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− | /==============================================================================|
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− | | Exalted Character Sheet | Name: Wandering Sands Caste: Eclipse |
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− | |=========================' Player: Zack Anima: White&Gold Sand |
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− | | Motivation: Travel the expanses of Creation, sampling the pleasures of each. |
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− | |==============================================================================|
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− | | Essence [XX...] Committed [7] | Willpower [XXXXXX....] XP: [00/00] |
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− | | Personal [12/12] Peripheral [21/29] | Limit [..........] |
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− | | Str [XX...] Cha [XXXXX] Per [XXX..] | Limit Flaw: Foolhardy Contempt |
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− | | Dex [XXXX.] Man [XX...] Int [XX...] | Comp [XX...] (2) Temp [X....] (1) |
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− | | Sta [XX...] App [XXXX.] Wit [XXXX.] | Conv [XXX..] (3) Val [XXX..] (3) |
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− | |==============================================================================|
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− | | Arch [.....] *Integ [XXX..] Craft [.....] *Ath [XXX..] Bur [XX...] |
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− | | MArts [X....] Perf [.....] Inves [XXX..] Aware [XX...] Ling [X....] |
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− | | *Melee [XXXXX] *Pres [XXXX.] Lore [X....] *Dodge [XXXXX] Ride [X....] |
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− | | Throw [.....] Res [X....] Medic [.....] Larc [.....] Sail [.....] |
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− | | War [.....] Surv [XX...] Occ [X....] Steal [.....] Soc [XX...] |
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− | | Specialities: Pres (Seduction +2); Melee (Elegance in Motion +2) |
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− | | Intimacies: Elegance in Motion, Women |
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− | |==============================================================================|
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− | | Resources [XXX..] | Move Dash Jump |
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− | | Artifact (Reaper Daik.) [XX...] | -0 O 4 10 5 Six hours |
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− | | Artifact (Cleansing Collar) [X....] | -1 OOO 3 9 4 Two days |
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− | | Artifact (Resp. Pers. Assist)[X....] | -2 OOOO 2 8 3 Four days |
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− | | [.....] | -4 O 1 6 1 One week |
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− | | [.....] | Incap O One week |
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− | | [.....] | Dying OOO |
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− | | [.....] | Join Battle: 6 Join Debate: 6 |
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− | | [.....] | Dodge DV: 6 Mental Dodge: 5 |
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− | | [.....] | Fatigue: 0 Mob. Penalty: 0 |
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− | |==============================================================================|
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− | | Weapon Spd Accu Pool Damage Rate Def PDV Notes |
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− | | Straight Sword 4 +2 11 +5L 2 +1 6 |
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− | | Elegance In Motion 4 +5 16 +6L 4 +2 7 |
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− | | Knife 5 +1 10 +4L 3 +0 5 T |
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− | |==============================================================================|
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− | | Armour Bash Lethal Agg. Hard | Social Spd Honesty Decep Rate |
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− | | Chain Shirt 1 3 3 0 | Presence 4 9/5 6/3 2 |
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− | | Natural 2 1 0 0 | Perform 6 5/4 2/1 1 |
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− | | Total 3 4 3 0 | Invest 5 8/4 5/3 2 |
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− | |==============================================================================|
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− | | Charms |
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− | | |
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− | | (Melee) |
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− | | 1st Melee Excellency 1m per die;Refl;Instant |
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− | | Spend a mote to gain a die, caps at Atr+Abil. |
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− | | Call The Blade 1m;Refl;Instant |
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− | | Summon weapon to hand within Ess*10 yards if clear path. Must be owned. |
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− | | Also can be used to draw and ready reflexively. Obvious. |
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− | | Summoning the Loyal Steel 1m;Simple;Indef |
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− | | Summon and store melee wepons in Elsewhere. Speed 3. Can reflexively draw |
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− | | with Call The Blade. |
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− | | |
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− | | (Resistance) |
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− | | Ox-Body Technique |
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− | | -1, -2, -2 |
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− | | |
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− | | (Presence) |
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− | | 1st Presence Excellency 1m per die;Refl;Instant |
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− | | Spend a mote to gain a die, caps at Atr+Abil. |
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− | | Hypnotic Tounge Technique 10m 1wp;Simple;Charisma days |
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− | | Unnatural influence. Roll Manip+Pres, if exceeds target MDV, recieve |
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− | | compulsion to follow one order given by Solar. Target is not aware, takes |
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− | | 4 WP to recognize/influence, 1 WP per day to resist carrying out. |
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− | | |
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− | | (Athletics) |
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− | | Graceful Crane Stance 3m;Reflexive;Scene |
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− | | Automatic succes on any valid Ath action to keep balance. Keep footing on |
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− | | surface as strong/wide as a human hair. |
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− | | |
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− | | (Dodge) |
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− | | Shadow Over Water 1m,Reflexive,Instant |
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− | | Response to attack, ignore all penalties to Dodge DV when resolving an |
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− | | attack. |
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− | | Seven Shadow Evasion 3m,Reflexive,Instant |
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− | | Obvious. Perfect dodge against an attack, even if undodgable. Conviction |
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− | | Flaw, can't be used when Solar's actions are contrary to Motivation. |
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− | | |
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− | | (Socialize) |
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− | | Mastery of Small Manners 1m;Reflexive;Until Next Action |
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− | | Responses to social situations are natural and appropriate. In social |
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− | | combat enemy groups are one Magnitude lower, effective Appearance up 1 |
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− | | and understand basic motivations of all present. |
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− | |==============================================================================|
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− | | Combos |
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− | | |
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− | | None... yet. |
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− | \==============================================================================|
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| | | |
− | === Description ===
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− | Wandering Sands is a dark skinned man in his mid twenties with black hair cut somewhat short and blue eyes. He has what could
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− | be described as a lithe figure of sorts, easily capable of being swift on his feet. His features are somewhat soft, and it
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− | seems a smile is always just lurking underneath. He is typically clad in a white tunic and a set of brown slacks, a set of
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− | black boots visible underneath while his left hand is clad in a brown glove as well. A belt loops around his waist, playing
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− | host to a sheathed straight sword hanging on his left while a knife hilt is perhaps visible on the tip of his right boot. At
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− | times he wears a brown cloak over this ensemble, worn from traveling the deserts of the South. Worn on his left wrist is the
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− | Resplendent Personal Assistant while a simple jade collar is worn underneath the neck of his tunic.
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− | Elegance in Motion:
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− | A reaper daiklaive crafted of Orichalcum with jade insets, it is a blade that favors swift and elegant movements that Sands
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− | tends to favor when he is forced to engage in combat. Engraved into the blade with the red jade insets is a fiery design,
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− | possibly indicative of origin within the South. Where he obtained is something answered with a slight smile and a mention
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− | of a 'poor spirit' and nothing else however.
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− |
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− | === Background ===
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− | Brilliant Ruby was born to a merchant family within the city state of Paragon, specializing in the trade of various gems
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− | recovered from the mines throughout the South. It was there he was raised, brought up in the environs of the perfect city
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− | state, ruled on high by the Perfect and kept in perfect order through fear. He was the only child of the family, beginning to
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− | be inducted into the ways of running the business and taking to it rather well. He obeyed the laws the Perfect set out of
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− | course, having taken the oath of loyalty relatively early in life as is required by all citizens of Paragon. And so life went
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− | on.
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− | When Ruby turned the age of seventeen he was given the occasional permission to leave Paragon, supervising caravans his family
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− | ran that would transport their spoils to destinations throughout the South where there was a demand. He picked up a few tricks
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− | of the trade there, showing further aptitude but not quite honing it as much beyond the sneaky arrangement or two to benefit
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− | his family's business and wealth. He picked up other talents along the way, some skills in survival, some in defending himself
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− | and a wealth of interpersonal ones as well.
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− | As his twentieth year rolled around he had taken on more and more duties within the business, working in conjunction with
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− | Paragon's government on more than one occasion to further their own desire to market the precious gems they possessed. At this
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− | time tensions between Gem and Paragon were beginning to mount as they competed for the share of the gem market unfortunately.
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− | While Paragon had the Realm, Gem had far more ability to act and no scruples about it. Raids were increased, harming the trade
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− | quite a bit. They continued their business however, undeterred by the risks now inherent in it. It was at a stop at one of the
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− | smaller villages where Ruby would indulge in the sort of things one did not easily obtain within Paragon that an raid on the
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− | shipment he was guiding was carried out by sellswords. Interestingly enough he engaged them in dialogue at first, working at
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− | making them call it off with almost divine guidance of a sort.
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− | Then the Eclipse mark burst into being on his forehead, while the symbol of Paragon was struck powerless by the force of the
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− | Solar Exaltation. He commanded the mercenaries to abandon their aims, which they did without complaint. Ruby however found
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− | himself having to abscond with the shipment itself to fund his own escape, having become an Anathema now. Rumor has it those
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− | bandits were later found by Paragon and dealt with in a rather unpleasant fashion.
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− | He abandoned the idea of a gem merchant, sliding into the other part his duties had entailed: a traveller, taking up the name
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− | Wandering Sands instead. In these travels (in which he rather studiously avoids Paragon) he has continued to indulge in a
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− | lifestyle without a strict set of rules from on high, taking in what the world can offer in a variety of ways. And possibly
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− | methods. His travels have also earned him chances to obtain both the Cleansing Collar and Personal Assistant through...
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− | somewhat legit means. How he obtained Elegance in Motion however involves
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− | long negotiation with a spirit in the deep desert discovering that he was in fact an Eclipse by the sight of the bound oath
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− | between them. Details are lacking, but Sands obtained the reaper daiklaive in that fashion.
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− |
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− | === Artifact Effects ===
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− | Resplendent Assistant:
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− | In addition to containing a miniature jade compass that points to the Elemental Pole of Earth and
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− | also reveals both how far the wearer is from this elemental pole and how far above or below sea level she is,
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− | this artifact also contains a minute timekeeper. The least spirit of this timekeeper tracks the exact second,
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− | minute, hour, day and month by listening to the whispers of the pattern spiders. In addition to keeping
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− | track of the time, the assistant also can instantly tell the phase of the moon and how much time remains
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− | until the next sunrise or sunset. The compass combined with the timekeeper provides a -1 reduction in
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− | difficulty to all rolls involving navigation or astrology that the user makes. Commit: 1 mote.
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− | Collar of Dawn's Cleansing Light:
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− | The artifact negates all penalties to Social rolls that would be applied
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− | due to the character being dirty or unkempt. Attuning to the collar extends its powers beyond
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− | the Exalt’s clothing to her physical body. The artifact’s cleansing light adds two dice to (Stamina
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− | + Resistance) rolls made against disease or poison. Commit: One mote.
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− |
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− | === XP Log ===
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