Difference between revisions of "Taerinshar/Saren Edgewalker 2"
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Attributes: <br> | Attributes: <br> | ||
− | <nowiki> Str/Dex/Sta </nowiki>: 1/ | + | <nowiki> Str/Dex/Sta </nowiki>: 1/3/4<br> |
<nowiki> Cha/Man/App </nowiki>: 4/3/2<br> | <nowiki> Cha/Man/App </nowiki>: 4/3/2<br> | ||
<nowiki> Per/Int/Wit </nowiki>: 3/4/4<br> | <nowiki> Per/Int/Wit </nowiki>: 3/4/4<br> | ||
Line 23: | Line 23: | ||
Secrets: <b>Investigation 0</b>, Larceny 0, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br> | Secrets: <b>Investigation 0</b>, Larceny 0, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br> | ||
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0<br> | Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0<br> | ||
+ | |||
<b>Current Abilities: </b><br> | <b>Current Abilities: </b><br> | ||
− | Journeys: <b>Integrity | + | Journeys: <b>Integrity 3, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br> |
− | Serenity: Craft | + | Serenity: Craft 1 (water), Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 2 <br> |
− | Battles: Archery 0, <b>Melee 4 </b>, Presence 0, Resistance 2, <b> War | + | Battles: Archery 0, <b>Melee 4 </b>, Presence 0, Resistance 2, <b> War 4 </b> <br> |
− | Secrets: Investigation 0, <b>Larceny | + | Secrets: Investigation 0, <b>Larceny 3 </b>, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br> |
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0<br> | Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0<br> | ||
+ | |||
Charms <br> | Charms <br> | ||
− | <b>Survival: Adopting the Untamed Face, Sky and Rain Mantra</b><br> | + | <b>Survival: Adopting the Untamed Face, Sky and Rain Mantra, 2nd Survival Excellency, Dreaming the Wild Lands, Becoming the Wild Lands</b><br> |
− | <b> Sail: Serendipitous Voyage </b> <br> | + | <b> Sail: Serendipitous Voyage, Stone Skipping Spirit, Mirror Shattering Method </b> <br> |
− | <b> Occult: Mark of Exaltation, Telltale Symphony </b>, Terrestrial Circle Sorcery <br> | + | <b> Occult: Mark of Exaltation, Telltale Symphony </b>, Terrestrial Circle Sorcery, Incite Decorum <br> |
− | <b> War: Auspicious Recruitment Drive, | + | <b> War: Auspicious Recruitment Drive, 2nd Excellency </b> <br> |
− | <b>Melee: Impeding the Flow</b><br> | + | <b>Melee: Impeding the Flow, 2nd Excellency</b><br> |
Resistance: Ox Body (1x-0) <br> | Resistance: Ox Body (1x-0) <br> | ||
Lore: Methodology of Secrets<br> | Lore: Methodology of Secrets<br> | ||
Line 45: | Line 47: | ||
Spells <br> | Spells <br> | ||
Emerald Countermagic <br> | Emerald Countermagic <br> | ||
+ | Disguise of the New Face <br> | ||
+ | Stormwind Rider <br> | ||
+ | Infallible Messenger <br> | ||
<br> | <br> | ||
Virtues (After BP): <br> | Virtues (After BP): <br> | ||
Line 51: | Line 56: | ||
Compassion 1 <br> | Compassion 1 <br> | ||
Conviction 2 <br> | Conviction 2 <br> | ||
− | Temperance Limit Break after 8 limit is acquired <br> | + | Temperance Limit Break after 8 limit is acquired. Current Limit: 1/8 <br> |
Backgrounds (after BP) <br> | Backgrounds (after BP) <br> | ||
− | + | 2 - Mentor (Nazri) <br> | |
1 - Backing (Bureau of Destiny) <br> | 1 - Backing (Bureau of Destiny) <br> | ||
3 - Connections (Bureau of Nature)<br> | 3 - Connections (Bureau of Nature)<br> | ||
Line 62: | Line 67: | ||
Manse characteristics: 8 Creation Points. Rainbow Tabernacle (4), Wild Revocation (4) <br> | Manse characteristics: 8 Creation Points. Rainbow Tabernacle (4), Wild Revocation (4) <br> | ||
3(4) - Resources (1 free) <br> | 3(4) - Resources (1 free) <br> | ||
+ | |||
Artifacts: <br> | Artifacts: <br> | ||
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3 (4) - Spell Capturing Cord<br> | 3 (4) - Spell Capturing Cord<br> | ||
(1) - Perfected Boots - +2/4 to move/dash rates. Move at 10 mph long distance, +2 to Strength for jumping. | (1) - Perfected Boots - +2/4 to move/dash rates. Move at 10 mph long distance, +2 to Strength for jumping. | ||
− | + | 4 (14 xp) - Magic Wardroom which functions as a danger room; installed in manse. | |
<br> | <br> | ||
Line 97: | Line 103: | ||
<b>Combat </b> <br> | <b>Combat </b> <br> | ||
Defence: | Defence: | ||
− | PDV (Perfect Quarterstaff) = | + | PDV (Perfect Quarterstaff) = 3dex+4melee+4(staff)/2 = 6 <br> |
DDV = 2+0+2(ess)/2 = 2 <br> | DDV = 2+0+2(ess)/2 = 2 <br> | ||
− | MDDV = (9 wp + | + | MDDV = (9 wp + 3 int + ess)/2 = 8<br> |
Soak: <br> | Soak: <br> | ||
2L/4B Natural <br> | 2L/4B Natural <br> | ||
Line 113: | Line 119: | ||
Perfect Wooden Quarterstaff <br> (Reduced Requirements to 1 str) | Perfect Wooden Quarterstaff <br> (Reduced Requirements to 1 str) | ||
Speed: 5 <br> | Speed: 5 <br> | ||
− | Ac: 4+ | + | Ac: 4+3+2(staff) = 10 <br> |
Rate: 2 <br> | Rate: 2 <br> | ||
Dmg: 6b +1str <br> | Dmg: 6b +1str <br> | ||
Line 124: | Line 130: | ||
<b> Current Destinies </b> <br> | <b> Current Destinies </b> <br> | ||
− | + | Mikel Sim - Travelling young man. He lost his brother to raiders earlier in the year and has been searching the cities for his whereabouts. <br> | |
− | Endurance: | + | College: The Captain, Endurance: 6, Duration: 1 year. <br> |
− | Duration | + | |
+ | Marthas Bo - Arrogant Air Aspect sorcerer, bookish and aloof. <br> | ||
+ | College: The Sorcerer, Endurance: 4, Duration 1 year. <br> | ||
+ | |||
+ | Sam Bentung - Professional gambler, young flamboyant, brash. | ||
+ | College: Spear, Endurance: 1, Duration 1 season. | ||
<b> Experience Tracker </b> <br> | <b> Experience Tracker </b> <br> | ||
Line 137: | Line 148: | ||
January 15 - 6 <br> | January 15 - 6 <br> | ||
March 25 - 8 <br> | March 25 - 8 <br> | ||
− | Total: | + | April 24 - 8+1 <br> |
+ | May 6 - 12 <br> | ||
+ | May 20 - 8 <br> | ||
+ | June 9 - 8 <br> | ||
+ | June 24 - 8 <br> | ||
+ | July 13 - 8 <br> | ||
+ | Augst 6 - 8 <br> | ||
+ | September 2 - 12 <br> | ||
+ | September 24 - 8<br> | ||
+ | October 7 - 8 <br> | ||
+ | October 29 - 8 <br> | ||
+ | Total: 165 <br> | ||
− | Spent XP: | + | Spent XP:84<br> |
War 2 - 1 xp <br> | War 2 - 1 xp <br> | ||
War 3 - 3 xp <br> | War 3 - 3 xp <br> | ||
Line 148: | Line 170: | ||
Stormwind Rider - 10 <br> | Stormwind Rider - 10 <br> | ||
Adopting the New Face - 10 <br> | Adopting the New Face - 10 <br> | ||
+ | 2nd Survival Excellency - 10 <br> | ||
+ | Dreaming the Wild Lands - 10 <br> | ||
+ | Infallible Messenger - 10 <br> | ||
+ | Mentor (Nazri) 2 - 2 <br> | ||
+ | Larceny 3 - 3 <br> | ||
+ | Socialize 2 - 2 <br> | ||
+ | Mirror Shattering Method - 10 <br> | ||
+ | Integrity 3 - 3 <br> | ||
+ | Holodeck Artifact 4 - 14 xp <br> | ||
+ | 2nd Melee - 10 <br> | ||
+ | Dexterity 3 - 8 <br> | ||
+ | Incite Decorum - 10 <br> | ||
+ | Total Spent: 151 <br> |
Latest revision as of 01:07, 7 November 2010
Chosen of Journeys
Motivation: Bring the Lunars back into creation and mold/civilize them into a fighting force.
Attributes:
Str/Dex/Sta : 1/3/4
Cha/Man/App : 4/3/2
Per/Int/Wit : 3/4/4
Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1
Battles: Archery 0, Melee 3 , Presence 0, Resistance 2, War 1
Secrets: Investigation 0 , Larceny 0 , Lore 3, Occult 3 , Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2, Medicine 0
10 Extra dots are currently going into Integrity 1, War 1, Melee 3, Bureaucracy +1 (3), Investigation 0, Performance +2, Survival +1 (3), Occult +1 (3)
Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 1
Battles: Archery 0, Melee 4 , Presence 0, Resistance 2, War 1
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 5 (Sorcery +3) , Stealth 1
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0
Current Abilities:
Journeys: Integrity 3, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 1 (water), Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 2
Battles: Archery 0, Melee 4 , Presence 0, Resistance 2, War 4
Secrets: Investigation 0, Larceny 3 , Lore 3, Occult 5 (Sorcery +3) , Stealth 1
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0
Charms
Survival: Adopting the Untamed Face, Sky and Rain Mantra, 2nd Survival Excellency, Dreaming the Wild Lands, Becoming the Wild Lands
Sail: Serendipitous Voyage, Stone Skipping Spirit, Mirror Shattering Method
Occult: Mark of Exaltation, Telltale Symphony , Terrestrial Circle Sorcery, Incite Decorum
War: Auspicious Recruitment Drive, 2nd Excellency
Melee: Impeding the Flow, 2nd Excellency
Resistance: Ox Body (1x-0)
Lore: Methodology of Secrets
Performance: 2nd Excellency
Bureaucracy: Underling Invisibility method
Spells
Emerald Countermagic
Disguise of the New Face
Stormwind Rider
Infallible Messenger
Virtues (After BP):
Temperance 3(5)
Valor 3 (4)
Compassion 1
Conviction 2
Temperance Limit Break after 8 limit is acquired. Current Limit: 1/8
Backgrounds (after BP)
2 - Mentor (Nazri)
1 - Backing (Bureau of Destiny)
3 - Connections (Bureau of Nature)
1 - Acquaintances (Halta)
1(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking)
Manse characteristics: 8 Creation Points. Rainbow Tabernacle (4), Wild Revocation (4)
3(4) - Resources (1 free)
Artifacts:
2 - Starmetal Lamellar Armor (Attune:3)
3 (4) - Spell Capturing Cord
(1) - Perfected Boots - +2/4 to move/dash rates. Move at 10 mph long distance, +2 to Strength for jumping.
4 (14 xp) - Magic Wardroom which functions as a danger room; installed in manse.
Flaws and Merits
Flaws:
5 - Strict Vegetarian - 5 points gained from flaw are: Manse 4
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity. 1 wp to resist for the scene.
2 - Greater Curse
Bonus Point Spending: 15 normal +10 flaw = 25
6 - Virtues to Temperance 5
3 - Valor 4
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Survival 5
2 - Occult 5
1 - Melee 4
1 - Sail 4
Sub: 16
4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking)
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance))
2 (+3 background) - 4 dot Spellcapturing Cord
1 - Extra? Need to find something here
Willpower: 9
Essence: 3
Personal Essence = 2*3+9 = 15
Peripheral Essence = 3*6+9+12 - 3 attune = 36
Combat
Defence:
PDV (Perfect Quarterstaff) = 3dex+4melee+4(staff)/2 = 6
DDV = 2+0+2(ess)/2 = 2
MDDV = (9 wp + 3 int + ess)/2 = 8
Soak:
2L/4B Natural
Starmetal Lamellar: 8L/9B, 6 Hardness with starmetal. -1 damage external penalty.
Total: 10L/13B
Fists
Speed: 5
Ac: 2+2+1(fist)=5
Dmg: 1B
Rate: 2(x2)
Perfect Wooden Quarterstaff
(Reduced Requirements to 1 str)
Speed: 5
Ac: 4+3+2(staff) = 10
Rate: 2
Dmg: 6b +1str
Colleges:
The Wheel - 3
The Captain - 2
The Sorcerer - 1
The Spear - 1
Current Destinies
Mikel Sim - Travelling young man. He lost his brother to raiders earlier in the year and has been searching the cities for his whereabouts.
College: The Captain, Endurance: 6, Duration: 1 year.
Marthas Bo - Arrogant Air Aspect sorcerer, bookish and aloof.
College: The Sorcerer, Endurance: 4, Duration 1 year.
Sam Bentung - Professional gambler, young flamboyant, brash. College: Spear, Endurance: 1, Duration 1 season.
Experience Tracker
September 24 - 8 XP
October 29 - 6
November 5 - 12
November 12 - 8
November 19 - 8
December 17 - 12
January 15 - 6
March 25 - 8
April 24 - 8+1
May 6 - 12
May 20 - 8
June 9 - 8
June 24 - 8
July 13 - 8
Augst 6 - 8
September 2 - 12
September 24 - 8
October 7 - 8
October 29 - 8
Total: 165
Spent XP:84
War 2 - 1 xp
War 3 - 3 xp
Essence 3 - 18
Larceny 2 - 1 xp
Integrity 2 - 1 xp
Terrestrial Circle Sorcery - 10 xp
Stormwind Rider - 10
Adopting the New Face - 10
2nd Survival Excellency - 10
Dreaming the Wild Lands - 10
Infallible Messenger - 10
Mentor (Nazri) 2 - 2
Larceny 3 - 3
Socialize 2 - 2
Mirror Shattering Method - 10
Integrity 3 - 3
Holodeck Artifact 4 - 14 xp
2nd Melee - 10
Dexterity 3 - 8
Incite Decorum - 10
Total Spent: 151