Difference between revisions of "TheKaishar/DexterityArts"

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Lifted from the ground very slightly, the Kaishar may now move at his full movement rate without ever actually touching the surface upon which he travels.  Instead, he seems to glide, feet unmoving, wherever he should want to be.  This has three main effects.  First, the Kaishar suffers no ill effects conveyed by the surface he is on, should it be volatile.  Second, the Kaishar leaves no footprints or physical traces of passage unless something other than his still limbs leave proof (+2 to difficulties involving tracking the character).  Thirdly, he may skate across unsteady, nonsolid, even vertical, surfaces as well as sturdy ones, such as stretched paper or cloth, or even liquids – though nothing without a continuous surface may be traversed, ruling out the canopies of trees but not stretches of thick fog.  While using this Art, movement is reflexive and requires no conscious thought, freeing the Kaishar to devote his attention to more important issues; he needn’t split his dice pool for mobility.  This Art raises the difficulty to hit the Kaishar with ranged and hand-to-hand attacks by one.
 
Lifted from the ground very slightly, the Kaishar may now move at his full movement rate without ever actually touching the surface upon which he travels.  Instead, he seems to glide, feet unmoving, wherever he should want to be.  This has three main effects.  First, the Kaishar suffers no ill effects conveyed by the surface he is on, should it be volatile.  Second, the Kaishar leaves no footprints or physical traces of passage unless something other than his still limbs leave proof (+2 to difficulties involving tracking the character).  Thirdly, he may skate across unsteady, nonsolid, even vertical, surfaces as well as sturdy ones, such as stretched paper or cloth, or even liquids – though nothing without a continuous surface may be traversed, ruling out the canopies of trees but not stretches of thick fog.  While using this Art, movement is reflexive and requires no conscious thought, freeing the Kaishar to devote his attention to more important issues; he needn’t split his dice pool for mobility.  This Art raises the difficulty to hit the Kaishar with ranged and hand-to-hand attacks by one.
  
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Latest revision as of 21:16, 10 February 2005

Dexterity Arts
Resplendent Dancing Leaf Suffusion
Cost:  2 motes per die
Duration:  One scene
Type:  Suffusion
Minimum Dexterity:  1
Minimum Essence:  1
Prerequisite Arts:  None

The Kaishar’s shape grows looser appearing, somehow, relaxed and supple. Blood Essence assists his motions, adding one to the Kaishar’s Dexterity pool for every two points of blood feast spent on this Art. The Kaishar may not add more dice to Dexterity than he has total Dexterity Arts. Suffusion Arts may be used in the same turn as other Suffusion Arts. No more than the Kaishar’s permanent Essence in Suffusion Arts may be activated per turn.

Willow Ghost Dance
Cost:  2 blood feast
Duration:  Instant
Type:  Supplemental
Minimum Dexterity:  4
Minimum Essence:  2
Prerequisite Arts:  Resplendent Dancing Leaf Suffusion

The Kaishar may spend two points of blood feast to send the stiff limbs of his un-living shape into elegant, harmonious motion. His shape almost seems to dance all of its own accord, spinning and evading even as it produces a show of the utmost excellence. The Kaishar even seems to grow spectral and immaterial at parts of the dance. This Art adds the Kaishar’s total Dexterity Arts in automatic successes to any dodge or performance roll he makes, just so long as he may somehow dance.

Shadow-Lent Alacrity
Cost:  3 blood feast per action
Duration:  Instant
Type:  Extra Action
Minimum Dexterity:  2
Minimum Essence:  1
Prerequisite Arts:  None

The Kaishar are creatures of two souls. The darker, shadow soul exists unbound by the constraints of mortal time, where epochs sometimes stretch in the littlest echoes of a Dead God’s whisper. By feeding the blood of their victims to their shadow, the Kaishar enters into this rapid state. For every three points of blood feast spent activating this Art, the Kaishar may make one additional action that round. However, for every extra action taken using this Art, the Kaishar’s Consumption increments one, as his shadow is both tempted and powered by the blood. No more extra turns may be gained per use of this Art than the Kaishar has total Dexterity Arts.

Transcendence of Motion
Cost:  1 blood feast
Duration:  Instant
Type:  Reflexive
Minimum Dexterity:  3
Minimum Essence:  2
Prerequisite Arts:  Shadow-Lent Alacrity

The Kaishar races forth with blood-aided swiftness, his passage so swift that it goes unseen, so that spectators may imagine the Kaishar simply vanished and reappeared elsewhere. This Art allows the Kaishar to travel his normal running movement distance, even across gaps or in vertical or angular directions, without using an action to do so. The Kaishar may elect to spend extra blood feast to move again in the same round (effectively doubling his distance) as many times as he has total Dexterity Arts. Every time this Art is stretched out so, however, the Kaishar gains one point of Consumption.

Adrift Feather Meditation
Cost:  3 blood feast
Duration:  One scene
Type:  Simple
Minimum Dexterity:  4
Minimum Essence:  3
Prerequisite Arts:  Shadow-Lent Alacrity, Willow Ghost Dance

Lifted from the ground very slightly, the Kaishar may now move at his full movement rate without ever actually touching the surface upon which he travels. Instead, he seems to glide, feet unmoving, wherever he should want to be. This has three main effects. First, the Kaishar suffers no ill effects conveyed by the surface he is on, should it be volatile. Second, the Kaishar leaves no footprints or physical traces of passage unless something other than his still limbs leave proof (+2 to difficulties involving tracking the character). Thirdly, he may skate across unsteady, nonsolid, even vertical, surfaces as well as sturdy ones, such as stretched paper or cloth, or even liquids – though nothing without a continuous surface may be traversed, ruling out the canopies of trees but not stretches of thick fog. While using this Art, movement is reflexive and requires no conscious thought, freeing the Kaishar to devote his attention to more important issues; he needn’t split his dice pool for mobility. This Art raises the difficulty to hit the Kaishar with ranged and hand-to-hand attacks by one.

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