Difference between revisions of "Temozarela/Betheal"

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Betheal embodies Temozarela's rage and frustration. He is the active soul, carrying out his master's will in the world. He takes the form of a writhing column of blood in the rough shape of a man, clad in robes of the blackest, silkiest hair. No one who has struck him or one of his minions can escape his gaze, but his retribution to them will be proportionate to the slight he has suffered. A proportion of about a hundred to one, but it's a proportion. Every blow he strikes fills his foes with the fire of his wrath. He walks the halls of his master, executing his master's plots for vengeance against the gods and their servants with inhuman devotion.
 
Betheal embodies Temozarela's rage and frustration. He is the active soul, carrying out his master's will in the world. He takes the form of a writhing column of blood in the rough shape of a man, clad in robes of the blackest, silkiest hair. No one who has struck him or one of his minions can escape his gaze, but his retribution to them will be proportionate to the slight he has suffered. A proportion of about a hundred to one, but it's a proportion. Every blow he strikes fills his foes with the fire of his wrath. He walks the halls of his master, executing his master's plots for vengeance against the gods and their servants with inhuman devotion.
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=== Offspring ===
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<b>Shmir, the Wrathful Pipers</b>
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The shmir are approximately six feet tall, and resemble long wooden staves wrapped in purple silk. Their arms and legs fold perfectly flush against their bodies, and they often remain stationary for days on end. When dipped in blood, their silk wrappings unfurl into two broad wings and their true functionality is revealed. The shmir are living musical instruments that convey their lord's hatred to the world. When they are played, somewhat like a gigantic recorder, they can drive men mad with the sheer rage of their song. Mechanically, this adds (Musician's Essence) automatic successes to any roll to intimidate or terrify with the music. Shmir can be called into the world by the hissing of blood boiling off of hot metal. A shmir's compliance and placidity can be secured by keeping it well-fed with blood and by placing it in a shadowed, dusty corner when not in use.
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<b>Shallaboth, the Heralds of Misfortune and Decay</b>
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The shallaboth take the form of ordinary moths, unremarkable in every way except for their being the size of chihuahuas with 3-foot wingspans. They are not much use individually, but their abilities are exponentially multiplied when in groups. The unique ability of the shallaboth is their uncanny sense for misfortune or ill events. Their normal Awareness is 1, but they have a +3 specialty for detecting unfortunate events (not danger, just misfortune) and a further +1 bonus for every other shallaboth within one mile. The shallaboth feed off of sunlight, and unlike most moths are diurnal. They have been known to slip through the barriers around Malfeas and hitchhike on the summonings of other demons, in essence giving the summoner a 2-for-1 deal.

Latest revision as of 16:46, 24 June 2007

Betheal, The Seeker After Vengeance

Betheal embodies Temozarela's rage and frustration. He is the active soul, carrying out his master's will in the world. He takes the form of a writhing column of blood in the rough shape of a man, clad in robes of the blackest, silkiest hair. No one who has struck him or one of his minions can escape his gaze, but his retribution to them will be proportionate to the slight he has suffered. A proportion of about a hundred to one, but it's a proportion. Every blow he strikes fills his foes with the fire of his wrath. He walks the halls of his master, executing his master's plots for vengeance against the gods and their servants with inhuman devotion.

Offspring

Shmir, the Wrathful Pipers

The shmir are approximately six feet tall, and resemble long wooden staves wrapped in purple silk. Their arms and legs fold perfectly flush against their bodies, and they often remain stationary for days on end. When dipped in blood, their silk wrappings unfurl into two broad wings and their true functionality is revealed. The shmir are living musical instruments that convey their lord's hatred to the world. When they are played, somewhat like a gigantic recorder, they can drive men mad with the sheer rage of their song. Mechanically, this adds (Musician's Essence) automatic successes to any roll to intimidate or terrify with the music. Shmir can be called into the world by the hissing of blood boiling off of hot metal. A shmir's compliance and placidity can be secured by keeping it well-fed with blood and by placing it in a shadowed, dusty corner when not in use.

Shallaboth, the Heralds of Misfortune and Decay

The shallaboth take the form of ordinary moths, unremarkable in every way except for their being the size of chihuahuas with 3-foot wingspans. They are not much use individually, but their abilities are exponentially multiplied when in groups. The unique ability of the shallaboth is their uncanny sense for misfortune or ill events. Their normal Awareness is 1, but they have a +3 specialty for detecting unfortunate events (not danger, just misfortune) and a further +1 bonus for every other shallaboth within one mile. The shallaboth feed off of sunlight, and unlike most moths are diurnal. They have been known to slip through the barriers around Malfeas and hitchhike on the summonings of other demons, in essence giving the summoner a 2-for-1 deal.