Difference between revisions of "SilverMasks/SelfcraftOne"

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= One as Many =
 
= One as Many =
  
'''Pack of One Meditation'''<br>
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'''Pack of One'''<br>
'''Cost: ''' 6 motes, 1+ Health Levels<br>
+
'''Cost: ''' 10 motes, 1+ Health Levels<br>
 
'''Duration: ''' One Scene<br>
 
'''Duration: ''' One Scene<br>
 
'''Type: ''' Simple<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Wits: ''' 3<br>
 
'''Minimum Wits: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
'''Prerequisite Charms: ''' Ascendant Wits<br>
+
'''Prerequisite Charms: ''' ''Totem''<br>
Within the Lunar, there are untold number of shapes. By pouring her own blood, a Lunar can create another shape from herself, as any of the shapes she can assume,  one of the forms in her Blood Library, giving it a number of her own Health Levels. This new shape is like the Lunar, and acts like her, and the Lunar can sense with its senses, and act with the Lunar’s attributes changed by the shape’s mutations. However, the Lunar cannot use his magic through this Shape. The shape only has the Health Levels the Lunar has given it, and may move as far away from the Lunar as the Lunar wishes.  
+
Within a Lunar lie an untold number of shapes. Pouring her blood upon the ground the Lunar can release one of them. The Lunar gives form to a single ''Puppet Shape'' from her Blood Library, which receives a number of Health Levels equals to those she sacrifices upon activation of this Charm. The Lunar may act with the Puppet Shape, sharing all of its senses, receiving all of its Mutations as if she herself was shapeshifted into it. The Lunar cannot use her magic through the Puppet Shape. The Puppet Shape cannot move farther from the Lunar than (Essence) miles.  
  
 
'''Awakening Blood Echoes'''<br>
 
'''Awakening Blood Echoes'''<br>
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'''Minimum Essence: ''' 5<br>
 
'''Minimum Essence: ''' 5<br>
 
'''Prerequisite Charms: ''' Pack of One Meditation<br>
 
'''Prerequisite Charms: ''' Pack of One Meditation<br>
Drawing the knowledge and instinct from within her soul, a Lunar can awaken a shape she has separated from herself with the use of Pack of One Meditation, giving it sentience and life of its own. Using Awakening Blood Echoes, the shape created will possses all the Attributes and Abilities it used to instead of the Lunar’s, and a facsimile of its own identity as the Lunar understood it. It is independent and can sue its own Willpower and Virtues, but always has Essence 1. The Lunar’s senses are disconnected from the awakened Shape, but it is deferent to the Lunar, needing to spend 1 willpower to act against its creator’s wishes, and 2 for every action that is actively against the her.  
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Breaking the crimson wellspring of her soul the Lunar draws upon a shard and gives it a sentience of its own! Awakening Blood Echoes changes a ''Puppet Shape'' - it receives all Traits and Mindset it possessed when it was separate from the Lunar. It has Essence 1, however. It is an independent being with its former personality and the ability to spend Willpower and channel Virtues, disconnected from the Lunar's senses or will. However, it is uncapable of acting against the Lunar or contradicting her orders. The awakened shape lasts as long as Pack of One Meditation does, but the Lunar may pay 1 experience point to make it a Permanent follower.  
  
The awakened shape lasts as long as Pack of One Meditation does, but the Lunar may pay 1 experience point(2 for the shapes of Raksha, Behemoths, and other unusual beings) to make it permanent, lasting longer than that. The health levels committed with Pack of One Meditation are decommitted when Awakening is used.
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'''Awakening God Pack'''<br>
 
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'''Cost: ''' 10 motes, 1 willpower<br>
'''A Pack of Moons Prana'''<br>
 
'''Cost: ''' 10 motes, 1 willpower, 1 Health Level<br>
 
 
'''Duration: ''' One Scene<br>
 
'''Duration: ''' One Scene<br>
 
'''Type: ''' Extra Actions<br>
 
'''Type: ''' Extra Actions<br>
 
'''Minimum Wits: ''' 4<br>
 
'''Minimum Wits: ''' 4<br>
 
'''Minimum Essence: ''' 4<br>
 
'''Minimum Essence: ''' 4<br>
'''Prerequisite Charms: ''' Pack of One Meditation<br>
+
'''Prerequisite Charms: ''' Pack of One<br>
In a whirl of its own shape, the Lunar splits herself into a number of bodies equal to her Essence. Each such body has all of the Lunar's traits, but her Health Levels are divided evenly between her forms(with any excess being lost), and each must be targeted by and defend against attacks separately. Each one acts independently, giving the Lunar a number of actions every turn equal to her Permanent Essence, each taken by a different body. Those follow all the rules of Extra Actions, and the Lunar may not benefit from them if she splits her pool or uses any sort of Extra Action Charm.  
+
The Lunar splits herself into a number of bodies equal to her Essence. Each such body has all of the Lunar's Traits except for her Health Levels - those are divided in even portions between all of her forms with any excess being lost. While this Charm in effect each of the Lunar's bodies must be targeted for attacks as separate entities. Each of those bodies appear to act as independent entities, giving the Lunar a number of actions every turn equal to her Permanent Essence. Those follow all the rules of Extra Actions, and the Lunar may not benefit from them if she splits her pool or uses any sort of Extra Action Charm.
 +
 
 +
Each body destroyed takes away one of the Lunar's Extra Actions until the Charm is enacted once again.
 +
 
 +
While they are not Fully Independent Actions the Lunar is able to coordinate an entire pack of her own self around her enemies, making it hard to track her movements - at the start of a combat turn the Lunar assigns one opponent for each one of her bodies. Every body past the first assigned to an opponent inflicts a one-die Overwhelming Penalty on all of this oponent's attacks and defenses against the Lunar.  
  
The Lunar must change all the shapes at once, and taking a Shapeshifting Action takes the turn of all the forms(unless Charms make it reflexive). Once one of the bodies is destroyed(taking a number of health levels equal to the Lunar's total divided by his Essence), the Lunar loses one of the Extra Actions and loses one dot of Essence, preventing her from acessing Charms greater than her current Essence level, and lowering the effect of various other powers. Her Essence pool is unchanged however. The actions of the Lunar are too unpredictable while he moves so, giving her opponents a penalty to all defenses equal to half the Lunar's Wits(rounded down).
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If used while in smaller Shapes the Lunar splits into ''Groups''. The number of Extra Actions awarded remains constant.
  
If used with smaller animals, the Lunar splits into ''groups'', although the number of actions remains the same, being equal to the Lunar's Essence. Small groups number at two times her Essence, and Tiny groups number at four times her Essence, giving a penalty to defend against her equal to her full Wits score. Finally, Minuscule groups number at ten times her Essence, with a penalty equal to her Wits+Essence. Used in this way, it is called ''Terrifying Swarm of Moons''. Groups are attacked as a single entity, and defend as a single entity.
+
'''Small''' groups number at two times the Lunar's Essence in individual bodies.<br>
 +
'''Tiny''' groups number at four times the Lunar's Essence in individual bodies. (and increases the Overwhelming Penalty to two per group.)<br>
 +
'''Minuscule''' groups number at ten times the Lunar's Essence in individual bodies. (and increases the Overwhelming Penalty to two per group.)
  
If used with greater forms, the Lunar receives one less body, and one action is taken off the ammount for greater size - one less with Large, two less with Huge, and three less with Giant. Those do not change how many actions the Lunar actually performs, though, only the number of animals in the pack. This Charm is a ''Rage'' and may be activated in tandem with Relentless Lunatic Fury for the cost of 4 motes, splitting the Lunar into many for the Fury's duration and giving the penalty to defend against the Lunar's actions, but giving no Extra Actions.  
+
Used in this way, it is called ''Awakening God Swarm''. Groups are attacked as a single entity, and defend as a single entity.
  
 
'''Twin Shards Technique'''<br>
 
'''Twin Shards Technique'''<br>
Line 42: Line 46:
 
'''Minimum Wits: ''' 5<br>
 
'''Minimum Wits: ''' 5<br>
 
'''Minimum Essence: ''' 5<br>
 
'''Minimum Essence: ''' 5<br>
'''Prerequisite Charms: ''' A Pack of Moons Prana.<br>
+
'''Prerequisite Charms: ''' Awakening God Pack<br>
 
The Lunar's flesh becomes mercurian as Moonsilver... and like a second trunk sprouting halfway through a tree, bones and limbs begin to grow out of him, splitting into a Moon-bright copy of the Lunar's current shape, acting and striking as one with the Lunar! The Lunar's Health Levels are split between his own and his copy's, but both spend from the same Essence, Willpower and Virtues - two bodies, one soul. The net effect is that the Lunar possesses an Indenpendent Action for the remainder of the scene, but can do things like clinch two targets simultaneously or go in two different directions in one turn.  
 
The Lunar's flesh becomes mercurian as Moonsilver... and like a second trunk sprouting halfway through a tree, bones and limbs begin to grow out of him, splitting into a Moon-bright copy of the Lunar's current shape, acting and striking as one with the Lunar! The Lunar's Health Levels are split between his own and his copy's, but both spend from the same Essence, Willpower and Virtues - two bodies, one soul. The net effect is that the Lunar possesses an Indenpendent Action for the remainder of the scene, but can do things like clinch two targets simultaneously or go in two different directions in one turn.  
  
 
Neither body may stray farther than(The Lunar's Essence x100) yards from one another. Each body shares their senses completely, and when one dies, the Lunar is simply assumed to have lost the ammount of Health Levels that was in it, which then regenerate normally. The Lunar may change his Shape on each body normally, being a mammoth and an ant at once, or even serving as his own mount. As the Charm ends, one of the bodies remains, the other dissolves into moonlight - the Lunar chooses which is which.
 
Neither body may stray farther than(The Lunar's Essence x100) yards from one another. Each body shares their senses completely, and when one dies, the Lunar is simply assumed to have lost the ammount of Health Levels that was in it, which then regenerate normally. The Lunar may change his Shape on each body normally, being a mammoth and an ant at once, or even serving as his own mount. As the Charm ends, one of the bodies remains, the other dissolves into moonlight - the Lunar chooses which is which.
  
'''Moon's Many Faces Method'''<br>
+
'''Thousand Changing Moons'''<br>
 
'''Cost: ''' 15 motes, 1 willpower, 1 Health Level<br>
 
'''Cost: ''' 15 motes, 1 willpower, 1 Health Level<br>
 
'''Duration: ''' One Scene<br>
 
'''Duration: ''' One Scene<br>
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'''Minimum Wits: ''' 6<br>
 
'''Minimum Wits: ''' 6<br>
 
'''Minimum Essence: ''' 6<br>
 
'''Minimum Essence: ''' 6<br>
'''Prerequisite Charms: ''' Twin Shards Technique.<br>
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'''Prerequisite Charms: ''' Twin Shards Technique<br>
 
The Lunar's caste mark begins to rotate quickly, passing through various cycles of the Moon, and soon, that spreads over to his whole body, shifting between shadow and light... and many of those different cycles, different shapes begin to walk walk out of the Shadows and Light that are the Lunar's body, until it is no more,  and only the different shapes remain. A number equal to half the Lunar's Essence(rounding up), looking exactly like the Lunar's current form or any other of his True Shapes. The Lunar's Health Levels are split between all the bodies, but all spend from the same Essence, Willpower and Virtues - many bodies, one soul. The net effect is that the Lunar possesses a number of Indenpendent Actions equal to his bodies for the remainder of the scene, but can do things like clinch many targets simultaneously or go in many different directions in one turn.  
 
The Lunar's caste mark begins to rotate quickly, passing through various cycles of the Moon, and soon, that spreads over to his whole body, shifting between shadow and light... and many of those different cycles, different shapes begin to walk walk out of the Shadows and Light that are the Lunar's body, until it is no more,  and only the different shapes remain. A number equal to half the Lunar's Essence(rounding up), looking exactly like the Lunar's current form or any other of his True Shapes. The Lunar's Health Levels are split between all the bodies, but all spend from the same Essence, Willpower and Virtues - many bodies, one soul. The net effect is that the Lunar possesses a number of Indenpendent Actions equal to his bodies for the remainder of the scene, but can do things like clinch many targets simultaneously or go in many different directions in one turn.  
  
 
Neither body may stray farther than(The Lunar's Essence x100) yards from one another. Each body shares their senses completely, and when one dies, the Lunar is simply assumed to have lost the ammount of Health Levels that was in it, which then regenerate normally. The Lunar may change his Shape on each body normally, being a mammoth and an ant at once, or even serving as his own mount. As the Charm ends, one of the bodies remains, the other dissolves into moonlight - the Lunar chooses which is which.
 
Neither body may stray farther than(The Lunar's Essence x100) yards from one another. Each body shares their senses completely, and when one dies, the Lunar is simply assumed to have lost the ammount of Health Levels that was in it, which then regenerate normally. The Lunar may change his Shape on each body normally, being a mammoth and an ant at once, or even serving as his own mount. As the Charm ends, one of the bodies remains, the other dissolves into moonlight - the Lunar chooses which is which.

Latest revision as of 05:08, 16 March 2009

One as Many

Pack of One
Cost: 10 motes, 1+ Health Levels
Duration: One Scene
Type: Simple
Minimum Wits: 3
Minimum Essence: 3
Prerequisite Charms: Totem
Within a Lunar lie an untold number of shapes. Pouring her blood upon the ground the Lunar can release one of them. The Lunar gives form to a single Puppet Shape from her Blood Library, which receives a number of Health Levels equals to those she sacrifices upon activation of this Charm. The Lunar may act with the Puppet Shape, sharing all of its senses, receiving all of its Mutations as if she herself was shapeshifted into it. The Lunar cannot use her magic through the Puppet Shape. The Puppet Shape cannot move farther from the Lunar than (Essence) miles.

Awakening Blood Echoes
Cost: 10 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Wits: 5
Minimum Essence: 5
Prerequisite Charms: Pack of One Meditation
Breaking the crimson wellspring of her soul the Lunar draws upon a shard and gives it a sentience of its own! Awakening Blood Echoes changes a Puppet Shape - it receives all Traits and Mindset it possessed when it was separate from the Lunar. It has Essence 1, however. It is an independent being with its former personality and the ability to spend Willpower and channel Virtues, disconnected from the Lunar's senses or will. However, it is uncapable of acting against the Lunar or contradicting her orders. The awakened shape lasts as long as Pack of One Meditation does, but the Lunar may pay 1 experience point to make it a Permanent follower.

Awakening God Pack
Cost: 10 motes, 1 willpower
Duration: One Scene
Type: Extra Actions
Minimum Wits: 4
Minimum Essence: 4
Prerequisite Charms: Pack of One
The Lunar splits herself into a number of bodies equal to her Essence. Each such body has all of the Lunar's Traits except for her Health Levels - those are divided in even portions between all of her forms with any excess being lost. While this Charm in effect each of the Lunar's bodies must be targeted for attacks as separate entities. Each of those bodies appear to act as independent entities, giving the Lunar a number of actions every turn equal to her Permanent Essence. Those follow all the rules of Extra Actions, and the Lunar may not benefit from them if she splits her pool or uses any sort of Extra Action Charm.

Each body destroyed takes away one of the Lunar's Extra Actions until the Charm is enacted once again.

While they are not Fully Independent Actions the Lunar is able to coordinate an entire pack of her own self around her enemies, making it hard to track her movements - at the start of a combat turn the Lunar assigns one opponent for each one of her bodies. Every body past the first assigned to an opponent inflicts a one-die Overwhelming Penalty on all of this oponent's attacks and defenses against the Lunar.

If used while in smaller Shapes the Lunar splits into Groups. The number of Extra Actions awarded remains constant.

Small groups number at two times the Lunar's Essence in individual bodies.
Tiny groups number at four times the Lunar's Essence in individual bodies. (and increases the Overwhelming Penalty to two per group.)
Minuscule groups number at ten times the Lunar's Essence in individual bodies. (and increases the Overwhelming Penalty to two per group.)

Used in this way, it is called Awakening God Swarm. Groups are attacked as a single entity, and defend as a single entity.

Twin Shards Technique
Cost: 10 motes, 1 willpower, 1 Health Level
Duration: One Scene
Type: Independent Actions
Minimum Wits: 5
Minimum Essence: 5
Prerequisite Charms: Awakening God Pack
The Lunar's flesh becomes mercurian as Moonsilver... and like a second trunk sprouting halfway through a tree, bones and limbs begin to grow out of him, splitting into a Moon-bright copy of the Lunar's current shape, acting and striking as one with the Lunar! The Lunar's Health Levels are split between his own and his copy's, but both spend from the same Essence, Willpower and Virtues - two bodies, one soul. The net effect is that the Lunar possesses an Indenpendent Action for the remainder of the scene, but can do things like clinch two targets simultaneously or go in two different directions in one turn.

Neither body may stray farther than(The Lunar's Essence x100) yards from one another. Each body shares their senses completely, and when one dies, the Lunar is simply assumed to have lost the ammount of Health Levels that was in it, which then regenerate normally. The Lunar may change his Shape on each body normally, being a mammoth and an ant at once, or even serving as his own mount. As the Charm ends, one of the bodies remains, the other dissolves into moonlight - the Lunar chooses which is which.

Thousand Changing Moons
Cost: 15 motes, 1 willpower, 1 Health Level
Duration: One Scene
Type: Independent Actions
Minimum Wits: 6
Minimum Essence: 6
Prerequisite Charms: Twin Shards Technique
The Lunar's caste mark begins to rotate quickly, passing through various cycles of the Moon, and soon, that spreads over to his whole body, shifting between shadow and light... and many of those different cycles, different shapes begin to walk walk out of the Shadows and Light that are the Lunar's body, until it is no more, and only the different shapes remain. A number equal to half the Lunar's Essence(rounding up), looking exactly like the Lunar's current form or any other of his True Shapes. The Lunar's Health Levels are split between all the bodies, but all spend from the same Essence, Willpower and Virtues - many bodies, one soul. The net effect is that the Lunar possesses a number of Indenpendent Actions equal to his bodies for the remainder of the scene, but can do things like clinch many targets simultaneously or go in many different directions in one turn.

Neither body may stray farther than(The Lunar's Essence x100) yards from one another. Each body shares their senses completely, and when one dies, the Lunar is simply assumed to have lost the ammount of Health Levels that was in it, which then regenerate normally. The Lunar may change his Shape on each body normally, being a mammoth and an ant at once, or even serving as his own mount. As the Charm ends, one of the bodies remains, the other dissolves into moonlight - the Lunar chooses which is which.