Difference between revisions of "SilverMasks/WorldSensing"

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The Lunar also gets her Essence in automatic successes to all rolls involving the Wyld not generated by this Charm. She does not need to know the Wyld was involved(in a Medicine roll to know a cause of death, or a Investigation roll to reconstruct past events, for example) - she needs just to have this Charm active.
 
The Lunar also gets her Essence in automatic successes to all rolls involving the Wyld not generated by this Charm. She does not need to know the Wyld was involved(in a Medicine roll to know a cause of death, or a Investigation roll to reconstruct past events, for example) - she needs just to have this Charm active.
 +
 +
'''Meerkat Alertness Practice'''<br>
 +
'''Cost: ''' 2 motes<br>
 +
'''Duration: ''' Instant<br>
 +
'''Type: ''' Reflexive<br>
 +
'''Minimum Wits:''' 1<br>
 +
'''Minimum Essence: ''' 1<br>
 +
'''Prerequisite Charms: '''  None<br>
 +
Lunars are alert at all times! Using Meerkat Alertness Practice, the Lunar allows his unconscious, instictive mind guide his actions, simply reacting to the subtle changes in the flows of Essence that suggest the likely actions of his foes! This Charm adds the Lunar's Wits to his Initiative for the turn. It must be activated before the Lunar's Initiative.
 +
 +
'''Wasp Sting Blur'''<br>
 +
'''Cost: ''' 3 motes per Action<br>
 +
'''Duration: ''' Instant<br>
 +
'''Type: ''' Extra Actions<br>
 +
'''Minimum Wits''' 3<br>
 +
'''Minimum Essence: ''' 3<br>
 +
'''Prerequisite Charms: '''  Meerkat Alertness Practice<br>
 +
With such furious speed in mund and body, thinking at the speed of lighting and moving in a way that time seems to stop for them, Lunars seem to almost be in many places at once. With this Charm the Lunar may take Extra Actions. It costs 3 motes per action added, and the Lunar may never purchase more actions than her Permanent Essence Score. Those may be any kind of action. If the Lunar reserves one of them for defense, he receives a Full Defense from it. If this Charm is placed on a combo with Supplemental or Simple Charms, those must be used in every action, thus dictating the kind of action performed through this Charm.
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'''Blinking Eye of Chaos'''<br>
 +
'''Cost: ''' 6 motes<br>
 +
'''Duration: ''' Instant<br>
 +
'''Type: ''' Independent Actions<br>
 +
'''Minimum Wits''' 4<br>
 +
'''Minimum Essence: ''' 4<br>
 +
'''Prerequisite Charms: '''  Wasp Sting Blur<br>
 +
With mastery of the Wyld comes a deeper understanding of its tides. Sometimes, the Wyld bends time, accelerating or slowing this aspect of Creation. In the Deep Wyld and Pure Chaos, eddies of bent time can flow right past each other. Luna's Chosen are immune to such effects, but by predicting and pehaps calling such eddy, they can force it upon their enemies and gain a temporary edge. The Lunar rolls her Wits, receiving a number of Independent Actions on the Wyld equal to the number of successes rolled. The Lunar may not receive more Independent Actions using this Charm than half his Essence, rounded up.
  
 
'''Lodestone Reckoning Manner'''<br>
 
'''Lodestone Reckoning Manner'''<br>
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'''Duration: ''' Permanent<br>
 
'''Duration: ''' Permanent<br>
 
'''Type: ''' Special<br>
 
'''Type: ''' Special<br>
'''Minimum Wits: ''' 4<br>
+
'''Minimum Wits: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' Lodestone Reckoning Manner<br>
 
'''Prerequisite Charms: ''' Lodestone Reckoning Manner<br>
Line 124: Line 151:
 
'''Mist-Walking Prana'''<br>
 
'''Mist-Walking Prana'''<br>
 
'''Cost: ''' 10 motes, 1 willpower<br>
 
'''Cost: ''' 10 motes, 1 willpower<br>
'''Duration: ''' Simple<br>
+
'''Duration: ''' Instant<br>
'''Type: ''' Instant<br>
+
'''Type: ''' Simple<br>
 
'''Minimum Wits: ''' 5<br>
 
'''Minimum Wits: ''' 5<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' Lodestone Reckoning Manner<br>
 
'''Prerequisite Charms: ''' Lodestone Reckoning Manner<br>
 
There are holes in the Wyld, tunnels that connect two far places but that rarely exist for long. This Charm gives the character the preternatural acumen to slip through those gaps in the space when they form in the chaos before they move on. The Lunar rolls Wits+Occult at a difficulty of 1 for Pure Chaos, 2 for Deep Wyld, 3 for Middlemarches and 5 for Bordermarches. Basic success allows the character to exploit those distortions of the Wyld and travel one mile away. Extra successes may add one zero to the number of miles traveled, or increase to the number of people the Lunar can take with him, in the following progression, of 5, 10, 50, 100, 500, 1,000. The Lunar may not use more successes on either than he has dots of Permanent Essence. Traveling this way requires five minutes, and if the Lunar fails, he is sent somewhere at random, lost anywhere from a thousand miles of his original location.
 
There are holes in the Wyld, tunnels that connect two far places but that rarely exist for long. This Charm gives the character the preternatural acumen to slip through those gaps in the space when they form in the chaos before they move on. The Lunar rolls Wits+Occult at a difficulty of 1 for Pure Chaos, 2 for Deep Wyld, 3 for Middlemarches and 5 for Bordermarches. Basic success allows the character to exploit those distortions of the Wyld and travel one mile away. Extra successes may add one zero to the number of miles traveled, or increase to the number of people the Lunar can take with him, in the following progression, of 5, 10, 50, 100, 500, 1,000. The Lunar may not use more successes on either than he has dots of Permanent Essence. Traveling this way requires five minutes, and if the Lunar fails, he is sent somewhere at random, lost anywhere from a thousand miles of his original location.
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'''Moonlight Hunt'''<br>
 +
'''Cost: ''' 8 motes, 1 willpower<br>
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'''Duration: ''' One Scene<br>
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'''Type: ''' Simple<br>
 +
'''Minimum Wits: ''' 5<br>
 +
'''Minimum Essence: ''' 5<br>
 +
'''Prerequisite Charms: ''' Mist-Walking Prana, Blinking Eye of Chaos<br>
 +
Dancing through the cracks in the shattered mirror of reality the Lunar slides in and out of existence at whim. As long as she remains within the Wyld the Lunar can disappear and reappear anywhere within her (Essence x10) yards with any single movement action. There is no movement and the Lunar does not cross the intervening space - she simply disappears and reappears through the broken laws of the Wyld! This motion is surprise incarnate - whenever making this movement the Lunar catches an opponent by Surprise unless this opponent fails a Wits+Awareness contested roll against the Lunar's Wits+Stealth.

Latest revision as of 05:19, 27 March 2009

World Sensing

Harmony of Luna and Gaia
Cost: 4 motes
Duration: Instant
Type: Simple
Minimum Perception: 2
Minimum Essence: 2
Prerequisite Charms: None
Lunars are connected to life in the world, the world they protect, the life of Gaia. Drawing upon this connection, they can perceive minute shifts on the world, perceive it around them like all manners of animals at once... by drawing breath, the Lunar takes the world around them and makes a Perception+Awareness roll. This Charm can be purchased up to a number of times equal the Lunar's Perception, each time allowing the Lunar to learn one of many things about the world, such as...

  • ... the weather, learning about it in a radius of his Essence in miles, or a week in advance, for each success.
  • ... the species of animals in an area equal 10 miles per success, knowing which are those with one success, and receiving details of which are dangerous and which are good food with at least three successes, and their exact habits, locations and habitats with five successes.
  • ... the presence of Magical Materials Deposits in an area of one mile per success. One can sense Moonsilver perfectly, and what shape it is in, but only gets a vague idea on other materials, unless the Lunar curtains his successes in this roll for range, and uses others to get a good picture of the Magical Material, knowing its general concentration with one success, differentiating between deposits and raw veils and worked artifacts with three successes, and knowing the exact type of artifacts they are forged in with five successes.

Blood on the Wind
Cost: 5 motes, 1 willpower
Duration: Indefinite
Type: Simple
Minimum Perception: 4
Minimum Essence: 2
Prerequisite Charms: Harmony of Luna and Gaia
A Lunar with this Charm can track creatures through any terrain - all trail becomes as clear on solid stone as it is in woodlands or soft ground. The Lunar with this Charm is the most unerring predator in all of Creation. Under the effects of this Charm a Lunar is consdered a supernatural tracker - she is able to follow any mundane prey with guaranteed success without a roll (she is always considered to have one more success than any mundane prey in the tracking contest) and receiving her Essence in automatic successes in any and all rolls to track beings using Charms to conceal themselves from pursuit.

Comprehending Ears Meditation
Cost: 3 motes
Duration: One Scene
Type: Simple
Minimum Perception: 3
Minimum Essence: 3
Prerequisite Charms: Harmony of Luna and Gaia
The Lunar can understand in general terms what is being said in a language he does not know, although in general terms. The Lunar rolls Perception+Linguistics, with the number of successes indicating the level of comprehension. One success allows him to get the general gist of what is being said, while three successes allow for solid comprehension, and five successes allow the Lunar to discern nuances in what is being said. The Lunar is able to understand physical communication just as easily, able to see people trading glances across a room and divine their meaning. This allows the Lunar to understand animals as well as more sentient creatures.

Seeking Ears Method
Cost: 5 motes
Duration: One Scene
Type: Simple
Minimum Perception: 3
Minimum Essence: 3
Prerequisite Charms: Harmony of Luna and Gaia
The Lunar reworkis the entire inner structure of his hearing to better receive sounds. When using this Charm, the Lunar can hear clearly from up to a mile away in a clear day(without rain, great winds or overly loud noises, such as a festival or a battle) and receives +2 dice on all his hearing attempts. He can try to locate any voice he knows with a Perception+Investigation roll in this radius(each success revealing one voice he knows and its distance and location; This receives a difficulty of 2 in windy or rainy days, 3 for storms and festivals, and 4 for large-scale battles) and follow it to its source, or simply listen to it, as if he was listening to someone talking specifically to him. The Lunar may continue to do so while doing any other actions.

Seeing Without Looking
Cost: 10 motes
Duration: One Scene
Type: Simple
Minimum Perception: 5
Minimum Essence: 3
Prerequisite Charms: Seeking Ears Method
With this Charm, the Lunar sharpens his hearing to inhuman degrees! A Lunar can use his enhanced hearing to keep track of others in his vicinity, or to build a picture of the world around him using the air currents, sound, or echoes of sounds sent by the Lunar himself. With this Charm, the Lunar may become aware of everything in an area equal to his Perception x 100 yards. To become aware of it, any time after this Charm is activated the Lunar may make a Perception+Awareness dice action. Success is automatic in quiet wilderness or a small village, raises to 2 on a city, 3 for the proximity to a waterfall or in the middle of a large-scale battle or riot and even more if greater noises are used specifically to hinder the Lunar.

One success allows the Lunar to draw a basic picture of his surroundings on his mind, and has a basic picture of the people around him, but it does not differentiate details. Three successes gives him details of all those in the area, identifying the materials of objects and the details of people. Five or more successes allow the Lunar to notice others perfectly, knowing their heights and builds and overall physical abilities, exactly what they are carrying, how fast they move, and their exact activities. With five or more successes, even individuals cloaked by Charms are revealed. The picture remains on his mind, but he must take another dice action to update it. Enemies using mundane stealth are instantly revealed, but supernatural stealth adds its successes or difficulty bonuses directly to the difficulty of the Lunar’s roll.

Night is Day
Cost: 2 motes
Duration: Indefinite
Type: Simple
Minimum Perception: 3
Minimum Essence: 2
Prerequisite Charms: Harmony of Luna and Gaia
Sometimes, a Lunar has to hunt at night, or to follow prey through deep forests and burrows deep within the earth! To do so, the Lunar can alter his eyes, receiving flashing, cat-like irises that allow him to see perfectly in low-light conditions. He treats nightime as daylight, but becomes partially colorblind in normally lit conditions(+1 difficulty to Perception rolls and ranged attacks) for the duration of the Charm. Night is Day does not allow the Lunar to see in absolute darkness - there must be some light, even if that fo the stars.

Perceiving the Hidden World
Cost: 4 motes
Duration: Indefinite
Type: Simple
Minimum Perception: 4
Minimum Essence: 2
Prerequisite Charms: Night is Day
Accomplished predators, Lunars are able to hunt even the beasts that roam in the depths of the earth, where there is no light! The Lunar becomes able to 'feel' light incomprehensible to humans such as spectral glows of heat and cold. This allows the Lunar to see in perfect darkness, although his ability to distinguish detail is greatly impaired(+2 difficulty to all Perception rolls involving discerning fine detail)

Observed Prey Instinct
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Perception: 3
Minimum Essence: 3
Prerequisite Charms: Harmony of Luna and Gaia
Using this Charm, the Lunar know can instantly know wether he is being observed, either by normal means or magic. It activates automatically as soon as the Lunar comes upon sustained observation - a casual glance or a flirtatious look are not enough to trigger it. The Charm guides his perception to gather further information, allowing a Perception+Awareness roll. One success merely confirms the Lunar is being observed, while additional successes reveal the number and direction and location of observers(one per success). A Lunar observed by magical means will know the viewpoint from which he is being watched but not the actual location of the observer. This Charm is a Rage and may be activated in tandem with Relentless Lunatic Fury for the cost of 2 motes, making the Lunar perfectly aware of observers for the duration.

Wyld-Sensing Instincts
Cost: 3 motes, 1 willpower
Duration: Indefinite
Type: Simple
Minimum Perception: 3
Minimum Essence: 2
Prerequisite Charms: Ascendant Perception
By honing her sense, the Lunar attunes herself to the ebbs of the Wyld around her. So long as the character keeps this Charm active, the character's player may roll Perception+Awareness as a dice action to detect where the Wyld is nearest, where it is strongest, and how dangerous it may be to her or her companions.

After a simple roll, she may determine those things within a number of miles equal to her rolled successes.

Outside of Creation, each level of Wyld(Bordermarches, Middlemarches, Deep Wyld) doubles this range(This Charm is useless on Pure Chaos, where distance is meaningless and everything is dangerous). The character also gets a reflexive Perception+Awareness roll to detect incoming Wyld-spawned danger, although she will not know what sort of danger comes her way.

The Lunar also gets her Essence in automatic successes to all rolls involving the Wyld not generated by this Charm. She does not need to know the Wyld was involved(in a Medicine roll to know a cause of death, or a Investigation roll to reconstruct past events, for example) - she needs just to have this Charm active.

Meerkat Alertness Practice
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Wits: 1
Minimum Essence: 1
Prerequisite Charms: None
Lunars are alert at all times! Using Meerkat Alertness Practice, the Lunar allows his unconscious, instictive mind guide his actions, simply reacting to the subtle changes in the flows of Essence that suggest the likely actions of his foes! This Charm adds the Lunar's Wits to his Initiative for the turn. It must be activated before the Lunar's Initiative.

Wasp Sting Blur
Cost: 3 motes per Action
Duration: Instant
Type: Extra Actions
Minimum Wits 3
Minimum Essence: 3
Prerequisite Charms: Meerkat Alertness Practice
With such furious speed in mund and body, thinking at the speed of lighting and moving in a way that time seems to stop for them, Lunars seem to almost be in many places at once. With this Charm the Lunar may take Extra Actions. It costs 3 motes per action added, and the Lunar may never purchase more actions than her Permanent Essence Score. Those may be any kind of action. If the Lunar reserves one of them for defense, he receives a Full Defense from it. If this Charm is placed on a combo with Supplemental or Simple Charms, those must be used in every action, thus dictating the kind of action performed through this Charm.

Blinking Eye of Chaos
Cost: 6 motes
Duration: Instant
Type: Independent Actions
Minimum Wits 4
Minimum Essence: 4
Prerequisite Charms: Wasp Sting Blur
With mastery of the Wyld comes a deeper understanding of its tides. Sometimes, the Wyld bends time, accelerating or slowing this aspect of Creation. In the Deep Wyld and Pure Chaos, eddies of bent time can flow right past each other. Luna's Chosen are immune to such effects, but by predicting and pehaps calling such eddy, they can force it upon their enemies and gain a temporary edge. The Lunar rolls her Wits, receiving a number of Independent Actions on the Wyld equal to the number of successes rolled. The Lunar may not receive more Independent Actions using this Charm than half his Essence, rounded up.

Lodestone Reckoning Manner
Cost: 2 motes
Duration: Indefinite
Type: Simple
Minimum Wits: 2
Minimum Essence: 2
Prerequisite Charms: None
Similar to a swallow flying south, the Lunar knows his way. With this Charm active, the character can never become lost. He has an absolute direction sense, and he can perfectly retrace the path he trod in the last 24 hours. For this Charm to function, the Lunar must have checked his position against the Moon sometime in the last 24 hours. Otherwise, the Charm cannot be activated or ends.

Ever-Wary Fox Technique
Cost: None
Duration: Permanent
Type: Special
Minimum Wits: 3
Minimum Essence: 3
Prerequisite Charms: Lodestone Reckoning Manner
Lunars can react like quicksilver to the slightest shifts on the world around them. and as such, very difficult to ambush. With this Charm, the Lunar will not be ambushed by any foe his senses can perceive. As the ambush occurs, the Lunar reflexively spends 3 motes to be aware of his enemies in advance, able to defend and act normally, no matter how well the enemy has rolled, or even what magics he uses. He will not be aware of immaterial beings or such unless his normal senses would provide him the ability to perceive them.

Resisting the Lure of Madness
Cost: 5 motes
Duration: Indefinite
Type: Simple
Minimum Wits: 3
Minimum Essence: 3
Prerequisite Charms: Lodestone Reckoning Manner
Even Lunars, with their powerful Moonsilver tatoos, can be driven mad or enthralled by the Wyld. This Charm filters the character's understanding of the world about her, changing the workings of her mind to filter the true experience of the capering joys and murmuring deaths to prevent madness. The character becomes immune to Derangements due to Wyld Exposure, and to Wyld Addiction.

The Lunar may spend 1 willpower to shelters others in this way, but can protect no more than (his permanent Essence x50) individuals in this way.

Mist-Walking Prana
Cost: 10 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Wits: 5
Minimum Essence: 3
Prerequisite Charms: Lodestone Reckoning Manner
There are holes in the Wyld, tunnels that connect two far places but that rarely exist for long. This Charm gives the character the preternatural acumen to slip through those gaps in the space when they form in the chaos before they move on. The Lunar rolls Wits+Occult at a difficulty of 1 for Pure Chaos, 2 for Deep Wyld, 3 for Middlemarches and 5 for Bordermarches. Basic success allows the character to exploit those distortions of the Wyld and travel one mile away. Extra successes may add one zero to the number of miles traveled, or increase to the number of people the Lunar can take with him, in the following progression, of 5, 10, 50, 100, 500, 1,000. The Lunar may not use more successes on either than he has dots of Permanent Essence. Traveling this way requires five minutes, and if the Lunar fails, he is sent somewhere at random, lost anywhere from a thousand miles of his original location.

Moonlight Hunt
Cost: 8 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Wits: 5
Minimum Essence: 5
Prerequisite Charms: Mist-Walking Prana, Blinking Eye of Chaos
Dancing through the cracks in the shattered mirror of reality the Lunar slides in and out of existence at whim. As long as she remains within the Wyld the Lunar can disappear and reappear anywhere within her (Essence x10) yards with any single movement action. There is no movement and the Lunar does not cross the intervening space - she simply disappears and reappears through the broken laws of the Wyld! This motion is surprise incarnate - whenever making this movement the Lunar catches an opponent by Surprise unless this opponent fails a Wits+Awareness contested roll against the Lunar's Wits+Stealth.