Difference between revisions of "Artifacts/GregLink"
m (link fix) |
m (link fix) |
(One intermediate revision by the same user not shown) | |
(No difference)
|
Latest revision as of 01:15, 6 April 2010
Mechanically Augmented Omnimodal Fiberweave Hazard Suit</i>
<i>Artifact 3
As with many aspects of Autocthonian technology, the Omnimodal Fiberweave Bodysuit comes in many varieties, each at once versatile, and yet specialized. One such specialization is the Mechanically Augmented Omnimodal Fiberweave Hazard Suit. While performing the same basic functions and appearance as its lesser-named predecessor, this suit has been upgraded to include pseudo-muscular cabling, adding 1 point to the wearer's effective strength, and more resilient materials, providing increased protection against environmental effects. As with its predecessor, it does not count as armor for purposes of charms or effects that preclude armor, but its effects do not stack with other armor. It provides a +4B +6L soak. In addition, it provides enhanced protection against hazardous environmental conditions, such as smoke, heat, airborne illness, electrical arcs, et cetera. When exposed to such situations, the suit provides an additional point of soak, and a +1 automatic success on any roll to resist such hazards. If the suit is specifically configured to resist a certain set of known conditions, by expending the normal 3m and donning an appropriate configuration, this bonus increases to +3 soak and +3 successes against the specified hazard. For example, before running into a hallway filled with steam jets, Stern Whip of Industry configures his Omnimodal Fiberweave Hazard Suit into a full-body suit made of heat-retardant waterproof material, gaining +3 automatic successes to resist the damaging effects of the steam jets. If they do damage him, he gains +3 soak against their effects due to the protective covering. The Mechanically Augmented Omnimodal Fiberweave Hazard Suit requires 3 motes to commit, and comes in the standard variety of magical materials.
Comments
Neat. What does it take to reconfigure the suit to and from a specific environmental mode? - IanPrice
Ah, I'm sorry, I must've forgotten to mention. Much like the basic suit requires 3m and one round (reflexive, but it takes time) to reweave itself into a new outfit, so it is with this. You simply burn the 3m, declare what cool visual effect is going to support you gaining the dice (be it a breathing mask, rubbery non-conductive fabric, or whatever), and at the beginning of the next round, the new suit is in place, ready to rock and roll. -- GregLink