Difference between revisions of "SolarMelee/Hanya"

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== Han'ya's Melee Charms of d00m ==
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== Melee Charms by Han'ya ==
 
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<b>Heavenly Punishment Sigil</b>
<b>Unconquered Sunburn Technique</b>
 
Cost: 3m per
 
Type: Reflexive (Step 7)
 
Keywords: Obvious, Combo-OK
 
Duration: Instant
 
Minima: Melee 2, Essence 3
 
Prerequisites: None
 
The sun, while being integral to all life, can also be merciless and destructive. This Charm allows the Solar to increase the severity of an attack by one class, e.g. Bashing becomes Lethal, Lethal becomes Aggravated, and for every 2 levels of Aggravated, you get an extra level. A number of levels equal to the player's Essence can be converted.
 
 
 
<b>Sun's Cauterizing Fire Strike</b>
 
 
  Cost: 6m
 
  Cost: 6m
 
  Type: Supplementary
 
  Type: Supplementary
Line 16: Line 6:
 
  Duration: Instant
 
  Duration: Instant
 
  Minima: Melee 5, Essence 3
 
  Minima: Melee 5, Essence 3
  Prerequisites: Unconquered Sunburn Technique
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  Prerequisites: Fire and Stones Strike
The Solar fills their weapon with the blazing fury of the sun, searing an unfillable hole into their target's very soul. This charm supplements a successful Melee attack that inflicts at least one level of Lethal damage. This Charm prevents the activation of any effects, artifacts, Charms, or inherent abilities that speed recovery of health levels lost to the attack for a full 24 hours, and penalty negators (e.g. Relentless Lunar Fury or the First Excellency) for (Essence) actions.
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The Solar fills their weapon with the blazing fury of the sun, searing an unfillable hole into their target's very soul. This charm supplements a successful Melee attack that inflicts at least one level of Lethal damage. This Charm prevents the activation of any effects, artifacts, Charms, or inherent abilities that speed recovery of health levels lost to the attack until the sun crosses the horizon twice, and penalty negators (e.g. Relentless Lunar Fury or the First Excellency) for (Essence) actions. Essence sight reveals the Old Realm glyph for "By the Might of the Unconquered Sun" written across the wound in shining white-gold fire for the duration.
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<b>Unheld Blades of the Masterful Puppeteer</b>
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<b>Thousand Stabbing Sunbeams Halo</b>
  Cost: 7m & 1wp per sword
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  Cost: 6m per sword, 2wp
 
  Type: Simple
 
  Type: Simple
 
  Keywords: Obvious, Holy
 
  Keywords: Obvious, Holy
 
  Duration: One scene
 
  Duration: One scene
 
  Minima: Melee 5, Essence 4
 
  Minima: Melee 5, Essence 4
  Prerequisites: Glorious Solar Saber
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  Prerequisites: Glorious Solar Saber, Majestic Radiant Presence
The most masterful of swordsmen can wield multiple weapons at once without hindrance. The Solars can take this one step further, using pure Essence to direct multiple weapons in midair. This Charm functions as Glorious Solar Saber, except that up to the caster's Essence in blades may be created, and wielded simultaneously, in addition to any the Solar wields bodily. A number of sabers may be created equal to the caster's Essence.
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A Solar swordsman is peerless in his might, and need not even raise a hand against his foes to scourge them with holy fire. This Charm functions as Glorious Solar Saber, except that a number of blades may be created equal to the caster's Melee score. These blades have no physical substance, and so may not parry physical attacks. Purely energy-based attacks are valid targets, however, and are parried using the Solar's DV. Each blade may make an independent attack every action at a target within range using the Solar's dice pool, respective of relevant penalties. These attacks, if it was not clear, are fully independent and so only suffer multiple-action penalties if the blades perform a flurry.
  
== Death Threats Turn Me On ==
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== Death Threats Turn Me On - So Don't Hold Back With The Comments ==

Latest revision as of 20:22, 18 April 2010

Melee Charms by Han'ya

Heavenly Punishment Sigil

Cost: 6m
Type: Supplementary
Keywords: Obvious, Combo-OK
Duration: Instant
Minima: Melee 5, Essence 3
Prerequisites: Fire and Stones Strike

The Solar fills their weapon with the blazing fury of the sun, searing an unfillable hole into their target's very soul. This charm supplements a successful Melee attack that inflicts at least one level of Lethal damage. This Charm prevents the activation of any effects, artifacts, Charms, or inherent abilities that speed recovery of health levels lost to the attack until the sun crosses the horizon twice, and penalty negators (e.g. Relentless Lunar Fury or the First Excellency) for (Essence) actions. Essence sight reveals the Old Realm glyph for "By the Might of the Unconquered Sun" written across the wound in shining white-gold fire for the duration.

Thousand Stabbing Sunbeams Halo

Cost: 6m per sword, 2wp
Type: Simple
Keywords: Obvious, Holy
Duration: One scene
Minima: Melee 5, Essence 4
Prerequisites: Glorious Solar Saber, Majestic Radiant Presence

A Solar swordsman is peerless in his might, and need not even raise a hand against his foes to scourge them with holy fire. This Charm functions as Glorious Solar Saber, except that a number of blades may be created equal to the caster's Melee score. These blades have no physical substance, and so may not parry physical attacks. Purely energy-based attacks are valid targets, however, and are parried using the Solar's DV. Each blade may make an independent attack every action at a target within range using the Solar's dice pool, respective of relevant penalties. These attacks, if it was not clear, are fully independent and so only suffer multiple-action penalties if the blades perform a flurry.

Death Threats Turn Me On - So Don't Hold Back With The Comments