sight and forces everyone in range to make a Stamina + Resistance roll or take 3L damage from absorbed toxins. The stone reforms normally after exploding.

Bubble Bauble

 Manse •••
 Trigger: Concentration

In its inert form the Bauble is simply a sphere of solid glass about the size of a chicken's egg. But when activated by its owner the Bauble expands out into a sphere of spun adamant with a diameter as big as the outspread arms of its owner. This bubble can float into the air and fly as fast as its owner can sprint. Whatever is within arm's reach of the owner when he activates the stone is taken inside the sphere as it forms. After forming, it can not be entered or exited without dissolving it, a reflexive action to the owner. It can lift the same amount of weight its owner can without stress, but no more or it will not be able to fly. When in sphere form it takes 5 health levels to destroy and has the natural soak of its owner. Damage against the sphere is not rolled. If destroyed in the air, the sphere's contents are dropped to the ground.

Veil-Piercing Eye

 Manse •••
 Trigger: Concentration

A cat's eye sapphire no larger then a fingernail, the Eye comes from one of the strangest Manses in Creation. An ancient, decrepit-looking spire set atop a mountain ringed with constant thunderstorms in the middle of a Shadowland in the middle of a Wyld Zone. Under the mountain the Manse is built atop, a doorway to Malfeas is burried and guarded by bound demons. Within the Manse itself is one of the unmapped Gates of Heaven. The combination of all the warring forces near the Manse lead to the creation of this extremely strange stone. Its owners are able to see any layer of existece or any other world, whenever they want.
By concentrating on Creation, the Underworld, Yu-Shan, Malfeas, the Wyld or Elsewhere the owner of this Stone can see the closest part of that world to them as if they were standing there. When viewing another place, the stone user becomes blind to their own surroundings and must change their viewpoint back to see their own surroundings. Changing view points is a reflexive action with no cost.

Echoing Cup

 Manse •••
 Trigger: Speaking

A half-round sapphire geode, the Echoing Cup glows a dull blue when its master engages in conversation with someone who does not speak the same langauge he does. The words of all participants in a multi-lingual conversation are softly echoed in various tongues, each one audible only to the person who needs that specific tongue to understand. Mechanically this Hearthstone acts as a perfect translator for all natural languages of Creation, allowing anyone the owner is speaking with to both understand and be understood by everyone else in the conversation. Examples of unnatural languages not handled by the Cup are Guild Cant and other constructed languages or codes.

Level 4

White Eye Stone

 Manse ••••
 Trigger: The ground ending

Should a character bearing this stone choose to walk where there is nothing capable of supporting his weight, he may do so on a single condition: he must not look down or back until he is once again safely supported. For as long as the character looks only up, left, right or forward, he may continue to walk as if on solid ground. Looking down or backwards will end this effect instantly, dropping the character to whatever result lays below. This stone protects the character from any environmental effects that would harm him in the course of his walking such as boiling heat from lava or asphyxiation.

Storm-Walking Gem

 Manse ••••
 Trigger: Leaping

Roughly foot-shaped, this cloudy gray gem allows its owner to walk upon storm clouds as if they were the firmest of ground. The initial leap up to the top of a storm cloud is powered by this stone and takes three turns, during which no other action may be taken, even if it is reflexive. Once on the clouds, the character may act normally in all respects and ignores all environmental penalties except to vision. Coming down off the cloud has the same effects as rising to them. The Storyteller determines what kind of clouds this stone applies to and what altitude they are at.

Level 5

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