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Latest revision as of 01:17, 6 April 2010

New Charms

Suppleness in Execution Path

Gentle Streaming Sunlight</b>

<b>Cost:  10 motes, 1 willpower
Duration: Instant
Type: Extra Action
Minimum Melee: 5
Minimum Essence: 3
Prerequisite Charms:: Peony Blossom Attack

This attack is the epitomy of fluid attack motion. However fast the opponent may be, they are hard-pressed to follow the change from one attack to another, as the Solar unleashes a staggering flurry of motion, all appearing as a single strike. The number of attacks is equal to (Melee/2), rounded up. To be aware of any of these attacks requires a perfect Awareness effect: Keen (Sense) Technique, Unsurpassed (Sense) Discipline, Surprise Anticipation Method, and Eye of the Unconquered Sun are all examples of this. Otherwise, the attacks are treated as surprise attacks, thus requiring special charms such as Reflex Sidestep Technique to avoid them.

Second Edition: Gains Keywords Combo-OK and Obvious. The number of attacks is increased by Invincible Fury of the Dawn, but only by 1 instead of 2. Instead of a perfect Awareness effect, each attack requires a Perception + Awareness roll difficulty (Essence x 2) to notice and defend against. Surprise Anticipation Method is no longer sufficient due to its less powerful nature in this edition, but the new Reflex Sidestep Technique would work if activated once for each attack.

Encompassing Rays Method</b>

<b>Cost:  3+ motes, 1 willpower
Duration: Instant
Type: Supplemental
Minimum Melee: 5
Minimum Essence: 4
Prerequisite Charms:: Gentle Streaming Sunlight

To truly defend against attacks which surround you like the light of the sun is futile and meaningless. The Exalt using this charm may re-roll a failed attack multiple times, paying 3 motes per attack, until the attack succeeds and rolls at least one damage success. The attack may only do damage once, but any number of attack rolls may be purchased. If placed in a Combo with an Extra Action charm, each attack must be re-rolled at least once if possible.

Second Edition: The prerequisite becomes Peony Blossom Attack. The Keywords are Combo-OK and Obvious. Since this is not an extra action charm, additional attacks may not do damage due to Invincible Fury of the Dawn. These rerolls are explicitly purchased out of order, after checking to see if the attack rolls any damage.

Invincible Master Path

Unconquered Warrior Stance</b>

<b>Cost:  8 motes, 1 willpower
Duration: One Scene
Type: Reflexive
Minimum Melee: 5
Minimum Essence: 3
Prerequisite Charms:: Fivefold Bulwark Stance, Ready in Eight Directions Stance.

Close-combat warriors must ultimately be able to go toe to toe with any foe and see them vanquished, and masters of this charm have taken another step closer to that. This charm adds the Exalt's Essence in automatic successes to any parry or counterattack attempt, creating a pool for such an attempt where none exists.

Second Edition: Combo-OK, Obvious.

Thousandfold Invincibility Prana</b>

<b>Cost:  10 motes, 1 willpower
Duration: One Scene
Type: Reflexive
Minimum Melee: 5
Minimum Essence: 5
Prerequisite Charms:: Unconquered Warrior Stance, Heavenly Guardian Defense.

The attacks of other dangerous foes seek to evade the defenses of the master, but a true master's defenses cannot be pierced. This charm provides a reflexive parry and a reflexive counterattack at the Exalt's full Dexterity + Melee dice pool, including specialties and weapon bonuses. The parries provided by this charm can stop unparryable attacks, and can defend against attacks which hit regardless of successes. If Fivefold Bulwark Stance and/or Ready in Eight Directions Stance are active along with this charm, only one parry or counterattack is provided by the combination of charms, but the parry and attack rolls involved may be rolled twice, and the player may apply the better result.

Second Edition: Combo-OK. While this charm is active, the Exalt's Parry DV may not be rendered inapplicable. This charm also protects against the effects of any charm which would make an attack hit with a roll that did not exceed the Parry DV. Finally, when such a failed attack roll is made, the difference between the attack successes and the DV is applied as bonus successes to a counterattack. If no counterattack would otherwise exist, only these bonus successes are applied, with no other roll.

Miscellaneous Scene-long Charms

Flaring Solar Radiance</b>

<b>Cost:  10 motes, 1 mote per attack
Duration: One Scene
Type: Reflexive
Minimum Melee: 5
Minimum Essence: 4
Prerequisite Charms:: Blazing Solar Bolt, Fire and Stones Strike.

The weakness of a Melee warrior is just that: he is restricted to fighting in Melee range. Even spears and pikes can extend this range but little. Exalted masters of blades and cudgels can seek to exceed this limitation through Essence. The pinnacle of such understanding is this charm, which allows a Solar to spend 1 mote per attack for the rest of the scene to make that attack at a range of up to 5 x Essence yards. Any attack so enhanced adds Essence dice to its accuracy, and Essence dice of damage are converted to automatic successes after soak. These attacks may be blocked as if they were normal melee attacks, even though it is a shining wave of Essence leaping from the edge of the weapon which strikes at the target.

Second Edition: Combo-OK, Obvious.

Eternal Readiness Meditation</b>

<b>Cost:  3 motes
Duration: One Scene
Type: Reflexive
Minimum Melee: 4
Minimum Essence: 2
Prerequisite Charms:: Summoning the Loyal Steel.

Master warriors need the right tool for the right job. Unfortunately, the biggest daiklaves which are often the best tools for killing an opponent can't be wielded along with a better weapon for defending at the same time. This charm is a solution to that problem. With it, a Solar may send up to his Essence different weapons Elsewhere for a scene, and for that time may choose any of those weapons to return for the space of an attack or parry. The Exalt using this charm may even attack with different weapons in succession, and parry with different weapons still; the only limitation is how many weapons may be stored for purposes of this charm. If the Solar has a weapon stored Elsewhere through Summoning the Loyal Steel when this charm is activated, that weapon automatically enters the queue for this charm. At the end of this charm, all weapons not stored with Summoning the Loyal Steel will materialize around the Solar in a sunburst pattern, typically stuck into the ground at easily-retrievable angles, but sometimes just lying there if the ground does not facilitate the first way. The weapons will always appear in an accessible place, not fall off a cliff edge or in a lake or some such. In precarious circumstances, though, the Solar may find himself in trouble at the Storyteller's discretion. This charm can provide a weightless arsenal while swimming, for example, but the wielder of it had best swim to shore before it runs out!

Second Edition: Combo-OK.

Comments

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