Difference between revisions of "StarJaunter/CharacterCreation"
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5. Apply Exalted template. Record starting Essence (1). | 5. Apply Exalted template. Record starting Essence (1). | ||
− | 5a. Choose an Exalted Type, may be limited by ST | + | 5a. Choose an [[StarJaunter/NWODExaltTypes|Exalted Type]], may be limited by ST |
− | 5b. Choose a Caste | + | 5b. Choose a Caste appropriate to Exalt Type |
5c. Note Anima Powers | 5c. Note Anima Powers | ||
5d. Mark Caste skills or attributes and choose a number of favored as per exalt type | 5d. Mark Caste skills or attributes and choose a number of favored as per exalt type | ||
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7. Assign Merits (7). Purchasing the fifth dot in any Merit costs two dots. Merit dots may be exchanged for Essence dots on a 3:1 basis. | 7. Assign Merits (7). Purchasing the fifth dot in any Merit costs two dots. Merit dots may be exchanged for Essence dots on a 3:1 basis. | ||
− | 8. Take flaws if you wish. Record starting Motes (equal to maximum Motes). | + | 8. Take flaws if you wish. Record starting Motes (equal to maximum Motes). |
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+ | [[StarJaunter/NWODExalted|Return to NWOD Exalted]] | ||
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+ | === Comments === |
Latest revision as of 12:03, 23 February 2009
Just basics here for anyone who has played a NWOD game:
1. Record header information (Names, Virtues, affiliiations)
2. Assign Attributes (5/4/3). Purchasing the fifth dot in any Attribute costs two dots, and no Attribute may be increased above 5 at this point.
3. Assign Skills (11/7/4). Purchasing the fifth dot in any Skill costs two dots, and no Skill may be increased above 5 at this point.
4. Assign Skill Specialties, one in each category.
5. Apply Exalted template. Record starting Essence (1).
5a. Choose an Exalted Type, may be limited by ST 5b. Choose a Caste appropriate to Exalt Type 5c. Note Anima Powers 5d. Mark Caste skills or attributes and choose a number of favored as per exalt type 5e. Distribute extra skill or attribute dots in Caste or Favored per Exalt Type 5f. Choose charms appropriate to exalt type in type, number and distribution
6. Record Advantages. Limit dots may be exchanged for additional experience on a 1:5 basis, down to a minimum of Limit 5.
7. Assign Merits (7). Purchasing the fifth dot in any Merit costs two dots. Merit dots may be exchanged for Essence dots on a 3:1 basis.
8. Take flaws if you wish. Record starting Motes (equal to maximum Motes).