Difference between revisions of "SeventhPromise"

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Back to [[Brightfires]]<br>
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<br>
 
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<b>Seventh Promise of the Wind</b> (“Windy” to his friends-) <br>
 
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Game: Windy Originally Appeared in [[FateOfAKingdom|The Fate of a Kingdom]],
 
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GMed by [[Voidstate]]<br>
 
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Caste: Eclipse <br>
 
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Nature: Explorer<br>
 
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Concept: Magistrate Captain <br>
 
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Picture: [[http://www.domuscygna.com/hosting/WindyWebSm.jpg]]<br>
 
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Anima: Wind and the Scent of Jasmine<br>
 
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<br>
 
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Str 3 <br>
 
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Dex 4 <br>
 
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Stm 2 <br>
 
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<br>
 
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Chr 5 <br>
 
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Man 3 <br>
 
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App 3 <br>
 
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<br>
 
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Per 3 <br>
 
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Int 3 <br>
 
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Wts 2 <br>
 
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<br>
 
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<i>Linguistics</i> 3 (Native: Seatongue, High Realm, Low Realm, Riverspeak) <br>
 
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<i>Sail</i> 4 (<i>Mantis Maiden</i> +2) <br>
 
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<i>Socialize</i> 3 <br>
 
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<i>Presence</i> 3 <br>
 
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<i>Investigation</i> 4 <br>
 
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<i>Lore</i> 3 (Cultures +2) <br>
 
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<i>Martial Arts</i> 4 <br>
 
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<i>Awareness</i> 2 <br>
 
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Athletics 1 <br>
 
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Dodge 1 <br>
 
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Occult 1 <br>
 
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<br>
 
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<b>Backgrounds</b><br>
 
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Artifact 5 (The <i>Mantis Maiden</i>) <br>
 
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Artifact 2 (Paired Warfans) <br>
 
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Followers 3 (His crew) <br>
 
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Resources 2 <br>
 
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<br>
 
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<b>Merits &amp; Flaws</b>: <br>
 
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Eternal Vow (+3): Ascyllia, Cobra-totem Waxing Moon (Windy has no *clue* who
 
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this person is at this point in time-) <br>
 
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Rival (-1): Peleps Takamuri, former owner of the <i>Mantis Maiden</i>.
 
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(Takamuri knows him as Tauari’i Pelikai) <br>
 
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Known Anathema (-1): On the Islands of the Summer Moon <br>
 
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Dark Fate (-1): Death by Insane Former Lunar Spouse, per the ‘Kingdom’
 
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end-game. <br>
 
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<br>
 
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<b>Essence</b> 2 <br>
 
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<b>Willpower</b> 5 <br>
 
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<br>
 
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Compassion 3 <br>
 
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Conviction 2 <br>
 
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Temperance 2 <br>
 
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Valor 2 <br>
 
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<br>
 
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<b>Break</b>: Compassion <br>
 
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<b>Flaw</b>: “I have to get away from you people!” (A wanderer’s take on ‘Heart
 
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of Tears’) <br>
 
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<br>
 
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<b>Charms</b>:<br>
 
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Ten Magistrate’s Eyes <br>
 
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Crafty Observation Method <br>
 
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Judge’s Ear Technique <br>
 
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Excellent Emissary’s Tongue <br>
 
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Mastery of Small Manners <br>
 
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Wise-Eyed Courtier Method <br>
 
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Graceful Crane Stance <br>
 
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<br>
 
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<i>Mantis Martial Arts</i><br>
 
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Leaping Mantis Technique <br>
 
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Iron-Arm Block <br>
 
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Mantis Form<br>
 
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<br>
 
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----
 
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<br>
 
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<b>His Artifacts</b><br>
 
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<i>The Mantis Maiden</i>- The Mantis is Windy's ship. She's *always* been Windy's ship. She
 
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was build for him by his circle's Twilight back when Creation was young, and
 
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finding her again was one of the first things he did after his Exaltation...
 
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Although it's a point of debate if he actually found her, or if SHE found HIM.
 
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Crunch-wise, she's a relatively small First Age ship (Crew of about 10-), built
 
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for speed rather than combat. She's an Artifact 5. The extra dot of artifact
 
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went into her one exceptional ability. She can fly. 8D <br>
 
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<br>
 
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Most of the time she stays on the surface and is used as an ordinary sailing
 
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ship to avoid attracting too much attention, and landing and taking off again
 
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on solid ground isn't easy, so Windy prefers to set down on the water… but in a
 
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pinch he can land her almost anywhere. <br>
 
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<br>
 
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<i>Brother Sea</i> &amp; <i>Sister Sky</i>- A pair of jade and orichalcum
 
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folding fans. Stats as the jeweled fans listed in CB: Eclipse. Brother Sea is black, and Windy tends to use it as his left-hand weapon. Sister Sky is
 
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white and favored as his right-hand weapon.<br>
 
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<br>
 
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----
 
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<br>
 
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<b>His History &amp; Background</b><br>
 
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Seventh
 
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Promise of the Wind... &quot;Windy&quot; to his friends... was born Tauari'i
 
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Pelikai, youngest son of the leader of the Pelikai’i Merchant Clan of the Islands of the Summer Moon. From their home port in the Western islands, the Pelikai’i make
 
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a living trading exotic goods from all over Creation with the merchant houses
 
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of the Realm. They are not members of the Guild. They support and helped form
 
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the budding Western Trade Alliance. <br>
 
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<br>
 
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Windy grew up aboard his family's ships, visiting strange places, bartering
 
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with odd people, and then moving on to the next port of call when he'd seen all
 
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there was to see. He's adaptable, curious, well versed in the ways of many
 
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cultures… and more than a little restless. He's never been content to stay in
 
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one place for very long... not when there are still so many other places he
 
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hasn't seen! <br>
 
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<br>
 
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He Exalted during an encounter with an Eastern tribe that had turned
 
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inexplicably hostile in the middle of negotiations. His Exaltation didn't make
 
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much of a difference to his family, who were used to seeing some pretty odd
 
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things, but he still took his ship and left them soon after. He isn’t willing
 
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to risk sinking their trade with the Realm through association with an
 
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anathema. <br>
 
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<br>
 
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He still keeps in contact with his family and occasionally visits Summer Moon,
 
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but Windy has no permanent residence or base of operations. He considers Summer
 
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Moon to be the Mantis’ home port, but he's never been inclined to stay there.
 
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&quot;Home&quot; is fine for a few days, but once he's spoken to everyone,
 
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recounted all the news and good gossip, and caught up on everything that's
 
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changed since his last visit, the familiarity of the place starts to feel like
 
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a cage and he sets off again. <br>
 
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<br>
 
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Windy's curiosity and wanderlust caused conflict more than once with the more
 
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predictable (Some would say &quot;more responsible&quot;-) members of his
 
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family even prior to his Exaltation... He always had a bad habit of
 
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&quot;wandering off&quot; on his own if the fleet stayed in the same location
 
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for too long. He always came back, of course, and he was always there when they
 
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really needed him... but there have been times when his friends were sorely
 
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tempted to tie him up and put him on a leash. <br>
 
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<br>
 
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A strong sense of justice and powerful affinity for freedom have also made
 
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Windy a dedicated abolitionist. He finds the whole idea of slavery disturbing,
 
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and neither trades with known slavers nor transports “hard goods” himself.
 
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Their role in the slave trade is the root of his disdain for the Guild and his
 
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hatred of the Lintha. <br>
 
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<br>
 
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----
 
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<br>
 
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<b>The crew of the <i>Mantis Maiden</i></b>: <br>
 
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Chunn, An-Teng master seaman. Windy's second-in-command <br>
 
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Mihet, a sailor (Topsman) <br>
 
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Mhin'ahi, purser of the <i>Mantis Maiden</i>, Windy's steward <br>
 
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Lannis, a sailor (Bowsman) <br>
 
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Joona, Weapon's Master <br>
 
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… and several others who were never given names… <br>
 
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<br>
 
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<b>Other background people of note</b>: <br>
 
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Peleps Takamuri, Water Aspected Dynast. Captain of the <i>Goddess of Whitewater</i>. Former owner of the <i>Mantis Maiden</i>.<br>
 
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Heia Pelikai, Captain of the <i>Crown of Eyes and Fern</i>, Merchant of the
 
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Western Trade Alliance. Windy's brother. <br>
 
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Mana’un, a priestess of Red Orchid's volcano god. Strongly resembles Nihani,
 
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who was one of Ascyllia’s incarnations. <br>
 
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Loras White Raven, Windy’s last First Age incarnation (and inner bitch,
 
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apparently-) <br>
 
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Ascyllia, cobra totem waxing moon. Windy’s First Age Lunar spouse.  <br>
 
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Sananjae and Kulikadevi: Windy and Ascyllia's original incarnations. (Sananjae
 
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is the one who made those seven promises.)<br>
 
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<br>
 

Latest revision as of 20:44, 18 March 2005