Difference between revisions of "SolarBrawl/NatalieDOldComments"

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"Streaking Comet Fist"? You wouldn't happen to have watched Saint Seiya, would you? :-) -- Toram  
 
"Streaking Comet Fist"? You wouldn't happen to have watched Saint Seiya, would you? :-) -- Toram  
  
:Both that and Thundering Essence are shameless Fatal Fury ripoffs. ^_^ Why, does Seiya have something similar? - NatalieD  
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:Both that and Thundering Essence are shameless Fatal Fury ripoffs. ^_^ Why, does Seiya have something similar? - [[NatalieD]]
  
 
::The main character (Seiya) has two signature moves: Ryuu Sei Ken ("Meteor Fist"), and Sui Sei Ken ("Comet Fist"). -- Toram  
 
::The main character (Seiya) has two signature moves: Ryuu Sei Ken ("Meteor Fist"), and Sui Sei Ken ("Comet Fist"). -- Toram  
  
Nice! I like these; have you seen Charms/IkselamSolarBrawl yet? He's got some nifty things you might wanna build off of:) --CrownedSun  
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Nice! I like these; have you seen Charms/[[IkselamSolarBrawl]] yet? He's got some nifty things you might wanna build off of:) --[[CrownedSun]]
  
 
I like Streaking Comet a lot, but Thundering Essence isn't very strong. Maybe an area effect around the person struck? --Kasumi  
 
I like Streaking Comet a lot, but Thundering Essence isn't very strong. Maybe an area effect around the person struck? --Kasumi  
  
:I tried to match it to Iron Raptor Technique for balance. Though I guess IRT isn't exactly breaking the game... - NatalieD  
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:I tried to match it to Iron Raptor Technique for balance. Though I guess IRT isn't exactly breaking the game... - [[NatalieD]]
  
 
::Iron Raptor also has the option of slamming you with a Grand Daiklaive (and I still don't use it, personally) --Kasumi  
 
::Iron Raptor also has the option of slamming you with a Grand Daiklaive (and I still don't use it, personally) --Kasumi  
  
:::Improved it a bit. - NatalieD  
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:::Improved it a bit. - [[NatalieD]]
  
  
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Raging Hammer Method question, shouldn't the duration be Varies since the increased damage lasts for the rest of the scene, or until the foe is defeated? Just seems a bit odd to have a Solar Instant Reflexive last for a long time. Good charms though, definitely yoinked B-) - nikink - I guess the same query applies to Relentless Assault...  
 
Raging Hammer Method question, shouldn't the duration be Varies since the increased damage lasts for the rest of the scene, or until the foe is defeated? Just seems a bit odd to have a Solar Instant Reflexive last for a long time. Good charms though, definitely yoinked B-) - nikink - I guess the same query applies to Relentless Assault...  
  
:I intended for them to be usable in combos. - NatalieD  
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:I intended for them to be usable in combos. - [[NatalieD]]
  
 
::Ok, I agree there, these are great combo material, but, I'd just have the Charm explicitly state combo-ability, and change the duration as I suggested above... Have Fun... nikink
 
::Ok, I agree there, these are great combo material, but, I'd just have the Charm explicitly state combo-ability, and change the duration as I suggested above... Have Fun... nikink

Latest revision as of 01:17, 6 April 2010

"Streaking Comet Fist"? You wouldn't happen to have watched Saint Seiya, would you? :-) -- Toram

Both that and Thundering Essence are shameless Fatal Fury ripoffs. ^_^ Why, does Seiya have something similar? - NatalieD
The main character (Seiya) has two signature moves: Ryuu Sei Ken ("Meteor Fist"), and Sui Sei Ken ("Comet Fist"). -- Toram

Nice! I like these; have you seen Charms/IkselamSolarBrawl yet? He's got some nifty things you might wanna build off of:) --CrownedSun

I like Streaking Comet a lot, but Thundering Essence isn't very strong. Maybe an area effect around the person struck? --Kasumi

I tried to match it to Iron Raptor Technique for balance. Though I guess IRT isn't exactly breaking the game... - NatalieD
Iron Raptor also has the option of slamming you with a Grand Daiklaive (and I still don't use it, personally) --Kasumi
Improved it a bit. - NatalieD


I liked the other ones, but I gotta say, I really like the hand/foot hardening ones, useful for both defense and offense... and good when you need to block that Grand Daiklave. - haren

Yay Nat! Both thumbs up for cool Charms. ^_^ Resplendence

I really like these. Relentless Assault and Raging Hammer Method are fantastic; that's a totally fascinating and clever way to do a Brawl dice adder. Deadly Talons Grasp and Unwilling Guardian are both very similar to grappling Charms I'd written for myself, so I definitely think they're great. ^_^ All in all, very nicely done. -- Charlequin

Raging Hammer Method question, shouldn't the duration be Varies since the increased damage lasts for the rest of the scene, or until the foe is defeated? Just seems a bit odd to have a Solar Instant Reflexive last for a long time. Good charms though, definitely yoinked B-) - nikink - I guess the same query applies to Relentless Assault...

I intended for them to be usable in combos. - NatalieD
Ok, I agree there, these are great combo material, but, I'd just have the Charm explicitly state combo-ability, and change the duration as I suggested above... Have Fun... nikink