Difference between revisions of "GryMor/AvatarPlans"

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# Solars
 
# Solars
## Steve, Twilight, Mercer Island, [[ArtifacerGryMor/AvatarPlans/Swordsman/Sorceror]]
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## Steve, Twilight, Mercer Island, Artifacer/Swordsman/Sorceror
 
## Sean, Twilight, Mercer Island, Sorceror
 
## Sean, Twilight, Mercer Island, Sorceror
 
## Nadine, Twilight, Wandering Siberia Healer
 
## Nadine, Twilight, Wandering Siberia Healer
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# Need
 
# Need
## Realm Defense Grid in case someone lets the [[WyldGryMor/AvatarPlans/Lunars]] out and the Raksha in
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## Realm Defense Grid in case someone lets the Wyld/Lunars out and the Raksha in
 
## Blessed Isle, nescessary for Imbue Amalgum. (Anarctica, Australia or sunk?)
 
## Blessed Isle, nescessary for Imbue Amalgum. (Anarctica, Australia or sunk?)
 
## Mortal volunteers for augmentation
 
## Mortal volunteers for augmentation

Latest revision as of 01:16, 6 April 2010

World State

  1. Essence Prisons
    1. Soulsteel Sphere: Destroyed
    2. Oriachalcum Sphere: Destroyed
    3. Starmetal Sphere: Location indeterminent, possibly India or Tibet.
    4. Moonsilver Sphere: Location unknown
  1. Locations
    1. Seattle 50mile radius Shadowland centered roughly on north mercer island
    2. Siberia, Hidden warrens, Occult library, Oriachalcum Sphere, has been illusioned
    3. Marshall Islands, Spiral cave, Soulsteel Sphere
    4. Florida, Rank five Manse
  1. Abyssals
    1. Cody Mummy guy in the mansion on north mercer
    2. Marci Necromancer
    3. Kyna Off somewhere in the underworld
    4. Rachel ???
    5. SeanM Local tech
    6. Song lady ???
  1. Confirmed Lathed
    1. Matt
    2. Gabe
    3. Kat
  1. Survivors
    1. Max
    2. Holly
  1. Solars
    1. Steve, Twilight, Mercer Island, Artifacer/Swordsman/Sorceror
    2. Sean, Twilight, Mercer Island, Sorceror
    3. Nadine, Twilight, Wandering Siberia Healer
    4. Jeff, Zenith, Wandering Siberia, Ninja
  1. Problems
    1. War with the Terrestrials
    2. A bunch of uninformed Solars
    3. Global warming, side effect of releasing the Solar essences? 20 degree rise in Anarctic?!?
      1. Loss of water into oceanic shadowlands during the night
      2. Rising sea levels during day
      3. Habitat massacre
    4. What is the Abyssal agenda?
    5. Spirits are comatose
    6. Yushan is sealed
  1. Need
    1. Realm Defense Grid in case someone lets the Wyld/Lunars out and the Raksha in
    2. Blessed Isle, nescessary for Imbue Amalgum. (Anarctica, Australia or sunk?)
    3. Mortal volunteers for augmentation
      1. Artisans: for production of 'mundane' goods
      2. Healers: casualties might be heavy
      3. Generators: compassionate masochists work best (EGT, WES, ELM)
      4. Defenders: AKA antimissile batteries, though engagement range looks problematic
      5. Warriors? Not sure about this
      6. Engineer: Design and supervise construction of Factory Cathedral
    4. Manses to allow augmented 'mortal' assistants to attune and craft artifacts


Intent

  1. Artifacts to build
    1. Have designs
      1. Wings of the Raptor
      2.  ? Dragon Armor
      3. Skin Mount Hearthstone Socket
      4. Skin Mount Hearthstone Socket, mortal
      5. Cache Stones
      6. Mantis Tower
    2. Need design
      1. Realm Defense Grid
    3. Need to design
      1. Essence to Fuel converter/generator - For unlimited endurance vehicles (possibly a true space plane)
      2. Artifact enhanced modern jet fighter
      3. Reality Engine - Alternative to Realm Defense Grid, probably not an option
      4. Essence Shunt - For
  1. Tasks
    1. Map Manse locations - Almost automatable with hearthstone compass and GPS
      1. Seize and detune Manses, cloak them with defensive illusion spell, distribute hearthstones
    2. Map Shadowlands - More difficult, may have to rely on mortal reports and weather oddities
    3. Locate remaining Essence Prisons
    4. Contact as many Solars as possible, attempt to recruit
    5. Improve workshop