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− | = Silver Masks =
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− | '''Riches from Rags Method'''<br>
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− | '''Cost: ''' 5 motes<br>
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− | '''Duration: ''' One Scene<br>
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− | '''Type: ''' Simple<br>
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− | '''Minimum Manipulation: ''' 2<br>
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− | '''Minimum Essence: ''' 1<br>
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− | '''Prerequisite Charms: ''' None<br>
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− | The first principle of illusion is to make little things appear different than they really are. With this Charm, the Lunar covers an object smaller than himself with illusions, making it appear as something else - as unobtrusive or showy as the Lunar desires. This cover is very superficial, and is dispelled if one handles it with any care for more than a turn. Otherwise, it is simply impossible to see! This may add bonus dice equal to the Lunar's Essence to Larceny or Bureaucracy rolls, or offset a Socialize, Presence or Performance penalty for the lack of adequate attire(as the Lunar simply pretends he is dressed as regally as he could be).
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− | '''Holding to Lost Things'''<br>
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− | '''Cost: ''' 5 motes, 1 willpower<br>
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− | '''Duration: ''' Essence in Hours<br>
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− | '''Type: ''' Supplemental<br>
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− | '''Minimum Manipulation: ''' 3<br>
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− | '''Minimum Essence: ''' 2<br>
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− | '''Prerequisite Charms: ''' Riches from Rags Method<br>
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− | We do not wish to believe things gone. A part of us still wishes to see them there when we return... and the Lunar plays upon that. The Lunar may steal an item - in plain sight, even, just by handling it - and leave on its place an object of size and weight somewhat similar, and all those who behold it or touch it will think it is the real object. The Lunar rolls his Manipulation or Wits+Larceny against the observer's Wits+Awareness. With a Dexterity+Larceny of sufficient success, this can even be done in plain sight with good sleight of hand. If the Lunar is successful, the observers do not notice it, and only in a number of hours equal to the Lunar's Essence will they realise they hold a false object. Charms that allow one to see flows of Essence and Charms add the onlooker's Essence to the roll, but does not instantly notice the illusion, as its primary purpose is to divert attention away from it.
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− | '''Veil of a Thousand Faces'''<br>
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− | '''Cost: ''' 6 motes<br>
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− | '''Duration: ''' One Scene<br>
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− | '''Type: ''' Simple<br>
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− | '''Minimum Manipulation: ''' 2<br>
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− | '''Minimum Essence: ''' 2<br>
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− | '''Prerequisite Charms: ''' None<br>
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− | The second principle of illusion is the ability to change people. With Masterful Veil of Illusion, the Lunar pulls a veil of illusion over herself, appearing as anyone she is familiar with for a scene. Neither her scent nor her voice change. The veil fades whenever the Lunar enters sufficient physical interaction with someone(such as combat or sex) or if she displays any level of anima banner. Onlookers can still try to spot the Lunar's Tell.
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− | '''Play of Quicksilver Masks'''<br>
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− | '''Cost: ''' 5 motes, 1 willpower<br>
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− | '''Duration: ''' One Lunar Phase<br>
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− | '''Type: ''' Simple<br>
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− | '''Minimum Manipulation: ''' 3<br>
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− | '''Minimum Essence: ''' 2<br>
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− | '''Prerequisite Charms: ''' Riches from Rags Method<br>
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− | From her quicksilver anima come masks which the Lunar may don by himself or grant others, perfect masks which fool all senses into believing the Lunar or those he gifts are someone else. The Lunar rolls his Manipulation or Wits+Performance and appears as anyone she is familiar with(or she can make the image wholesale with a Manipulation+Craft(Glamour) roll), and all those witnessing those Masks must make a Wits+Awareness roll to notice the illusion. They do not see through the illusion, only know something is amiss, and touching it makes no difference - the illusion affects all senses. This Charm creates only one such mask, and there is no limit how many times the Lunar may use it during a scene. Its effects break when a Chosen gets to the 12+ levels of anima banner expenditure.
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− | '''Shadow Presence Method'''<br>
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− | '''Cost: ''' 4 motes<br>
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− | '''Duration: ''' One Scene<br>
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− | '''Type: ''' Simple<br>
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− | '''Minimum Manipulation: ''' 4<br>
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− | '''Minimum Essence: ''' 2<br>
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− | '''Prerequisite Charms: ''' Play of Quicksilver Masks<br>
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− | The Lunar, when he knows he is being watched, makes a illusion of himself, or one other, in a place no farther than ten times his Wits. This illusion is mostly static, and stays in one place doing simple actions, but can fool those watching the Lunar who fail a contest between their Wits+Awareness and the Lunar's Wits+Larceny. It will easily be revealed as what ephemeral if it is so much as touched.
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− | '''Shattered Mirror Practice'''<br>
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− | '''Cost: ''' 6 motes<br>
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− | '''Duration: ''' One Scene<br>
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− | '''Type: ''' Simple<br>
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− | '''Minimum Manipulation: ''' 4<br>
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− | '''Minimum Essence: ''' 3<br>
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− | '''Prerequisite Charms: ''' Shadow Presence Method<br>
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− | The Lunar flows her image like a mirror, and then, breaks her essence, a thousand splinters breaking in the air, each and every one an image of the whole, and yet, all incomplete. The Lunar knows who she is herself, but all others who view her view the many images moving around one another in a dance that confuses and misleads all attackers. For the remainder of the scene, anyone attempting to track or attack the Lunar needs to pass a reflexive Wits+Awareness with a difficulty equal to the Lunar's Essence. If the target fails, it hits one of the images instead of the real Lunar. The image does not disappear, and simply continues its dance. Perfect and Area attacks, or those that ignore penalties given by illusions, bypass this Charm's effects.
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− | '''Army of Smoke Shadows'''<br>
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− | '''Cost: ''' 8 motes, 1 willpower<br>
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− | '''Duration: ''' Instant<br>
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− | '''Type: ''' Simple<br>
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− | '''Minimum Manipulation: ''' 4<br>
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− | '''Minimum Essence: ''' 3<br>
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− | '''Prerequisite Charms: ''' Play of Quicksilver Masks<br>
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− | Peacocks, with the eyes on their plumages, appear to be much greater than they are. Certain moths' wings appear to be two great eyes, and when resting against a tree, appear to be a great beast, keeping predators away. Based on such principles, the Lunar pulls a veil of impressive illusion - he appears to be much greater, a beast dozens of feet tall or a general flanked by an army. The Lunar rolls Manipulation+Presence against a difficulty equal to the highest onlooker's Conviction+Essence. If the Lunar suceeds, they believe the Lunar is an overwhelming force, and they must do all the Lunar commands, within reason(usually to run screaming, or leave a place). Those facing the Lunar may roll to spot her Tell, and if they suceed, they are unnaffected by the illusion. Those may also try to warn others of it, rolling performance or presence as usual, although the difficulty is set at how many successes the Lunar had on his roll. This Charm has no effect on those with a higher Permanent Essence than the Lunar.
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