Difference between revisions of "TweakingPowerCombatWeapons"

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This will owe a lot to EntireListOfChangedWeapons, by [[Jaelra]].
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#REDIRECT [[DigSenPowerCombatWeapons]]
 
 
=== GENERAL GUIDLINES ===
 
 
 
<b>Rates</b><br>
 
1- Very Unwieldy = Giant freakin' Sledgehammer<br>
 
2- Unwieldy = Chopping Sword<br>
 
3- Balanced = Straight Sword<br>
 
4- Swift = Slashing Swords and Short Swords<br>
 
5- Weightless = Knives <br>
 
Magical weapons generally tend to get +1 Rate.<br>
 
 
 
<b>Speed</b><br>
 
Represents the ability to threaten people in a given range.  Roughly corresponds to reach, but also reflects actual speed-of-use, to a degree.  A greatsword has a huge reach, but Speed will still be lower than a spear, because a greatsword has to be used with some momentum behind it.
 
 
 
<b>Accuracy</b><br>
 
Reflects the degree to which a trained user is able to best utilize the weapon's size/shape/method of attack to hit their opponent.  Rapiers (straight sword?  Or their own category?) are highly accurate.  Poleaxes are probably not.
 
 
 
<b>Defense</b><br>
 
As [[Jaelra]] says, the number of available blocking surfaces and a weapon's speed are the primary factors in a weapon's defense rating.  The method of utilization will also inform this: some weapons remain in better position to take the defensive even as their user is on the attack.
 
 
 
<b>Damage</b><br>
 
The fun part, the <i>raison d'etre</i>, the ol' blood and guts.
 
 
 
<b>Other Notes</b><br>
 
A trained Martial Artist, or a hardened Brawler, will not fight with the same fists a novice uses.  "Punch" and "Kick" stats will improve as the user's Ability improves.<br>
 
Since [[Jaelra]] apparently never got a chance to finish his/her Ranged weaponry, I will attempt to their idea justice, and give ranged weapons very high Speed, as well as "hand-to-hand" stats that the archer must use when a melee fighter is close enough to use his weapons.<br>
 
 
 
 
 
=== CATEGORIES ===
 
FistWeapons
 
 
 
MeleeWeapons
 
 
 
ThrownWeapons
 
 
 
ArcheryWeapons
 
 
 
ArtifactWeapons
 
 
 
WarstriderWeapons (all bets are off with this one; I'm doing the normal weapons based off of what feels right, and I have little, if any, sense of how weapons that are 6 feet tall should feel)
 

Latest revision as of 01:18, 6 April 2010