Difference between revisions of "SolarThrown/GreenLantern"
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Latest revision as of 01:17, 6 April 2010
Just some idea holders:
A tree that involves thrown without the use of weapons. Starting with throwing actual motes, and moving up to include shafts of pure light, through a charm that allows the character to draw the perfection inherent in everything out of it in a large expulsion, and eventually culminating in the ability to do such easily and commonly.
- Droplets of Distilled Power
- Thrown 3
- Essence 2
- Type: Supplemental
- Cost: 1+Varies
- Prerequisites: Any Thrown Excellency
- Keywords: Obvious, Combo OK
While able to access even the smallest bit of Essence, the Solar can never be disarmed. Drawing the tiniest bit of Essence into their hand, they can lash out with pure Solar energy, striking and burning those it touches. For a cost of 1m, this functions as if a standard Chakram is thrown. Additional motes expended increase the power of the attack, as listed below:
- For 1m, the attack does an additional (Essence) damage to targets vulnerable to holy damage
- For 1m, the attack is considered to have consisted of one of the 5MM for purposes of targets only vulnerable to such
- For every additional mote spent, the character may add one to either the accuracy or damage of the attack
- For every additional mote spent, increase the range of the attack by 10 yards
The character may spend at most (Thrown) motes of essence per attack. If used in a flurry, the same number of motes need not be spent on each included attack, nor must said motes be distributed in an identical fashion.
- On the Wings of Intent
- Thrown 4
- Essence 2
- Type: Supplemental
- Cost: 3m
- Prerequisites: Droplets of Distilled Power, Triple-Distance Attack Technique
- Keywords: Obvious, Combo OK
While weapons require motive force, the character's intent need no vehicle to traverse the distance between self and target. Carrying through with this intent to strike, the character extends her arm, releasing her weapon, carrying it along with a lance of energy. Like a flicker of lightning, the weapon is accelerated along the path to the target, reaching near luminal speeds before impact. This reduces the effectiveness of target DV's by 1 (to a minimum of zero), increases the damage of the attack by 2, and increases the range of the attack by a factor of (Essence), explicitly cumulative with other charms. Finally, any target struck by an attack enhanced by this charm suffers knockback, moving the normal one yard for every three dice of raw damage of the attack. The distance knocked back may be reduced by a reflexive [Stamina + Athletics] or [Dexterity + Resistance] roll, with each success reducing the effective raw damage of the attack by one.
- Releasing the Perfection Within
- Thrown 5
- Essence 3
- Type: Supplemental
- Cost: 4m + Varies
- Prerequisites: Droplets of Distilled Power
- Keywords: Obvious, Combo OK
It is a common misconception that true perfection can be found only within Solars. The truth, uncomfortable for many, is that a seed of perfection lies within everything, and it is for us to harness. Thus is the Unconquered Sun, God of perfection, the highest of Gods - for just as everything in Creation contains a spark of perfection, so too does he rule over them. Through their heightened connection to this perfection, the Solar can draw it forth, calling out to the infinite power contained within a target. Supplementing a normal (or possibly unarmed) thrown attack, a successful attack roll, the site of desired impact curls outward in an explosion of golden radiance. The damage from this release is dealt with separately from the primary attack (which may deal no damage), and if no actual weapon is involved in this attack, it may not be parried, only dodged. The explosion itself deals the character's (Essence) in Lethal damage dice, which may be soaked only with Stamina-based soaks. If used against an in-animate object, the character may expend additional motes to increase the area of effect of the explosion. Each additional mote increases the base damage of the attack by (Essence), to maximum of (Essence) motes spent.
- Conducting a Symphony of Catastrophe
- Thrown 5
- Essence 4
- Type: Simple
- Duration: 1 Scene
- Cost: 9m, 1WP
- Prerequisites: Droplets of Distilled Power, Releasing the Perfection Within, On the Wings of Intent
- Keywords: Combo-Basic
Mastering their Essence, the Solar extends their knowledge of the Infinite Thrown Mastery, allowing them to further ignore many trivialities of combat. When activated, Conducting a Symphony of Catastrophe adds the Innate keyword to all three prerequisite charms. This allows them to be activated without a charm action. For more on innate powers, see (Ability) Essence Flow, pg 187, Ex2Core. Furthermore, in each roll involving one or more of these powers, a discount of 3 motes is applied to the lot, to a minimum of zero motes. This is similar to Infinite Thrown Mastery, in that the discount applies once to each attack in a flurry, but if multiple such charms are activated as part of the same attack, the discount is only applied once. At Essence 5, the discount increases to 4 motes.
Comments
Good solid work, GL. It's been awhile since I've seen you around my pages (and my crunch misses you!) so I thought I'd stroll on over to your neck of the woods and say hi. I do have a question about Releasing the Perfection Within. When you say "unarmed thrown attack" are you referring to using Droplet of Distilled Power, or are you talking about making a throwing motion, with no projectile, which acts as a focus and generates a die pool for RtPW to supplement?-Ambisinister
- Actually, I'm intending either. You can either just make the motion and go boom, or have your little tiny shuriken or mote or whatever hit, and then an instant later "Exploding strike!". -- GL, blushing at the comments.