Difference between revisions of "AlchemicalIntelligence"

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<i>Bolt of Entrancing Celerity's eyes scanned the mortars across the ravine; they would hit, considering all physical variables. He began arranging a sorcerous matrix, Charms activating along his back -- the air became charged with motes, wild and unpredictable. He would give them a metaphysical complication instead.</i>
 
<i>Bolt of Entrancing Celerity's eyes scanned the mortars across the ravine; they would hit, considering all physical variables. He began arranging a sorcerous matrix, Charms activating along his back -- the air became charged with motes, wild and unpredictable. He would give them a metaphysical complication instead.</i>
  
* Back to AlchemicalCharms
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----<b><i>Esoteric Calculator</b></i>
 
----<b><i>Esoteric Calculator</b></i>
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  <b>Prereqs:</b> Esoteric Calculator
 
  <b>Prereqs:</b> Esoteric Calculator
 
This charm allows the Alchemical Exalted to take several mental actions simultaneously. When activated in this way, it allows the Alchemical to make several rolls based on mental attributes at the same time. For example, the Alchemical might spend a scene at the forge, rolling intelligence + occult to work on the artifact they are creating, while also rolling wits + socialize to review mentally review the events of last nights dinner in order to look for weaknesses in the Tripartite Council's members, and rolling Perception + Awareness to keep their eyes open for intruders. They may make a number of mental rolls in the scene, equal to their Intelligence score. In its second configuration it lasts for only a single instant, but it allows the activation of a number of other Intelligence based charms of instant duration in the same turn equal to their essence score, without a combo.  
 
This charm allows the Alchemical Exalted to take several mental actions simultaneously. When activated in this way, it allows the Alchemical to make several rolls based on mental attributes at the same time. For example, the Alchemical might spend a scene at the forge, rolling intelligence + occult to work on the artifact they are creating, while also rolling wits + socialize to review mentally review the events of last nights dinner in order to look for weaknesses in the Tripartite Council's members, and rolling Perception + Awareness to keep their eyes open for intruders. They may make a number of mental rolls in the scene, equal to their Intelligence score. In its second configuration it lasts for only a single instant, but it allows the activation of a number of other Intelligence based charms of instant duration in the same turn equal to their essence score, without a combo.  
----<b><i>Emerald Essence Actuator</b></i>
 
<b>Author:</b> Josh Bain
 
<b>Installation Cost:</b> 4 motes
 
<b>Cost:</b> 1 willpower
 
<b>Duration:</b> Instant
 
<b>Type:</b> Simple
 
<b>Min. Intelligence:</b> 3
 
<b>Min. Essence:</b> 3
 
<b>Prereqs:</b> None
 
Acting as a living conduit for the energies of the machine god Autochthon, an Alchemical Exalted using this Charm is capable of channeling that power into the Sorcery of the Terrestrial Circle, as per the Terrestrial Circle Sorcery Charm (Exalted, p. 191). This Charm is visible as a large emerald installed in the solar plexus area, surrounded by a complex setting wrought from the Alchemical's Caste Material. Spells are installed via emeralds etched with the proper pattern to allow the energy to be channeled in a particular method, and a brave Alchemical could attempt to create new spells by building on the principles of known etchings. There is no Installation Cost for spells, beyond the standard Experience Point cost (or taking up a starting Charm slot). These spell emeralds are absorbed into the larger emerald, and float eerily inside as if suspended in a viscous emerald fluid. It takes a week for a 'data crystal' containing a spell to be fully integrated and ready for use.
 
----<b><i>Sapphire Essence Actuator</b></i>
 
<b>Author:</b> Josh Bain
 
<b>Installation Cost:</b> 3 motes
 
<b>Cost:</b> 2 willpower
 
<b>Duration:</b> Instant
 
<b>Type:</b> Simple
 
<b>Min. Intelligence:</b> 4
 
<b>Min. Essence:</b> 4
 
<b>Prereqs:</b> Emerald Essence Actuator
 
As with Emerald Essence Actuator, an Alchemical Exalted Using Sapphire Essence Actuator acts as a living conduit of Autochthon's power, but this Charm allows an even greater Amount of power to be accessed. This Charm allows the use of Celestial Circle Sorcery, as per the Charm of the same name (Exalted, p. 191). Sapphire Essence Actuator functions similarly to Emerald Essence Actuator, with spells stored in etchings on specially-prepared sapphires, which operate identically to the emeralds of the previous Charm, except that It takes two weeks for a 'data crystal' containing a spell to be fully integrated and ready for use. This Charm is installed in the area of the Alchemical's sternum, visible as a large sapphire surrounded by a setting made of the Alchemical's Caste Material and flecked with streaks of the other four Magical Materials.
 
 
----<b><i>Autochthonic Artifact Production Facility</b></i>
 
----<b><i>Autochthonic Artifact Production Facility</b></i>
 
  <b>Author:</b> Josh Bain
 
  <b>Author:</b> Josh Bain
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Latest revision as of 01:14, 6 April 2010

Alchemical Intelligence Charms

Bolt of Entrancing Celerity's eyes scanned the mortars across the ravine; they would hit, considering all physical variables. He began arranging a sorcerous matrix, Charms activating along his back -- the air became charged with motes, wild and unpredictable. He would give them a metaphysical complication instead.



Esoteric Calculator</b>
<b>Author: Josh Bain, Zach Bush
Installation Cost: 2 motes
Cost: 2 motes
Duration: Instant
Type: Supplemental
Min. Intelligence: 2
Min. Essence: 1
Prereqs: None

This charm allows the Alchemical to perform mathematical calculations with super-human speed and efficiency. Any intelligence roll that requires mathematical input (Calculating the Geomancy for a structure, Aligning the perfect catapult shot, allocating resources for an army etc) may be supplemented by the use of this charm, 1 mote adds a number of automatic successes equal to the Alchemical's intelligence score to the roll. Alternately it can be activated in a scene long configuration to aid in the rapid accumulation and usage of mathematical data, trend analysis, etc. Any situation that it might apply to (Playing Card Games, Looking for an anomaly in a large amount of text, etc) they may add a number of dice to their dice poll equal to their intelligence score. This Charm is located upon the crown of the head, and contains a small crystal screen that constantly scrolls esoteric symbols when active.


Supra-Cranial Booster</b>
<b>Author: Josh Bain, Zach Bush
Installation Cost: 1 mote
Cost: 3 motes, 1 willpower
Duration: Instant or one scene.
Type: Extra Action
Min. Intelligence: 3
Min. Essence: 2
Prereqs: Esoteric Calculator

This charm allows the Alchemical Exalted to take several mental actions simultaneously. When activated in this way, it allows the Alchemical to make several rolls based on mental attributes at the same time. For example, the Alchemical might spend a scene at the forge, rolling intelligence + occult to work on the artifact they are creating, while also rolling wits + socialize to review mentally review the events of last nights dinner in order to look for weaknesses in the Tripartite Council's members, and rolling Perception + Awareness to keep their eyes open for intruders. They may make a number of mental rolls in the scene, equal to their Intelligence score. In its second configuration it lasts for only a single instant, but it allows the activation of a number of other Intelligence based charms of instant duration in the same turn equal to their essence score, without a combo.


Autochthonic Artifact Production Facility</b>
<b>Author: Josh Bain
Installation Cost: 2 motes
Cost: 2 willpower
Duration: Instant
Type: Simple
Min. Intelligence: 5
Min. Essence: 5
Prereqs: Sapphire Essence Actuator

This Charm is installed in the area of the Alchemical's sternum, visible as a large diamond surrounded by a setting made of the Alchemical's Caste Material and flecked with streaks of the other four Magical Materials. It allows the Alchemical to double the number of successes scored on an Intelligence + Occult roll for purposes of artifact creation only. The use of this charm allows the Alchemical Exalted a mastery of artifact creation that is unmatched by other Exalts.